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Book of Bone and Ebony

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were first created to help ghosts remember the simple cycle<br />

<strong>of</strong> life <strong>and</strong> death <strong>and</strong> life again.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

DRUM OF THE LIVING HEART (ARTIFACT •)<br />

For those ghosts who wish to keep watch over those<br />

mortals who are dear to them — or, alternatively, over<br />

their bitterest enemies — this artifact is a useful one. It is<br />

a small drum, surfaced <strong>and</strong> bound with human skin <strong>and</strong><br />

strung with human sinews, barely a h<strong>and</strong>span across. To<br />

make it function, it must be anointed with a drop <strong>of</strong> the<br />

target’s blood. Once this is done, it will beat in time with<br />

the target’s heartbeat, speeding <strong>and</strong> slowing with the<br />

target’s pulse, <strong>and</strong> will cease to beat entirely when the<br />

target dies. Some <strong>of</strong> the family groups in the Underworld<br />

have whole rooms where the shelves are lined with these<br />

drums, <strong>and</strong> the whispering beats echo through the room<br />

constantly.<br />

Artifact Traits:<br />

Power ••, Usefulness ••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

FORMS OF HARMONY (ARTIFACT •,<br />

•• FOR A SET OF FIVE OR MORE)<br />

These musical stringed instruments are crafted from<br />

black ash, inlaid with nacre <strong>and</strong> silver <strong>and</strong> soulfire crystal<br />

dust <strong>and</strong> strung with soulsteel. When comm<strong>and</strong>ed by its<br />

master, the instruments will play separately or together in<br />

harmony. They can also be played like normal instruments<br />

but always have a strange, uncanny undertone. Many<br />

wealthy nobles <strong>and</strong> lords <strong>of</strong> the dead have one or more <strong>of</strong><br />

these instruments, setting them to play during social<br />

gatherings or when receiving petitioners. Few <strong>of</strong> them<br />

have been created in recent times. They are antiques <strong>and</strong><br />

status symbols, as far as most <strong>of</strong> the inhabitants <strong>of</strong> the<br />

Underworld are concerned.<br />

What is less well known about these instruments is<br />

that if five or more <strong>of</strong> them are gathered together, they can<br />

soothe the emotions <strong>and</strong> lower the suspicions <strong>of</strong> those<br />

within hearing range. When they are set to play in harmony,<br />

their owner gains a bonus dice to all her player’s<br />

Social rolls against everyone within 50 yards <strong>of</strong> the instruments.<br />

(They are not created to be particularly noisy.) The<br />

instruments can continue to play for a scene but then<br />

require a day’s rest, though they can stop <strong>and</strong> start several<br />

times within that scene if their owner wishes to gesture<br />

them to silence. It is considered rude to use the powers <strong>of</strong><br />

a set <strong>of</strong> forms <strong>of</strong> harmony against someone who knows<br />

about them. The problem, <strong>of</strong> course, is finding out whether<br />

the prospective victim knows. Deathlords <strong>and</strong> old, power-<br />

59<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

ful ghosts will certainly be aware, while newly made ghosts,<br />

however powerful, may well have no idea.<br />

Artifact Traits:<br />

Power ••, Usefulness ••, Game Impact •••, Script<br />

Immunity ••;<br />

Drawback ••• (Component ••, Notoriety •)<br />

GRAPES OF TORMENT (ARTIFACT •)<br />

Grown from the very essence <strong>of</strong> pain <strong>and</strong> suffering<br />

through horrible commixtures <strong>of</strong> necromancy <strong>and</strong><br />

fleshworking, these dark globes are swollen to bursting with<br />

an evil juice. When someone ingests one <strong>of</strong> them, she is<br />

filled with a sudden surge <strong>of</strong> energy <strong>and</strong> strength, but is<br />

tormented by agonizing pain that echoes through her ghostly<br />

body. She gains a bonus <strong>of</strong> two dice to all Strength-related<br />

rolls for the duration <strong>of</strong> the scene, but at the cost <strong>of</strong> a penalty<br />

<strong>of</strong> one die to all Perception-related rolls due to the pain.<br />

Some <strong>of</strong> the dead have become psychologically addicted to<br />

these grapes, despite — or, rather, because <strong>of</strong> — the pain<br />

that they bring. The grapes are found in bunches <strong>of</strong> five or<br />

less <strong>and</strong> are extremely fragile, being as easy to squash as any<br />

natural grapes. They come from vines tended by spectres<br />

deep in the Labyrinth, <strong>and</strong> few would care to know what<br />

those vines are rooted in or what nourishes them.<br />

Artifact Traits:<br />

Power •, Usefulness ••••, Game Impact •, Script<br />

Immunity •;<br />

Drawback •• (Notoriety ••)<br />

IVORY BUTTERFLY (ARTIFACT •)<br />

Carved from ivory <strong>and</strong> studded with garnets <strong>and</strong> with<br />

a wingspan two feet across, this fragile butterfly can travel<br />

across the storm-driven wastes <strong>of</strong> the Underworld, carrying<br />

small items or messages. A single butterfly can carry up<br />

to three scrolls or scroll cases or items <strong>of</strong> similar weight <strong>and</strong><br />

size. Up to four butterflies can cooperate to carry a larger<br />

object, if necessary. Ivory butterflies move unnaturally fast<br />

(with the speed <strong>of</strong> a raiton), but they require neither food<br />

nor rest <strong>and</strong> will continue to fly until they reach their<br />

target. They have no methods <strong>of</strong> self-defense but are<br />

capable <strong>of</strong> recognizing threats <strong>and</strong> dodging or taking cover,<br />

such as by hiding in a forest.<br />

An ivory butterfly’s owner must give it the item or<br />

items that it is to carry <strong>and</strong> tell the butterfly where to go<br />

<strong>and</strong> who to give the item to once it reaches that destination.<br />

She must impress a visual image <strong>of</strong> the target on the<br />

butterfly <strong>and</strong> name the location. If the target is not present<br />

when the butterfly arrives, then it will flutter around the<br />

place for three days <strong>and</strong> nights, before attempting to return<br />

to its mistress, bringing back any item that it was carrying<br />

with it.<br />

Artifact Traits:<br />

Power •, Usefulness •••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback • (Component •, Notoriety •)

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