The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
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SOCIETY<br />
“Judge not from appearances. Observe,<br />
listen, seek the truth and what lies in<br />
one's heart, for without this you cannot<br />
fairly judge.”<br />
Hermann Adalard<br />
Races<br />
Those <strong>of</strong> the <strong>Heldannic</strong> Territories are<br />
neigh exclusively humans. <strong>The</strong> native<br />
Heldanners are a hide-bound,<br />
independent lot descended from the<br />
ancient Antalian people <strong>of</strong> Norwold.<br />
Aside from the brief unification under the<br />
eponymous Heldann the Great,<br />
cooperation among the people never rose<br />
greater than that <strong>of</strong> the local community.<br />
<strong>The</strong> greater majority <strong>of</strong> people wish both<br />
the Knights and the Haldis supporters<br />
would simply go away.<br />
Heldanners are <strong>of</strong> average height and<br />
build, with fair skin, light hair (blond,<br />
white, gray, or light brown), and blue or<br />
gray eyes. A few sport red hair, and the<br />
rare brunette is seen in the south – likely<br />
from Ethengar heritage. Heldanners<br />
dress for the wet cold using a mix <strong>of</strong> furs<br />
and slickers.<br />
<strong>The</strong> Heldanners are found throughout<br />
the region from the coast to the<br />
mountains. Those <strong>of</strong> the Altenwald and<br />
“Heldland” are also <strong>of</strong> Heldanner stock,<br />
though most prefer to be called<br />
Nordurlandic.<br />
A small barbarian nation continues to<br />
persist in the central Sudbergen.<br />
Tradition holds that they are troll-born,<br />
children <strong>of</strong> Hymir, who came from the<br />
depths <strong>of</strong> the Ostbergen. It is true that<br />
the troll-born barbarians are large – they<br />
average 6’4” – but to the Knights and<br />
other outsiders they are ethnically<br />
indistinguishable from other Heldanners.<br />
<strong>The</strong> troll-born have adopted a seminomadic<br />
existence in the rocky hills.<br />
<strong>The</strong>y use loose rocks and shale to<br />
construct hovels and graze sheep and<br />
horses on the weak grass.<br />
<strong>The</strong> barbarians historically pillaged<br />
their fellow Heldanners and were a<br />
second fount <strong>of</strong> trouble for the Knights<br />
during the occupation. Earlier this<br />
decade, many barbarians were driven into<br />
Ethengar, where they were massacred.<br />
Thus far, those who remain have avoided<br />
irritating the <strong>Order</strong>. <strong>The</strong> troll-born dress<br />
in heavy wool apparel and wolf furs, but<br />
they go bare-chested in the summer<br />
months.<br />
<strong>The</strong> transplant <strong>Heldannic</strong> Knights are<br />
composed <strong>of</strong> Hattians, Thyatians, and<br />
Kerendans, though the last two groups<br />
are marginal. As a cosmopolitan people,<br />
the Thyatians, and to a lesser extent the<br />
Kerendans, no longer evidence a<br />
common appearance. <strong>The</strong>y can have any<br />
skin tone or hair color.<br />
In contrast, the Hattians have ever been<br />
more insular. <strong>The</strong>y have a light olive<br />
skin, and their hair runs light to dark<br />
brown or black, with blue, grey or even<br />
brown eyes. Vestigial traces <strong>of</strong> the<br />
Storm’s embittered hatred remain among<br />
the Knights. Xenophobic expression runs<br />
from a neutral indifference to aggression.<br />
<strong>The</strong> Knights’ initial poor treatment <strong>of</strong><br />
others created difficulty for subsequent<br />
diplomatic overtures that continues to<br />
this day.<br />
Non-Humans<br />
Representatives <strong>of</strong> the demihuman<br />
races do exist within the <strong>Heldannic</strong><br />
Territories. <strong>The</strong>y face the same grating<br />
Hattian attitude that plagues native<br />
Heldanners. <strong>Heldannic</strong> law makes no<br />
distinction between the races, but<br />
variance in treatment can be seen in the<br />
courts <strong>of</strong> several judges. A few nonhumans<br />
have joined the <strong>Order</strong>, but they<br />
are the anomalous exception.<br />
Dwarves, halflings, and gnomes have<br />
ghettoes in Freiburg. <strong>The</strong>se communities<br />
predate the conquest. <strong>The</strong> halflings speak<br />
an odd mix <strong>of</strong> <strong>Heldannic</strong> and Lalor, the<br />
ancient hin tongue. <strong>The</strong> Noostik gnomes<br />
are descendants <strong>of</strong> those who fled the last<br />
gnomish outposts such as Torkyn Fall.<br />
<strong>The</strong> Kuldwarf dwarves are a Syrklistderived<br />
clan that established a trading<br />
post in old Haldisvall during Rockhome’s<br />
northern colonizations.<br />
Elves in Freiburg are likely Vyalian<br />
visitors, but a handful <strong>of</strong> these Thyatian<br />
elves have joined the <strong>Order</strong>. <strong>The</strong> town <strong>of</strong><br />
Grauenberg receives trade visits from<br />
Glantri’s Belcadiz and Erewan elves. All<br />
other elves encountered in Heldann are<br />
Genalleth elves <strong>of</strong> Wendar.<br />
A grudging respect is given to the<br />
tested dwarves, but elves, halflings, and<br />
humanoids are held up as heretical, s<strong>of</strong>t,<br />
3<br />
and vile, respectively. Though they<br />
would deny it, the Knights have been<br />
perplexed by the Wendarian elves ever<br />
since they encountered their western<br />
neighbors. For the Knights, the<br />
traditional model <strong>of</strong> the elf was the<br />
Vyalian forester whose devotion to<br />
Ilsundal generated an intrinsic reproach<br />
among the Vanya-faithful. But the<br />
Wendarian elves were a people with a<br />
history <strong>of</strong> conquest, cooperation and<br />
competition with humans, and a<br />
decidedly non-Ilsundal philosophy – if<br />
any at all. <strong>The</strong> Realm absorbed many<br />
refugees who fled the Knights during the<br />
conquest. This slowed diplomatic<br />
contacts, but formal relations between the<br />
two powers were eventually reached.<br />
Curiously, the Knights have had good<br />
rapport with the lupins <strong>of</strong> the Savage<br />
Coast, particularly those disaffected with<br />
the “civilized” Renardois culture.<br />
Perhaps two hundred lupins now reside in<br />
Heldann. A group about half that size<br />
left Heldann to take up life around<br />
Landfall.<br />
Language<br />
<strong>The</strong> humans <strong>of</strong> the Territories speak<br />
either the Hattian accent <strong>of</strong> Thyatian or<br />
<strong>Heldannic</strong>. <strong>The</strong> latter is considered by<br />
some to be very close to the ancestral<br />
Antalian tongue, and it is not uncommon<br />
to see it (mistakenly) listed as such. <strong>The</strong><br />
language <strong>of</strong> the Northern Reaches,<br />
Northman, is 85% mutually intelligible<br />
with <strong>Heldannic</strong>.<br />
<strong>Heldannic</strong> is frowned upon by the<br />
Knights, and they have banned formal<br />
instruction in the language. As yet, they<br />
have not also banned family instruction.<br />
Thyatian is the <strong>of</strong>ficial language <strong>of</strong> the<br />
Territories, and it is used in all formal<br />
declarations, laws and speeches.<br />
A smattering <strong>of</strong> other languages –<br />
Dwarvish, Elvish, Gnomish, Renardois,<br />
Alphatian, even Ethengarian – can be<br />
heard in some quarters <strong>of</strong> Freiburg.<br />
Social Standing<br />
Ostensibly, there are only two social<br />
classes within the Territories: those in the<br />
<strong>Order</strong> and those outside <strong>of</strong> it. In practice,<br />
these two groups have further gradations,<br />
and racial considerations can shift