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Book of Bone and Ebony

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71<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

nature, the mouths <strong>of</strong> the screaming faces embossed in<br />

the bow’s soulsteel will open their mouths <strong>and</strong> howl in<br />

agony.<br />

If the wielder chooses to spend 5 additional motes<br />

<strong>of</strong> Essence, then the bow will taint his next shot with the<br />

corruption <strong>of</strong> the walking dead. Should the victim <strong>of</strong> the<br />

shot be slain by it, then he will arise as an undead<br />

creature controlled by a hungry ghost. The resulting<br />

creature has the physical statistics <strong>and</strong> abilities <strong>of</strong> the<br />

victim who was slain but has an essentially animal<br />

intelligence, as the hungry ghost seeks only to slaughter<br />

those around it. It will, however, obey the comm<strong>and</strong>s <strong>of</strong><br />

the bow’s wielder. The body <strong>of</strong> a possessed victim falls to<br />

pieces <strong>and</strong> deliquesces a full day after combat. If the<br />

victim does not die from the wound, then he is safe for<br />

the moment — from this fate, at least — <strong>and</strong> the<br />

wielder’s spent Essence is wasted.<br />

The bow can only create one feral zombie per turn.<br />

While it can be used in Archery Charms, or even<br />

Combos, multiple arrow strikes cannot create feral<br />

zombies. That requires an individual shot <strong>and</strong> the<br />

expenditure <strong>of</strong> 5 motes <strong>of</strong> Essence.<br />

Artifact Traits:<br />

Power •••, Usefulness ••••, Game Impact •••,<br />

Script Immunity •••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

CHART OF THE FINAL LANDS (ARTIFACT •••)<br />

Penned on white grave-linen with ink made from<br />

corpse-ashes, <strong>and</strong> always pallid <strong>and</strong> clean however<br />

dirty its surroundings, this map is woven with enchantment.<br />

It requires an investment <strong>of</strong> 5 motes <strong>of</strong><br />

Essence for the owner to attune herself to it, but once<br />

this is done, it can not only show the owner’s location<br />

<strong>and</strong> surroundings but can also track other people<br />

across the Underworld.<br />

In order to identify her own surroundings, the<br />

owner must unroll the Chart <strong>of</strong> the Final L<strong>and</strong>s <strong>and</strong><br />

spend another 5 motes <strong>of</strong> Essence while concentrating<br />

on the scale she desires; yards, miles, leagues, tens <strong>of</strong><br />

leagues or hundreds <strong>of</strong> leagues. The Chart will ripple<br />

<strong>and</strong> then redraw itself in shadowy lines, showing the<br />

owner’s location at the center. Her surroundings are<br />

marked on the map in the scale that she desired, with<br />

50 units <strong>of</strong> the desired scale in each direction. Features<br />

<strong>of</strong> the l<strong>and</strong>scape are clearly marked, but buildings only<br />

have their outer limits indicated on the Chart. The<br />

exception to this is if the owner is currently inside a<br />

building <strong>and</strong> has asked the Chart for the smallest<br />

possible scale. In that case, the rooms around her will<br />

be marked, <strong>and</strong> any secret doors not hidden by magic<br />

<strong>of</strong> any circle that prevents scrying will also be evident<br />

on the Chart. No actual names are written on the<br />

Chart, except for the five rivers <strong>of</strong> the Underworld, <strong>and</strong><br />

Stygia itself, should either be within range.

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