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Book of Bone and Ebony

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149<br />

CHAPTER SIX • CREATURES OF THE UNDERWORLD<br />

pulse blossoms are simply content to be a welcome sight <strong>and</strong><br />

color change in the pale Eastern forests.<br />

If a ghost touches a pulse blossom’s petals, they bleed<br />

an oily substance that inflicts two health levels <strong>of</strong> lethal<br />

damage each turn (soak works normally). The blossom<br />

follows up on the attack by attempting to drench its<br />

opponent in the oily substance, inflicting 8L damage if<br />

successful. Ten turns after pulse blossoms start to bleed,<br />

they fade away until nothing remains but a shell <strong>of</strong> silkthin<br />

fibers blowing in the wind. During those 10 turns, the<br />

bush attacks once per turn.<br />

In order to successfully harvest pulse blossoms, the<br />

player <strong>of</strong> the one trying to do so must succeed with a<br />

Dexterity + Stealth roll, difficulty 3, in order for his<br />

character to avoid disturbing the creatures. This roll must<br />

be made with each new pulse blossom.<br />

Pulse Draught (Alchemy •••)<br />

The draught is bitter, but within two minutes<br />

after drinking the contents <strong>of</strong> the bottle, a ghost<br />

remembers how it was to have a pulse <strong>and</strong> breathe.<br />

This effect lasts a full day <strong>and</strong> is merely an illusion <strong>of</strong><br />

the psyche. The ghost remains dead, but her senses<br />

perceive the Underworld as if it was Creation. Unfortunately,<br />

this effect only works once in any ghost’s<br />

existence, so those who can afford the draught (Resources<br />

•••••) save it for a special occasion.<br />

SCAVENGER<br />

Since they appear as gigantic skeletal vultures dressed<br />

in veils <strong>and</strong> death trappings, these creatures have become<br />

known as scavengers. They roam the entire region in<br />

search <strong>of</strong> new prey to destroy <strong>and</strong> steal from but prefer to<br />

remain close to centers <strong>of</strong> power such as Manses.<br />

In combat, scavengers perform diving attacks using<br />

their beaks to knock their prey to the ground <strong>and</strong> tear him<br />

to pieces using their claws. Once their victims are no more,<br />

the scavengers devour any remains <strong>and</strong> keep something<br />

that the victim had with him for future ornamentation <strong>of</strong><br />

their bodies.<br />

SWAMP GOLEM<br />

Swamp golems commonly awaken in marshes along<br />

the Eastern coast, rising as products <strong>of</strong> mud-mixed Essence<br />

flows, leaves, water <strong>and</strong> rotten animal remains. In their<br />

natural state, swamp golems appear as dark <strong>and</strong> oily leaf<br />

heaps full <strong>of</strong> withered toads <strong>and</strong> fishes. While they remain<br />

in this form, they are unable to defend against, or attack,<br />

opponents. Their smell is detectable up to a mile away, <strong>and</strong><br />

while they never leave their home, they attack travelers<br />

without regret.<br />

Changing into golem form takes one turn, but once<br />

they do, these creatures never cease attacking until

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