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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

BATH THAT WARMS (ARTIFACT •••)<br />

For those dead who wish to be reembodied <strong>and</strong> to walk<br />

among the living again, a way may be found, if they are<br />

willing to pay the price — or, more accurately, to have<br />

others pay it for them. If they tire <strong>of</strong> shivering in the eternal<br />

cold <strong>of</strong> the Underworld, driven before the stormwinds <strong>and</strong><br />

chilled by the constant breath that emanates from the<br />

mouth <strong>of</strong> Oblivion itself, they can acquire temporary<br />

bodies that will serve for a brief while in the living world.<br />

There is a bath carved out <strong>of</strong> black marble <strong>and</strong> onyx, with<br />

soulsteel channels leading into it, more than large enough<br />

for a single person to recline at ease. If the bath is filled with<br />

a large quantity <strong>of</strong> human blood <strong>and</strong> a ghost immerses<br />

herself in that blood, or if she lies there while the blood is<br />

poured over her, then the magics within the bath will<br />

combine to recreate, in the full beauty <strong>of</strong> its youth, the<br />

body she had while she still lived.<br />

The minimum amount <strong>of</strong> blood needed to use the<br />

bath is seven health levels <strong>of</strong> lethal damage, which can<br />

come from one victim or several victims. This blood will<br />

create a body for the ghost that will last a single day. More<br />

blood will create a body that will last proportionally<br />

longer. Once the allotted time is over, the body falls to<br />

dust, forcing the ghost to flee to wherever can sustain her.<br />

If she retires to the bath before her body deliquesces <strong>and</strong><br />

immerses herself in fresh blood, then her body is renewed<br />

for a number <strong>of</strong> days appropriate to the amount <strong>of</strong> blood.<br />

The blood itself must be fresh (taken within the last 15<br />

minutes) <strong>and</strong> still warm. The body will be a normal human<br />

specimen, breathing <strong>and</strong> warm, <strong>and</strong> the ghost may use any<br />

Arcanoi she possesses while embodied in this way.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact •••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

BELL OF THE ENDLESS CARAVAN (ARTIFACT •••)<br />

This dark bell, the size <strong>of</strong> a grown man’s fists put<br />

together, is carved with strange symbols <strong>and</strong> runes <strong>of</strong> journeying<br />

<strong>and</strong> is set on an ebony h<strong>and</strong>le. Its clapper is a camel’s<br />

tooth, inlaid with soulsteel. When the bell is not being used,<br />

silk packing is stuffed inside it to stop it sounding accidentally.<br />

These bells are prized possessions among traders <strong>and</strong><br />

travelers who want to cross the vast deserts in the South <strong>of</strong><br />

the Underworld, but they are also valued by military leaders<br />

for scouting parties <strong>and</strong> spying missions.<br />

When a bell <strong>of</strong> the endless caravan is rung, a low peal<br />

echoes out across the desert, <strong>and</strong> the ghosts <strong>of</strong> a dozen<br />

camels rise from the shadowy s<strong>and</strong>s, each harnessed <strong>and</strong><br />

bearing a bundled tent on its back. These camels will serve<br />

the bell’s holder <strong>and</strong> have the base statistics <strong>and</strong> intelligence<br />

<strong>of</strong> a normal camel, though rather more docility.<br />

They are not trained for battle, but will remain where they<br />

are told to stay in the event <strong>of</strong> fighting <strong>and</strong> will not be<br />

70<br />

panicked into running away. The tents on their backs are<br />

<strong>of</strong> black silk <strong>and</strong> contain all the normal equipment that a<br />

traveler would find necessary. The camels <strong>and</strong> tents remain<br />

in existence until the bell is rung again or until the<br />

next Calibration, whichever comes first. If one <strong>of</strong> the<br />

camels is slain, then it will be replaced, together with all its<br />

equipment, the next time the bell is rung.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact •, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

BOAT OF BONES (ARTIFACT •••)<br />

This small boat sails in the sky, above the endless<br />

storms <strong>of</strong> the Underworld <strong>and</strong> beneath the strange constellations<br />

<strong>of</strong> the world <strong>of</strong> the dead. It is constructed<br />

entirely <strong>of</strong> bones <strong>and</strong> tanned leather, with the skeletal<br />

wings <strong>of</strong> a huge spectre attached to either side <strong>of</strong> the ship<br />

so that it can fly through the air above. It has no sail, for<br />

none is necessary, <strong>and</strong> the figurehead is a human skull,<br />

whose bony jaws clatter together when the boat’s owner<br />

gives it orders. These orders may either be given verbally<br />

or mentally with one h<strong>and</strong> placed on the boat’s figurehead.<br />

All Dodge attempts against aerial attacks or misfortune are<br />

made using the Dodge Ability <strong>of</strong> its owner.<br />

The boat itself travels at twice the speed <strong>of</strong> a raiton<br />

<strong>and</strong> may journey at any height from just above the ground<br />

to above the clouds themselves, depending on the owner’s<br />

wishes. However, given the storms <strong>of</strong> the Underworld, it is<br />

<strong>of</strong>ten safer to travel high than low. The boat must be fed<br />

with a health level’s worth <strong>of</strong> blood in any month that it<br />

is to travel, <strong>and</strong> this blood must be poured over the skullfigurehead.<br />

If this is not done, then the boat will simply<br />

stay sitting on the ground, <strong>and</strong> the jaws <strong>of</strong> the skull will<br />

clatter mockingly <strong>and</strong> hungrily. The boat can continue<br />

flying or remain floating in the air for up to a month.<br />

However, if it is kept in the air for this long, it will need to<br />

rest for a full day afterward <strong>and</strong> to be fed with twice as much<br />

blood as usual.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback •••• (Component ••, Maintenance •,<br />

Notoriety •)<br />

BOW OF SCREAMING DOOM (ARTIFACT •••)<br />

The soulsteel chasing <strong>of</strong> this powerbow is worked with<br />

screaming faces <strong>and</strong> twisted bodies. On attunement to the<br />

bow <strong>and</strong> commitment <strong>of</strong> 7 motes <strong>of</strong> Essence, the owner will<br />

find that it functions as a soulsteel long powerbow (see<br />

Exalted, p. 343). By spending additional Essence <strong>and</strong><br />

exercising his will, the owner can also fire arrows that will<br />

cause the corpses <strong>of</strong> his slain victims to rise as feral walking<br />

dead. Each time that the wielder fires an arrow <strong>of</strong> this

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