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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

controls, hundreds <strong>of</strong> hungry ghosts can be launched into a<br />

city in the space <strong>of</strong> a few hours. The Deathlords have worked<br />

out many, many versions <strong>of</strong> this tactic (<strong>and</strong> other tactics<br />

using Bauble <strong>of</strong> the Captive Soul). Some involve raitons<br />

dropping amulets from high above the city, while others<br />

involve sending in ghosts who can possess the living (to<br />

open gates, for instance).<br />

The catapult operators learn quickly how not to launch<br />

these “ghost boulders” as well. Improper launching crushes<br />

the amulet prematurely <strong>and</strong> frees the hungry ghosts on the<br />

catapult’s operators (although Soul Br<strong>and</strong> tattoos <strong>and</strong><br />

amulets protect against this eventuality).<br />

MOLIATED GHOSTS<br />

The Arcanoi <strong>of</strong> the Shifting Ghost-Clay Path let a<br />

ghost modify her form — radically in many cases. Some <strong>of</strong><br />

these changes make the ghost far more lethal in battle <strong>and</strong><br />

therefore more worth the great cost they pay to materialize<br />

in Creation. Talented moliators are well worth their pay to<br />

their masters <strong>and</strong> <strong>of</strong>ten receive benefits beyond what their<br />

st<strong>and</strong>ing would normally <strong>of</strong>fer. When quick surgical strikes<br />

on Creation are called for, a cadre <strong>of</strong> materialized moliated<br />

ghosts can serve as excellent shock troops, s<strong>of</strong>tening up the<br />

resistance in preparation for nemissaries <strong>and</strong> deathknights.<br />

The modifications a ghost can make to her plasm<br />

using Ghost-Devil Form are nigh unlimited. Some are<br />

86<br />

listed in Exalted: The Abyssals on page 237. Others are<br />

given below:<br />

Huge Size: The character is over nine feet tall <strong>and</strong><br />

gains two extra -2 health levels.<br />

Maw: The ghost has an enormous mouth with rows <strong>of</strong><br />

sharp teeth, <strong>and</strong> on a successful Brawl attack, he inflicts Str<br />

+ 4 lethal damage.<br />

Prehensile Tail: As with Extra Arms<br />

Spikes: Any successful h<strong>and</strong>-to-h<strong>and</strong> attack on<br />

the ghost inflicts three lethal health levels <strong>of</strong> damage<br />

on the attacker.<br />

Suckers: Like the suckers <strong>of</strong> an octopus, these can be<br />

on the ghost’s body, arms or even tentacles (stats same as<br />

those <strong>of</strong> Extra Arms). They give the ghost an extra four<br />

dice on all clinch attacks.<br />

Ghosts skilled in the Shifting Ghost-Clay Path can<br />

also manifest their Ghost-Devil Form without materializing<br />

by possessing a mortal with Puppeteer’s Masterful<br />

H<strong>and</strong> <strong>and</strong> altering the mortal’s body (see Exalted: The<br />

Abyssals, p. 249). Combined with the tactics mentioned<br />

above, this ability can be used to devastating effect. This<br />

tactic does not work on possessed corpses, but nemissaries<br />

have many other options.<br />

As another option, it’s worth noting that the Labyrinth<br />

can warp ghosts just as the Wyld mutates the living<br />

(see Exalted: The Abyssals, p. 66). While relations

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