The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
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GEOGRAPHY<br />
has been a problem source <strong>of</strong> undead for<br />
decades. Given the Principalities’ ban on<br />
clerics and other proselytizers, relations<br />
with the <strong>Order</strong> are cool.<br />
To the south are the Ethengar Steppes,<br />
home to the Heldanners’ ancestral<br />
enemies. Many communities and<br />
settlements have been destroyed by the<br />
nomadic Ethengars during their periodic<br />
bouts <strong>of</strong> aggression. Even the <strong>Heldannic</strong><br />
<strong>Order</strong> has been unable to deter these<br />
raids.<br />
Finally, the Kingdoms <strong>of</strong> Vestland and<br />
Ostland rest to the southeast. <strong>The</strong><br />
inhabitants <strong>of</strong> these kingdoms are closely<br />
related to the Heldanners, and their<br />
languages are very similar.<br />
Climate and<br />
Environmental Notes<br />
<strong>The</strong> <strong>Heldannic</strong> Territories lie between<br />
45° and 51° North Latitude on the eastern<br />
seaboard <strong>of</strong> Brun. Cold arctic winds<br />
blow down from Norwold during the<br />
winter months. During the other three<br />
months, strong easterly winds roll <strong>of</strong>f the<br />
Western Sea <strong>of</strong> Dawn, bringing with<br />
them squalls and thunderstorms.<br />
<strong>The</strong> Freiburg region has winter-time<br />
temperatures that average 10°-25° F (-12°<br />
to -4° C). Small lakes and rivers,<br />
including the Isar, ice over in middle to<br />
late winter, but they are rarely capable <strong>of</strong><br />
supporting human weight. Snowfall<br />
averages only 2.5 inches per month, more<br />
near the mountains. Infrequently, the<br />
Wendarian weather system pushes over<br />
the Menguls. <strong>The</strong>se instances usually<br />
result in additional snow being pulled <strong>of</strong>f<br />
the peaks.<br />
Spring is wet, with daily lows and highs<br />
around 25° and 35° F, respectively (-4° to<br />
2° C). It rains once every other day, on<br />
average and produces 4 inches per month<br />
in the worst areas.<br />
Summer time is mildly warm and<br />
humid, 50° to 60° F (10° to 16° C). Low<br />
altitude, south-easterly winds scour the<br />
land before expending their energies on<br />
the Menguls.<br />
Fall has one <strong>of</strong> the few regular dry<br />
periods, right before the cool winds turn<br />
cold. Temperatures average 30° to 40° F<br />
(-1° to 5° C).<br />
Cities and Towns<br />
Freiburg: <strong>The</strong> capital <strong>of</strong> the<br />
<strong>Heldannic</strong> Territories is the city <strong>of</strong><br />
Freiburg. It occupies what was once the<br />
town <strong>of</strong> Haldisvall. Freiburg and its<br />
outlying communities are covered in<br />
greater detail in the next section.<br />
Altendorf: Altendorf was originally<br />
the <strong>Heldannic</strong> town <strong>of</strong> Ynvarhöfn, and it<br />
was the first major settlement in the<br />
Territories to fall after Freiburg.<br />
Altendorf was only lightly damaged in its<br />
capture and remained a classic northern<br />
town with wooden palisade walls and<br />
winding streets until the Revolt <strong>of</strong> 978.<br />
As a consequence <strong>of</strong> the rebellion, the<br />
<strong>Heldannic</strong> populace <strong>of</strong> Altendorf was<br />
accused <strong>of</strong> sheltering many <strong>of</strong> the<br />
seditious participants. Those who could<br />
fled into the hills or the Altenwald, but<br />
many others were forcibly relocated to<br />
other areas within the Territories. More<br />
than a few were deported to locations far<br />
removed from the Known World.<br />
A new population <strong>of</strong> Hattian settlers<br />
was brought in and they rebuilt the town.<br />
<strong>The</strong> wooden walls were retained, but they<br />
remodeled the streets and houses to fit<br />
with Hattian architecture. Today,<br />
Altendorf (4,800, inc. 960 military and<br />
240 priests) has the lowest proportion <strong>of</strong><br />
native Heldanners <strong>of</strong> any town in the<br />
region.<br />
Altendorf is the provincial seat for all<br />
territory north <strong>of</strong> the Elber. Its primary<br />
industry is logging, but the local timber<br />
has rapidly thinned. Loggers now<br />
journey to the Altenwald where they can<br />
harvest trees without having to<br />
continually shift location. Also, a fair<br />
amount <strong>of</strong> crop and animal farming takes<br />
place around the town.<br />
Grauenberg: Once known as<br />
Skolgrim, the dark town <strong>of</strong> Grauenberg<br />
(3,800, inc. 760 mil., 190 priests) guards<br />
the southwestern border <strong>of</strong> the<br />
Territories. Even before the coming <strong>of</strong><br />
the Knights, the town was used to<br />
invasions by the Ethengar Horde or the<br />
dark creatures that escaped the wilds <strong>of</strong><br />
Glantri. Grauenberg is designed for<br />
defense, with low stone buildings<br />
surrounded by a large wall.<br />
<strong>The</strong> ethnic barriers are at their weakest<br />
in Grauenberg. <strong>The</strong> external dangers have<br />
11<br />
led the native Heldanners and the Knights<br />
to work together in the interest <strong>of</strong><br />
protecting the town.<br />
<strong>The</strong> Experten, both the <strong>Order</strong>’s<br />
specialist vampire hunters and<br />
freelancers, are based in Grauenberg.<br />
Despite their best efforts, vampire<br />
activity continues in the town and<br />
countryside. <strong>The</strong> town has limited<br />
industrial capacity, but it does operate<br />
some nearby mines (including salt).<br />
Grauenberg is also becoming an<br />
important trade hub that connects to<br />
Wendar, Glantri, Darokin (via the<br />
Overland Trade Route) and the Ethengar<br />
– when they are peaceful.<br />
Hockstein: <strong>The</strong> <strong>Heldannic</strong> town <strong>of</strong><br />
Torgsdal fell in one <strong>of</strong> the bloodiest<br />
campaigns <strong>of</strong> the conquest. Surviving<br />
Heldanners were corralled into ghetto<br />
slums, while the Knights claimed the<br />
nicer areas and remade the town in their<br />
own image. Unlike neighboring<br />
Grauenberg, Hockstein is a deeply<br />
divided town. Despite the passage <strong>of</strong><br />
time, the relationship between the two<br />
ethnic groups is still sour, resulting in<br />
daily examples <strong>of</strong> prejudice, violence and<br />
hatred.<br />
<strong>The</strong> center <strong>of</strong> the town (4,300)<br />
resembles a fortified Hattian encampment<br />
and contains a large military contingent<br />
from the <strong>Order</strong> (860 military, 215<br />
priests). <strong>The</strong> outskirts, especially the<br />
northeastern corner, contain traditional<br />
wood and thatch houses, but they are in a<br />
very poor state.<br />
<strong>The</strong> town acts as a collection point for<br />
the local farm produce, but the poor<br />
relations between the various factions<br />
have led most other industries to desert<br />
the area. Hockstein is the worst example<br />
<strong>of</strong> the <strong>Order</strong>’s conquest, and it would<br />
take a very strong leader on either side to<br />
heal the wounds.<br />
Grunturm: Grunturm is a major<br />
keep in the Schoenbergen’s Bläuchen<br />
River Valley. <strong>The</strong> force stationed here<br />
(450 soldiers, 75 priests) is tasked with<br />
defeating or delaying Ethengar raiders<br />
who might hit the coastal settlements.<br />
<strong>The</strong> garrison and priesthood are<br />
supported by 125 civilians.<br />
Eisenturm: <strong>The</strong> Eisenturm is an<br />
exact replica <strong>of</strong> the Grunturm. Eisenturm<br />
(300 military, 100 priests) monitors the