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Book of Bone and Ebony

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THE WHITE SNAKES THAT HUNGER<br />

(ARTIFACT •••)<br />

In its most neutral form, this item seems to be a<br />

white-jade oval the size <strong>of</strong> a small woman’s h<strong>and</strong>. On<br />

closer inspection, it becomes obvious that this artifact<br />

is cunningly carved to resemble two snakes coiled<br />

smoothly on themselves. To use it, the owner casts it to<br />

the ground <strong>and</strong> spends a mote <strong>of</strong> Essence to activate the<br />

artifact. The snakes uncoil, <strong>and</strong> one <strong>of</strong> the snakes moves<br />

to attack any indicated target, while the other gives<br />

birth to a new snake, spitting it out <strong>of</strong> its mouth. This<br />

process continues in successive turns, with half the<br />

snakes attacking any indicated target, while the other<br />

half <strong>of</strong> the snakes give birth to new <strong>of</strong>fspring. Any given<br />

snake has the statistics <strong>and</strong> poison <strong>of</strong> a coral snake (see<br />

Exalted, pp. 243, 315 <strong>and</strong> 316).<br />

The snakes continue to multiply <strong>and</strong> attack for up to<br />

half an hour, unless ordered to cease by the artifact’s<br />

owner. They will not leave their owner’s presence, <strong>and</strong><br />

will not pursue fleeing enemies beyond that area, or<br />

follow orders that would take them into another room<br />

<strong>and</strong> out <strong>of</strong> sight. After the half-hour is up, or when their<br />

owner comm<strong>and</strong>s it, the snakes all turn on each other.<br />

They swallow each other until there are only two snakes<br />

left, which then coil around each other <strong>and</strong> reform the<br />

artifact in its latent state. It cannot be used again till the<br />

next day. If all the snakes are killed, then the last snake<br />

to die coils in on itself <strong>and</strong> resumes the latent form <strong>of</strong> the<br />

artifact. Thereafter, it cannot be used again for a year <strong>and</strong><br />

must be bathed in fresh blood first. If it is destroyed while<br />

in its neutral form, as a stone oval (three levels <strong>of</strong> lethal<br />

damage), then it is permanently destroyed. Some scholars<br />

have noticed similarities between this artifact <strong>and</strong> the<br />

serpent-<strong>and</strong>-egg earth elementals (see the Exalted<br />

Storyteller’s Companion, p. 72), leading to speculation<br />

that the creation <strong>of</strong> one <strong>of</strong> these artifacts requires an egg<br />

from a serpent-<strong>and</strong>-egg, but there is little evidence one<br />

way or another.<br />

Artifact Traits:<br />

Power •••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

79<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

KEYSTONE OF THE STAIR INESCAPABLE<br />

(ARTIFACT ••••)<br />

This pallid moonstone is buried under the bottom step<br />

<strong>of</strong> a flight <strong>of</strong> stairs. It has no effect until someone begins to<br />

climb the stairs, but once this occurs, the artifact’s enchantment<br />

comes into force. It makes it impossible for the climber<br />

to leave the stairs unless he pronounces the keystone’s<br />

name. Otherwise, the climber finds the stairs elongating to<br />

infinity in either direction when he tries to leave them: He<br />

can never quite reach the top, the bottom is always a few<br />

paces too far away, <strong>and</strong> if he tries to jump <strong>of</strong>f to one side or<br />

to break through the wall, then the stairs somehow stretch,<br />

leaving him always those few inches away from the edge <strong>of</strong><br />

the stairs or the wall. Many who place a keystone to form a<br />

stair inescapable do so with a spiral staircase or some other<br />

long, twisting stair that will not otherwise have its true<br />

nature become immediately obvious. Inescapable stairs are<br />

<strong>of</strong>ten littered with the skeletons <strong>of</strong> those who perished from<br />

starvation while trapped there.<br />

There are three known keystones, created by a smith<br />

among the dead whose name was erased from the books <strong>of</strong><br />

Stygia, due to his trafficking with spectres <strong>and</strong> the Yozis. The<br />

keystones’ names are Arishapetel, Domnozoarni <strong>and</strong><br />

Kalaritazan, though only the learned would know this (five<br />

successes on an Intelligence + Lore roll). The three keystones<br />

loathe each other with an instinctive abhorrence,<br />

<strong>and</strong> bringing one upon a stair ruled by another causes the<br />

second keystone to become inactive for as long as the first is<br />

there, making passage possible. However, naming the wrong<br />

keystone on a stair ruled by another causes the entire stair to<br />

scream aloud in fury, audible for up to a mile away.<br />

To be sure, there are ways to circumvent the trap <strong>of</strong><br />

the stair inescapable besides naming its keystone. Anyone<br />

<strong>of</strong> 6 or more permanent Essence can ignore its effects <strong>and</strong><br />

simply walk up the stairs as though they were normal.<br />

Adamant Countermagic will also allow passage, <strong>and</strong><br />

Charms that alter the normal flow <strong>of</strong> space, time <strong>and</strong> fate<br />

may also permit exit from the stair. (As characters are<br />

likely to find novel uses for them, the Storyteller is urged<br />

to rule on a case-by-case basis, according to the requirements<br />

<strong>of</strong> play.)<br />

Artifact Traits:<br />

Power •••, Usefulness ••, Game Impact •••, Script<br />

Immunity ••••;<br />

Drawback •••• (Component •, Notoriety •••)

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