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Book of Bone and Ebony

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EXALTED • BOOK OF BONE AND EBONY<br />

52<br />

ESSENCE BINDING<br />

Cost: 5 motes<br />

Duration: One turn per success<br />

Type: Simple<br />

Minimum Conviction: 2<br />

Minimum Essence: 2<br />

Prerequisite Charms: Soul Anchor<br />

Essence Binding calls up b<strong>and</strong>s <strong>of</strong> Essence representing<br />

the ghost’s authority in the name <strong>of</strong> his ruler(s). He<br />

then uses those b<strong>and</strong>s to temporarily restrain his foe’s<br />

h<strong>and</strong>s or feet. This Arcanos works only on corporeal foes<br />

(ghosts in the Underworld, mortals anywhere). The<br />

ghost-magistrate spends his Essence, <strong>and</strong> his player then<br />

rolls Dexterity + Bureaucracy at + 2 accuracy to extend<br />

his sovereign’s influence. The ghost must determine<br />

whether he plans to bind the target’s h<strong>and</strong>s or feet. The<br />

attack works only within h<strong>and</strong>-to-h<strong>and</strong> combat range,<br />

<strong>and</strong> the target may dodge or block this attack if he is able<br />

to do so. If the Essence Binding succeeds, the target’s<br />

h<strong>and</strong>s or feet are bound. If the target’s h<strong>and</strong>s are bound to<br />

his body, he may use no weapon that requires two h<strong>and</strong>s,<br />

<strong>and</strong> he is considered to be held as the victim <strong>of</strong> a hold<br />

attack. If the target’s feet are bound, he is restricted to<br />

using unusual modes <strong>of</strong> locomotion (walking on his<br />

h<strong>and</strong>s, swinging by a rope, flying) or to hopping no more<br />

than one-fifth his normal movement per turn. This<br />

binding lasts for one turn for every success achieved on<br />

the Dexterity + Bureaucracy roll, above. The bonds can<br />

be broken by main strength. A total <strong>of</strong> four successes is<br />

required on a Strength + Athletics roll to break them<br />

(<strong>and</strong> this is a simple action).<br />

SNARE THE FLEEING THIEF<br />

Cost: 5 motes<br />

Duration: One turn per success<br />

Type: Simple<br />

Minimum Conviction: 3<br />

Minimum Essence: 2<br />

Prerequisite Charms: Essence Binding<br />

A ghost with Snare the Fleeing Thief can use his<br />

Essence <strong>and</strong> his dedication to his liege to halt an enemy in<br />

her tracks for a short period <strong>of</strong> time. This Charm doesn’t<br />

merely create binding ropes <strong>of</strong> Essence. Instead, it encases<br />

the enemy’s body in a light somewhat reminiscent <strong>of</strong><br />

Monarch’s Glorious Brilliance. The enemy can still move<br />

around while encased in this brilliance but at a greatly<br />

reduced speed — no more than one-fifth her normal<br />

movement per turn, no matter what form <strong>of</strong> locomotion is<br />

being used. Snare the Fleeing Thief requires a h<strong>and</strong>-toh<strong>and</strong><br />

attack using a Dexterity + Bureaucracy roll at +4<br />

accuracy. This attack can be dodged or blocked as normal.<br />

If the ghost bypasses such defenses, the target is bound as<br />

described above for one minute per success.

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