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Book of Bone and Ebony

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may be at a distance <strong>of</strong> up to 100 yards away <strong>and</strong> the target<br />

need not know <strong>of</strong> her presence — <strong>and</strong> must spend an hour<br />

painting the target on a blank surface, using the inkbrush.<br />

The player <strong>of</strong> the painter must then roll her character’s<br />

Perception + Craft (with any modifiers for painting) against<br />

a difficulty <strong>of</strong> the target’s permanent Essence. The number<br />

<strong>of</strong> successes scored is the number <strong>of</strong> the target’s Fetters that<br />

appear around him in the painting. In the event <strong>of</strong> only some<br />

<strong>of</strong> the Fetters appearing, then the strongest appear first until<br />

the total number <strong>of</strong> successes is reached.<br />

The Fetters appear as they were in the target’s memory<br />

<strong>of</strong> them, rather than as they may currently be in the world<br />

<strong>of</strong> the living. Any clear surface may be used for this art,<br />

from expensive silk to plain canvas or leather to the wall<br />

<strong>of</strong> a room. Once the painting is complete, it does not<br />

change <strong>and</strong> is as durable or as fragile as the surface on<br />

which it is painted.<br />

Artifact Traits:<br />

Power ••, Usefulness ••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback •• (Component •, Notoriety •)<br />

THE LOOM OF COBWEBS (ARTIFACT ••)<br />

Though the Sidereals would deny it, this loom surely<br />

owes something to the pattern spiders. The frame <strong>of</strong> the<br />

Loom <strong>of</strong> Cobwebs is carved from ivory <strong>and</strong> inlaid with<br />

chips <strong>of</strong> human bone, <strong>and</strong> the shuttles — which move by<br />

themselves, on comm<strong>and</strong> — are ebony spiders with deep<br />

garnet eyes. When fed with bobbins <strong>of</strong> raw silk <strong>and</strong> human<br />

hair taken from corpses, the Loom produces a tapestry<br />

showing the future <strong>of</strong> a given target, who must be either<br />

dead or an Abyssal. It depicts an event from the target’s<br />

future, which will occur within a year. The owner <strong>of</strong> the<br />

Loom has no control over when or where the event will be,<br />

<strong>and</strong> if he attempts to read the same target’s future again, he<br />

may receive the same tapestry as a result or a complete<br />

different one.<br />

The Loom does not require too much in the way <strong>of</strong><br />

ingredients, <strong>and</strong> a single head’s worth <strong>of</strong> hair is sufficient<br />

for one tapestry. The resulting tapestries can be removed<br />

from the Loom <strong>and</strong> may be kept for as long as the owner<br />

wishes, though they are as fragile, as one would expect<br />

items woven <strong>of</strong> hair <strong>and</strong> silk to be, <strong>and</strong> are extremely<br />

flammable. The Loom takes a whole day to weave a<br />

tapestry, but it may be used continuously if the owner has<br />

sufficient raw materials. Incidentally, Abyssals react rather<br />

poorly to having other people attempt to divine their<br />

futures without permission, even using so simple a tool as<br />

the Loom <strong>of</strong> Cobwebs, <strong>and</strong> investigate rumors <strong>of</strong> such<br />

artifacts with extreme prejudice.<br />

Artifact Traits:<br />

Power ••, Usefulness ••, Game Impact •••, Script<br />

Immunity ••;<br />

Drawback •• (Component •, Notoriety •)<br />

67<br />

CHAPTER THREE • THE WONDERS OF THE DEAD<br />

ONYX SOUL WINDOW (ARTIFACT ••)<br />

Carved from obsidian <strong>and</strong> bound in place with crimson<br />

ribbons, this circular lens is set in front <strong>of</strong> either the left<br />

or the right eye, <strong>and</strong> requires a commitment <strong>of</strong> 5 motes <strong>of</strong><br />

Essence for attunement. Once it is set in place <strong>and</strong> attuned<br />

to, it provides automatic <strong>and</strong> constant use <strong>of</strong> the Spirit-<br />

Catching Eye Technique Arcanos (see Exalted: The<br />

Abyssals, p. 248) <strong>and</strong> use at will <strong>of</strong> the Sensing the<br />

Delicate Str<strong>and</strong>s Arcanos (see Exalted: The Abyssals, pp.<br />

252-253) at the usual price for that Arcanos. Wearers<br />

<strong>of</strong>ten choose to conceal it, while keeping it at h<strong>and</strong> for<br />

quick use, by wearing an eyepatch over it. This artifact<br />

does have one important flaw, however. Its wearer will<br />

always be visible to other ghosts as though they were using<br />

Spirit-Catching Eye Technique, however much he tries to<br />

conceal himself. The only way <strong>of</strong> preventing this is for the<br />

wearer to remove the onyx soul window from his eye. Even<br />

though he remains attuned to it, he can now go unseen.<br />

Artifact Traits:<br />

Power •, Usefulness •••, Game Impact ••, Script<br />

Immunity ••;<br />

Drawback ••• (Component •, Notoriety ••)<br />

PATCH HIDE ARMOR (ARTIFACT ••,<br />

••• FOR NO LOSS OF APPEARANCE)<br />

There are many ways for a ghost to armor herself in the<br />

Underworld, <strong>and</strong> this is one <strong>of</strong> them. The wearer has the<br />

skin peeled from parts <strong>of</strong> her body, <strong>and</strong> raw hide torn from<br />

spectres deep in the Labyrinth is fastened in its place with<br />

soulsteel rivets that pattern their way across her body. This<br />

process may render the ghost surprisingly attractive, if the<br />

hide was taken from a pallid alabaster-skinned spectre, or<br />

it may make her vile <strong>and</strong> unappealing, if it came from some<br />

scaled, rotting creature <strong>of</strong> foulness. In either case, it makes<br />

her tougher. In return for a permanent commitment <strong>of</strong> 3<br />

motes <strong>of</strong> Essence, <strong>and</strong> a great deal <strong>of</strong> pain, the ghost gains<br />

a bonus <strong>of</strong> 6L/4B to any other soak she may have. It also<br />

most <strong>of</strong>ten results in an Appearance penalty <strong>of</strong> -2, due to<br />

the abhorrent resulting patchwork appearance. Versions<br />

without the Appearance penalty are Artifact •••.<br />

Artifact Traits:<br />

Power ••, Usefulness •••, Game Impact ••, Script<br />

Immunity •••;<br />

Drawback •• (Component •, Notoriety •)<br />

RING OF FLIES (ARTIFACT ••)<br />

This chased garnet b<strong>and</strong> is, on closer inspection, carved<br />

with the tiny figures <strong>of</strong> thous<strong>and</strong>s <strong>of</strong> blowflies crawling over<br />

one another. By spending 5 motes <strong>of</strong> Essence, the wearer <strong>of</strong><br />

the ring can manifest in a shadowl<strong>and</strong>, or even in Creation<br />

itself, as a throbbing swarm <strong>of</strong> blowflies. While this swarm<br />

can use Arcanoi or spells, it has no solid substance <strong>and</strong><br />

cannot make any physical attacks or use any weapons. It<br />

can, however, travel freely <strong>and</strong> rapidly, moving at the speed

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