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The Heldannic Order - Vaults of Pandius

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SOCIETY<br />

“Judge not from appearances. Observe,<br />

listen, seek the truth and what lies in<br />

one's heart, for without this you cannot<br />

fairly judge.”<br />

Hermann Adalard<br />

Races<br />

Those <strong>of</strong> the <strong>Heldannic</strong> Territories are<br />

neigh exclusively humans. <strong>The</strong> native<br />

Heldanners are a hide-bound,<br />

independent lot descended from the<br />

ancient Antalian people <strong>of</strong> Norwold.<br />

Aside from the brief unification under the<br />

eponymous Heldann the Great,<br />

cooperation among the people never rose<br />

greater than that <strong>of</strong> the local community.<br />

<strong>The</strong> greater majority <strong>of</strong> people wish both<br />

the Knights and the Haldis supporters<br />

would simply go away.<br />

Heldanners are <strong>of</strong> average height and<br />

build, with fair skin, light hair (blond,<br />

white, gray, or light brown), and blue or<br />

gray eyes. A few sport red hair, and the<br />

rare brunette is seen in the south – likely<br />

from Ethengar heritage. Heldanners<br />

dress for the wet cold using a mix <strong>of</strong> furs<br />

and slickers.<br />

<strong>The</strong> Heldanners are found throughout<br />

the region from the coast to the<br />

mountains. Those <strong>of</strong> the Altenwald and<br />

“Heldland” are also <strong>of</strong> Heldanner stock,<br />

though most prefer to be called<br />

Nordurlandic.<br />

A small barbarian nation continues to<br />

persist in the central Sudbergen.<br />

Tradition holds that they are troll-born,<br />

children <strong>of</strong> Hymir, who came from the<br />

depths <strong>of</strong> the Ostbergen. It is true that<br />

the troll-born barbarians are large – they<br />

average 6’4” – but to the Knights and<br />

other outsiders they are ethnically<br />

indistinguishable from other Heldanners.<br />

<strong>The</strong> troll-born have adopted a seminomadic<br />

existence in the rocky hills.<br />

<strong>The</strong>y use loose rocks and shale to<br />

construct hovels and graze sheep and<br />

horses on the weak grass.<br />

<strong>The</strong> barbarians historically pillaged<br />

their fellow Heldanners and were a<br />

second fount <strong>of</strong> trouble for the Knights<br />

during the occupation. Earlier this<br />

decade, many barbarians were driven into<br />

Ethengar, where they were massacred.<br />

Thus far, those who remain have avoided<br />

irritating the <strong>Order</strong>. <strong>The</strong> troll-born dress<br />

in heavy wool apparel and wolf furs, but<br />

they go bare-chested in the summer<br />

months.<br />

<strong>The</strong> transplant <strong>Heldannic</strong> Knights are<br />

composed <strong>of</strong> Hattians, Thyatians, and<br />

Kerendans, though the last two groups<br />

are marginal. As a cosmopolitan people,<br />

the Thyatians, and to a lesser extent the<br />

Kerendans, no longer evidence a<br />

common appearance. <strong>The</strong>y can have any<br />

skin tone or hair color.<br />

In contrast, the Hattians have ever been<br />

more insular. <strong>The</strong>y have a light olive<br />

skin, and their hair runs light to dark<br />

brown or black, with blue, grey or even<br />

brown eyes. Vestigial traces <strong>of</strong> the<br />

Storm’s embittered hatred remain among<br />

the Knights. Xenophobic expression runs<br />

from a neutral indifference to aggression.<br />

<strong>The</strong> Knights’ initial poor treatment <strong>of</strong><br />

others created difficulty for subsequent<br />

diplomatic overtures that continues to<br />

this day.<br />

Non-Humans<br />

Representatives <strong>of</strong> the demihuman<br />

races do exist within the <strong>Heldannic</strong><br />

Territories. <strong>The</strong>y face the same grating<br />

Hattian attitude that plagues native<br />

Heldanners. <strong>Heldannic</strong> law makes no<br />

distinction between the races, but<br />

variance in treatment can be seen in the<br />

courts <strong>of</strong> several judges. A few nonhumans<br />

have joined the <strong>Order</strong>, but they<br />

are the anomalous exception.<br />

Dwarves, halflings, and gnomes have<br />

ghettoes in Freiburg. <strong>The</strong>se communities<br />

predate the conquest. <strong>The</strong> halflings speak<br />

an odd mix <strong>of</strong> <strong>Heldannic</strong> and Lalor, the<br />

ancient hin tongue. <strong>The</strong> Noostik gnomes<br />

are descendants <strong>of</strong> those who fled the last<br />

gnomish outposts such as Torkyn Fall.<br />

<strong>The</strong> Kuldwarf dwarves are a Syrklistderived<br />

clan that established a trading<br />

post in old Haldisvall during Rockhome’s<br />

northern colonizations.<br />

Elves in Freiburg are likely Vyalian<br />

visitors, but a handful <strong>of</strong> these Thyatian<br />

elves have joined the <strong>Order</strong>. <strong>The</strong> town <strong>of</strong><br />

Grauenberg receives trade visits from<br />

Glantri’s Belcadiz and Erewan elves. All<br />

other elves encountered in Heldann are<br />

Genalleth elves <strong>of</strong> Wendar.<br />

A grudging respect is given to the<br />

tested dwarves, but elves, halflings, and<br />

humanoids are held up as heretical, s<strong>of</strong>t,<br />

3<br />

and vile, respectively. Though they<br />

would deny it, the Knights have been<br />

perplexed by the Wendarian elves ever<br />

since they encountered their western<br />

neighbors. For the Knights, the<br />

traditional model <strong>of</strong> the elf was the<br />

Vyalian forester whose devotion to<br />

Ilsundal generated an intrinsic reproach<br />

among the Vanya-faithful. But the<br />

Wendarian elves were a people with a<br />

history <strong>of</strong> conquest, cooperation and<br />

competition with humans, and a<br />

decidedly non-Ilsundal philosophy – if<br />

any at all. <strong>The</strong> Realm absorbed many<br />

refugees who fled the Knights during the<br />

conquest. This slowed diplomatic<br />

contacts, but formal relations between the<br />

two powers were eventually reached.<br />

Curiously, the Knights have had good<br />

rapport with the lupins <strong>of</strong> the Savage<br />

Coast, particularly those disaffected with<br />

the “civilized” Renardois culture.<br />

Perhaps two hundred lupins now reside in<br />

Heldann. A group about half that size<br />

left Heldann to take up life around<br />

Landfall.<br />

Language<br />

<strong>The</strong> humans <strong>of</strong> the Territories speak<br />

either the Hattian accent <strong>of</strong> Thyatian or<br />

<strong>Heldannic</strong>. <strong>The</strong> latter is considered by<br />

some to be very close to the ancestral<br />

Antalian tongue, and it is not uncommon<br />

to see it (mistakenly) listed as such. <strong>The</strong><br />

language <strong>of</strong> the Northern Reaches,<br />

Northman, is 85% mutually intelligible<br />

with <strong>Heldannic</strong>.<br />

<strong>Heldannic</strong> is frowned upon by the<br />

Knights, and they have banned formal<br />

instruction in the language. As yet, they<br />

have not also banned family instruction.<br />

Thyatian is the <strong>of</strong>ficial language <strong>of</strong> the<br />

Territories, and it is used in all formal<br />

declarations, laws and speeches.<br />

A smattering <strong>of</strong> other languages –<br />

Dwarvish, Elvish, Gnomish, Renardois,<br />

Alphatian, even Ethengarian – can be<br />

heard in some quarters <strong>of</strong> Freiburg.<br />

Social Standing<br />

Ostensibly, there are only two social<br />

classes within the Territories: those in the<br />

<strong>Order</strong> and those outside <strong>of</strong> it. In practice,<br />

these two groups have further gradations,<br />

and racial considerations can shift

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