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The Heldannic Order - Vaults of Pandius

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GEOGRAPHY<br />

has been a problem source <strong>of</strong> undead for<br />

decades. Given the Principalities’ ban on<br />

clerics and other proselytizers, relations<br />

with the <strong>Order</strong> are cool.<br />

To the south are the Ethengar Steppes,<br />

home to the Heldanners’ ancestral<br />

enemies. Many communities and<br />

settlements have been destroyed by the<br />

nomadic Ethengars during their periodic<br />

bouts <strong>of</strong> aggression. Even the <strong>Heldannic</strong><br />

<strong>Order</strong> has been unable to deter these<br />

raids.<br />

Finally, the Kingdoms <strong>of</strong> Vestland and<br />

Ostland rest to the southeast. <strong>The</strong><br />

inhabitants <strong>of</strong> these kingdoms are closely<br />

related to the Heldanners, and their<br />

languages are very similar.<br />

Climate and<br />

Environmental Notes<br />

<strong>The</strong> <strong>Heldannic</strong> Territories lie between<br />

45° and 51° North Latitude on the eastern<br />

seaboard <strong>of</strong> Brun. Cold arctic winds<br />

blow down from Norwold during the<br />

winter months. During the other three<br />

months, strong easterly winds roll <strong>of</strong>f the<br />

Western Sea <strong>of</strong> Dawn, bringing with<br />

them squalls and thunderstorms.<br />

<strong>The</strong> Freiburg region has winter-time<br />

temperatures that average 10°-25° F (-12°<br />

to -4° C). Small lakes and rivers,<br />

including the Isar, ice over in middle to<br />

late winter, but they are rarely capable <strong>of</strong><br />

supporting human weight. Snowfall<br />

averages only 2.5 inches per month, more<br />

near the mountains. Infrequently, the<br />

Wendarian weather system pushes over<br />

the Menguls. <strong>The</strong>se instances usually<br />

result in additional snow being pulled <strong>of</strong>f<br />

the peaks.<br />

Spring is wet, with daily lows and highs<br />

around 25° and 35° F, respectively (-4° to<br />

2° C). It rains once every other day, on<br />

average and produces 4 inches per month<br />

in the worst areas.<br />

Summer time is mildly warm and<br />

humid, 50° to 60° F (10° to 16° C). Low<br />

altitude, south-easterly winds scour the<br />

land before expending their energies on<br />

the Menguls.<br />

Fall has one <strong>of</strong> the few regular dry<br />

periods, right before the cool winds turn<br />

cold. Temperatures average 30° to 40° F<br />

(-1° to 5° C).<br />

Cities and Towns<br />

Freiburg: <strong>The</strong> capital <strong>of</strong> the<br />

<strong>Heldannic</strong> Territories is the city <strong>of</strong><br />

Freiburg. It occupies what was once the<br />

town <strong>of</strong> Haldisvall. Freiburg and its<br />

outlying communities are covered in<br />

greater detail in the next section.<br />

Altendorf: Altendorf was originally<br />

the <strong>Heldannic</strong> town <strong>of</strong> Ynvarhöfn, and it<br />

was the first major settlement in the<br />

Territories to fall after Freiburg.<br />

Altendorf was only lightly damaged in its<br />

capture and remained a classic northern<br />

town with wooden palisade walls and<br />

winding streets until the Revolt <strong>of</strong> 978.<br />

As a consequence <strong>of</strong> the rebellion, the<br />

<strong>Heldannic</strong> populace <strong>of</strong> Altendorf was<br />

accused <strong>of</strong> sheltering many <strong>of</strong> the<br />

seditious participants. Those who could<br />

fled into the hills or the Altenwald, but<br />

many others were forcibly relocated to<br />

other areas within the Territories. More<br />

than a few were deported to locations far<br />

removed from the Known World.<br />

A new population <strong>of</strong> Hattian settlers<br />

was brought in and they rebuilt the town.<br />

<strong>The</strong> wooden walls were retained, but they<br />

remodeled the streets and houses to fit<br />

with Hattian architecture. Today,<br />

Altendorf (4,800, inc. 960 military and<br />

240 priests) has the lowest proportion <strong>of</strong><br />

native Heldanners <strong>of</strong> any town in the<br />

region.<br />

Altendorf is the provincial seat for all<br />

territory north <strong>of</strong> the Elber. Its primary<br />

industry is logging, but the local timber<br />

has rapidly thinned. Loggers now<br />

journey to the Altenwald where they can<br />

harvest trees without having to<br />

continually shift location. Also, a fair<br />

amount <strong>of</strong> crop and animal farming takes<br />

place around the town.<br />

Grauenberg: Once known as<br />

Skolgrim, the dark town <strong>of</strong> Grauenberg<br />

(3,800, inc. 760 mil., 190 priests) guards<br />

the southwestern border <strong>of</strong> the<br />

Territories. Even before the coming <strong>of</strong><br />

the Knights, the town was used to<br />

invasions by the Ethengar Horde or the<br />

dark creatures that escaped the wilds <strong>of</strong><br />

Glantri. Grauenberg is designed for<br />

defense, with low stone buildings<br />

surrounded by a large wall.<br />

<strong>The</strong> ethnic barriers are at their weakest<br />

in Grauenberg. <strong>The</strong> external dangers have<br />

11<br />

led the native Heldanners and the Knights<br />

to work together in the interest <strong>of</strong><br />

protecting the town.<br />

<strong>The</strong> Experten, both the <strong>Order</strong>’s<br />

specialist vampire hunters and<br />

freelancers, are based in Grauenberg.<br />

Despite their best efforts, vampire<br />

activity continues in the town and<br />

countryside. <strong>The</strong> town has limited<br />

industrial capacity, but it does operate<br />

some nearby mines (including salt).<br />

Grauenberg is also becoming an<br />

important trade hub that connects to<br />

Wendar, Glantri, Darokin (via the<br />

Overland Trade Route) and the Ethengar<br />

– when they are peaceful.<br />

Hockstein: <strong>The</strong> <strong>Heldannic</strong> town <strong>of</strong><br />

Torgsdal fell in one <strong>of</strong> the bloodiest<br />

campaigns <strong>of</strong> the conquest. Surviving<br />

Heldanners were corralled into ghetto<br />

slums, while the Knights claimed the<br />

nicer areas and remade the town in their<br />

own image. Unlike neighboring<br />

Grauenberg, Hockstein is a deeply<br />

divided town. Despite the passage <strong>of</strong><br />

time, the relationship between the two<br />

ethnic groups is still sour, resulting in<br />

daily examples <strong>of</strong> prejudice, violence and<br />

hatred.<br />

<strong>The</strong> center <strong>of</strong> the town (4,300)<br />

resembles a fortified Hattian encampment<br />

and contains a large military contingent<br />

from the <strong>Order</strong> (860 military, 215<br />

priests). <strong>The</strong> outskirts, especially the<br />

northeastern corner, contain traditional<br />

wood and thatch houses, but they are in a<br />

very poor state.<br />

<strong>The</strong> town acts as a collection point for<br />

the local farm produce, but the poor<br />

relations between the various factions<br />

have led most other industries to desert<br />

the area. Hockstein is the worst example<br />

<strong>of</strong> the <strong>Order</strong>’s conquest, and it would<br />

take a very strong leader on either side to<br />

heal the wounds.<br />

Grunturm: Grunturm is a major<br />

keep in the Schoenbergen’s Bläuchen<br />

River Valley. <strong>The</strong> force stationed here<br />

(450 soldiers, 75 priests) is tasked with<br />

defeating or delaying Ethengar raiders<br />

who might hit the coastal settlements.<br />

<strong>The</strong> garrison and priesthood are<br />

supported by 125 civilians.<br />

Eisenturm: <strong>The</strong> Eisenturm is an<br />

exact replica <strong>of</strong> the Grunturm. Eisenturm<br />

(300 military, 100 priests) monitors the

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