Book of Bone and Ebony
Book of Bone and Ebony
Book of Bone and Ebony
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EXALTED • BOOK OF BONE AND EBONY<br />
their opponents are destroyed. In combat, the swamp<br />
golem has a great advantage in that its attack is poisonous<br />
(treat as poison snake venom according to the chart<br />
on p. 243 <strong>of</strong> Exalted).<br />
WHITE ROBE<br />
Sijan is known for its extremely pr<strong>of</strong>essional mourners<br />
both in Creation <strong>and</strong> in the Underworld. They wear<br />
their sacred robes with honor while carrying the burden <strong>of</strong><br />
grief that would otherwise only remain with the families <strong>of</strong><br />
the dead. With all the emotions involved in burial processions,<br />
it is no wonder that white robes rise as a result <strong>of</strong> the<br />
imprint <strong>of</strong> this grief.<br />
Exactly as the name implies, these creatures appear in<br />
the form <strong>of</strong> white robes that float through the air. Their gray<br />
<strong>and</strong> bronze ornamentations are symbols that constantly<br />
change depending on where they travel. Savants know that,<br />
properly interpreted, they display a map to the nearest<br />
Labyrinth entrance. Decoding the symbols require a successful<br />
Wits + Language roll, difficulty 3, <strong>and</strong> Occult •••.<br />
White robes pose no threat to anyone by themselves,<br />
but other creatures <strong>and</strong> carnivores <strong>of</strong>ten follow in their<br />
wake due to the robes’ power to paralyze those who are<br />
capable <strong>of</strong> feeling grief. In order to remain unaffected by<br />
the paralyzing grief the white robes emit in a 10-yard<br />
radius, players <strong>of</strong> victims must succeed with a Compassion<br />
roll at difficulty 2 or have their characters succumb to an<br />
agonizing <strong>and</strong> overwhelming sense <strong>of</strong> loss that renders<br />
them almost incapable <strong>of</strong> acting for four turns (mechanically,<br />
this inflicts a four-die penalty on all actions performed<br />
while under the robes’ influence).<br />
Normally, griefbees (see below) follow the white<br />
robes <strong>and</strong> surround them with an eerie green light. Seeing<br />
processions <strong>of</strong> at least 50 robes are not unheard <strong>of</strong>, but most<br />
white robes travel in groups <strong>of</strong> 20 or less <strong>and</strong> walk the roads<br />
from Sijan to Rathess.<br />
LESSER PLASMICS<br />
Fork Spider: These spiders only exist in the areas<br />
around Great Forks <strong>and</strong> have received their name due to<br />
their forklike appearance. While the lower body is rather<br />
ordinary for spiders, each leg exp<strong>and</strong>s into three smaller legs<br />
at the bottom. Also, the spiders’ lower head area divides into<br />
three separate sections, in essence providing the spider with<br />
a regular set <strong>of</strong> eyes but with three mouths. Fork spiders are<br />
<strong>of</strong> the same size as a newborn cat <strong>and</strong>, with a bite, can inject<br />
a poison that temporarily weakens an opponent by causing<br />
dizziness <strong>and</strong> lack <strong>of</strong> muscle control. Resisting the poison<br />
requires a successful Stamina + Resistance roll, difficulty 2.<br />
Failing the roll gives a character a four-die penalty for three<br />
hours. Succeeding gives a one-die penalty for one hour.<br />
There is no damage associated with the venom.<br />
Griefbee: Griefbees share the appearance <strong>of</strong> any<br />
normal bee found in Creation, but unlike their living<br />
150<br />
counterparts, these lesser creatures do not feed on nectar,<br />
but on strong emotions, typically grief. The bees do not<br />
grasp the concept <strong>of</strong> emotions in any other way other than<br />
that it provides nourishment <strong>and</strong> allows them to give<br />
birth. When the bees feed on strong emotions, they emit<br />
an eerie, dark-green light similar in color to the corpora <strong>of</strong><br />
those who died in the Contagion. Looking at the bees<br />
through that light makes it possible to see decayed tissue<br />
<strong>and</strong> small bone structures. Like the frostbites (see p. 158),<br />
griefbees immediately die if they are wounded.<br />
River Quadruped: Many <strong>of</strong> the Eastern rivers are<br />
home to the river quadruped. These creatures seem to me<br />
made <strong>of</strong> partially decayed octopods, with every other leg<br />
hanging as dried skin. These four-tentacled horrors are<br />
carnivores <strong>and</strong> will devour anything they can drag into the<br />
water <strong>and</strong> crush. The quadrupeds work in small groups,<br />
<strong>of</strong>ten six or eight at a time.<br />
SOUTHERN PLASMICS<br />
The following plasmics have the Southern Underworld<br />
as their natural habitat.<br />
ASHEN NOMAD<br />
Ashen nomads are humanoid plasmics with arms <strong>and</strong><br />
legs composed <strong>of</strong> tightly packed s<strong>and</strong>, giving them a stonelike<br />
appearance. They have no facial features or eyes, <strong>and</strong> their<br />
torsos leave a trail <strong>of</strong> dust. A nomad’s torso is kept together<br />
by densely packed, rotten muscles <strong>and</strong> decayed flesh.<br />
Ashen nomads w<strong>and</strong>er the deserts <strong>and</strong> decayed<br />
rainforests <strong>of</strong> the South, in search <strong>of</strong> a redemption they can<br />
never find (for being plasmics, they don’t know what<br />
redemption truly means or why they seek it). This constant<br />
search is fuel for their aggression, which they display by<br />
attacking any humanoid life forms unlike themselves.<br />
After killing their victims, the nomads bury all the remains<br />
in s<strong>and</strong> (including clothing <strong>and</strong> equipment), <strong>and</strong> even if<br />
there’s no substantial explanation as to why, savants<br />
studying plasmics believe it to be a gesture <strong>of</strong> homage to the<br />
desert from whence the nomads sprung.<br />
BLACK GARDA<br />
These suicidal birds only exist in the warmest areas <strong>of</strong><br />
the South, where black fires may be seen beyond the<br />
horizon. If it were not for the fact that the core <strong>of</strong> the black<br />
cloud that makes up each black garda contains a glowing<br />
red skeletal outline similar in shape to the legendary garda<br />
bird, it would be impossible to spot the creatures.<br />
Black Gardas wreak havoc by igniting themselves<br />
with Essence <strong>and</strong> plunging toward their prey. Upon impact,<br />
they engulf their targets in a black fire that warps <strong>and</strong><br />
ruins mortal metals while severely burning the victims’<br />
bodies (16L raw damage).<br />
Activating their attack costs 10 motes, <strong>and</strong> each bird<br />
has an Essence pool <strong>of</strong> that exact amount. If something