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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

their opponents are destroyed. In combat, the swamp<br />

golem has a great advantage in that its attack is poisonous<br />

(treat as poison snake venom according to the chart<br />

on p. 243 <strong>of</strong> Exalted).<br />

WHITE ROBE<br />

Sijan is known for its extremely pr<strong>of</strong>essional mourners<br />

both in Creation <strong>and</strong> in the Underworld. They wear<br />

their sacred robes with honor while carrying the burden <strong>of</strong><br />

grief that would otherwise only remain with the families <strong>of</strong><br />

the dead. With all the emotions involved in burial processions,<br />

it is no wonder that white robes rise as a result <strong>of</strong> the<br />

imprint <strong>of</strong> this grief.<br />

Exactly as the name implies, these creatures appear in<br />

the form <strong>of</strong> white robes that float through the air. Their gray<br />

<strong>and</strong> bronze ornamentations are symbols that constantly<br />

change depending on where they travel. Savants know that,<br />

properly interpreted, they display a map to the nearest<br />

Labyrinth entrance. Decoding the symbols require a successful<br />

Wits + Language roll, difficulty 3, <strong>and</strong> Occult •••.<br />

White robes pose no threat to anyone by themselves,<br />

but other creatures <strong>and</strong> carnivores <strong>of</strong>ten follow in their<br />

wake due to the robes’ power to paralyze those who are<br />

capable <strong>of</strong> feeling grief. In order to remain unaffected by<br />

the paralyzing grief the white robes emit in a 10-yard<br />

radius, players <strong>of</strong> victims must succeed with a Compassion<br />

roll at difficulty 2 or have their characters succumb to an<br />

agonizing <strong>and</strong> overwhelming sense <strong>of</strong> loss that renders<br />

them almost incapable <strong>of</strong> acting for four turns (mechanically,<br />

this inflicts a four-die penalty on all actions performed<br />

while under the robes’ influence).<br />

Normally, griefbees (see below) follow the white<br />

robes <strong>and</strong> surround them with an eerie green light. Seeing<br />

processions <strong>of</strong> at least 50 robes are not unheard <strong>of</strong>, but most<br />

white robes travel in groups <strong>of</strong> 20 or less <strong>and</strong> walk the roads<br />

from Sijan to Rathess.<br />

LESSER PLASMICS<br />

Fork Spider: These spiders only exist in the areas<br />

around Great Forks <strong>and</strong> have received their name due to<br />

their forklike appearance. While the lower body is rather<br />

ordinary for spiders, each leg exp<strong>and</strong>s into three smaller legs<br />

at the bottom. Also, the spiders’ lower head area divides into<br />

three separate sections, in essence providing the spider with<br />

a regular set <strong>of</strong> eyes but with three mouths. Fork spiders are<br />

<strong>of</strong> the same size as a newborn cat <strong>and</strong>, with a bite, can inject<br />

a poison that temporarily weakens an opponent by causing<br />

dizziness <strong>and</strong> lack <strong>of</strong> muscle control. Resisting the poison<br />

requires a successful Stamina + Resistance roll, difficulty 2.<br />

Failing the roll gives a character a four-die penalty for three<br />

hours. Succeeding gives a one-die penalty for one hour.<br />

There is no damage associated with the venom.<br />

Griefbee: Griefbees share the appearance <strong>of</strong> any<br />

normal bee found in Creation, but unlike their living<br />

150<br />

counterparts, these lesser creatures do not feed on nectar,<br />

but on strong emotions, typically grief. The bees do not<br />

grasp the concept <strong>of</strong> emotions in any other way other than<br />

that it provides nourishment <strong>and</strong> allows them to give<br />

birth. When the bees feed on strong emotions, they emit<br />

an eerie, dark-green light similar in color to the corpora <strong>of</strong><br />

those who died in the Contagion. Looking at the bees<br />

through that light makes it possible to see decayed tissue<br />

<strong>and</strong> small bone structures. Like the frostbites (see p. 158),<br />

griefbees immediately die if they are wounded.<br />

River Quadruped: Many <strong>of</strong> the Eastern rivers are<br />

home to the river quadruped. These creatures seem to me<br />

made <strong>of</strong> partially decayed octopods, with every other leg<br />

hanging as dried skin. These four-tentacled horrors are<br />

carnivores <strong>and</strong> will devour anything they can drag into the<br />

water <strong>and</strong> crush. The quadrupeds work in small groups,<br />

<strong>of</strong>ten six or eight at a time.<br />

SOUTHERN PLASMICS<br />

The following plasmics have the Southern Underworld<br />

as their natural habitat.<br />

ASHEN NOMAD<br />

Ashen nomads are humanoid plasmics with arms <strong>and</strong><br />

legs composed <strong>of</strong> tightly packed s<strong>and</strong>, giving them a stonelike<br />

appearance. They have no facial features or eyes, <strong>and</strong> their<br />

torsos leave a trail <strong>of</strong> dust. A nomad’s torso is kept together<br />

by densely packed, rotten muscles <strong>and</strong> decayed flesh.<br />

Ashen nomads w<strong>and</strong>er the deserts <strong>and</strong> decayed<br />

rainforests <strong>of</strong> the South, in search <strong>of</strong> a redemption they can<br />

never find (for being plasmics, they don’t know what<br />

redemption truly means or why they seek it). This constant<br />

search is fuel for their aggression, which they display by<br />

attacking any humanoid life forms unlike themselves.<br />

After killing their victims, the nomads bury all the remains<br />

in s<strong>and</strong> (including clothing <strong>and</strong> equipment), <strong>and</strong> even if<br />

there’s no substantial explanation as to why, savants<br />

studying plasmics believe it to be a gesture <strong>of</strong> homage to the<br />

desert from whence the nomads sprung.<br />

BLACK GARDA<br />

These suicidal birds only exist in the warmest areas <strong>of</strong><br />

the South, where black fires may be seen beyond the<br />

horizon. If it were not for the fact that the core <strong>of</strong> the black<br />

cloud that makes up each black garda contains a glowing<br />

red skeletal outline similar in shape to the legendary garda<br />

bird, it would be impossible to spot the creatures.<br />

Black Gardas wreak havoc by igniting themselves<br />

with Essence <strong>and</strong> plunging toward their prey. Upon impact,<br />

they engulf their targets in a black fire that warps <strong>and</strong><br />

ruins mortal metals while severely burning the victims’<br />

bodies (16L raw damage).<br />

Activating their attack costs 10 motes, <strong>and</strong> each bird<br />

has an Essence pool <strong>of</strong> that exact amount. If something

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