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The Heldannic Order - Vaults of Pandius

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SECRETS OF THE WARBIRDS<br />

Adler Waffenadler<br />

Eagle<br />

Sturmkondor Uhuboote<br />

Warbird Class (Light)<br />

(Light)<br />

(Medium)<br />

(Heavy)<br />

(Night)<br />

Tonnage 125 tons 125 tons 160 tons 200 tons 64 tons<br />

Hull Points 90 90 105 120 45 Hull, 6 Sail<br />

Armor Class 8 8 7 6 7<br />

Lift Capacity 175 tons 175 tons 200 tons 300 tons 70 tons<br />

Cargo Capacity 10 tons 9 tons 10 tons 20 tons 5 tons<br />

Air Speed 360’ (120’) 360’ (120’) 360’ (120’) 360’ (120’) 360’ (120’)<br />

Move Factor ½ ½ ½ ½ ½<br />

Length (inc. tail) 175’ 175’ 200’ 240’ 60’<br />

Beam (inc. wings) 225’ 225’ 275’ 300’ 90’<br />

Depth 40’ 40’ 45’ 55’ 20’<br />

Crew Captain<br />

1 Abbot<br />

3 Commanders<br />

10 Knights<br />

15 Squires<br />

1 Chaplain<br />

9 Sailors<br />

Weaponry 1 Blight Belcher<br />

6 Ballistae<br />

1 Lt Catapult<br />

1 Hvy Catapult<br />

Captains may be drawn from either the<br />

Military or one <strong>of</strong> the clerical Branches<br />

(Abbot). Knight Bachelors are typically<br />

skippers only <strong>of</strong> training or prototype<br />

vessels. If an Abbot is Captain, his or her<br />

helmsman is a Prior.<br />

Commanders are the equivalents <strong>of</strong><br />

Mates and Lance Commanders. <strong>The</strong>y<br />

may either be Knights Bachelor or<br />

Chaplains. Some Commanders also<br />

serve as Sergeants-at-Arms for the<br />

Captain. <strong>The</strong> specific listing <strong>of</strong><br />

Chaplains refers to those clerics in charge<br />

<strong>of</strong> the Blighters and aides to the<br />

Helmsman. <strong>The</strong>y also perform the same<br />

roles as in commanderies.<br />

Crewmen serving in the medium and<br />

heavy classes <strong>of</strong> warbirds are <strong>of</strong>ten one<br />

level higher than their light-craft<br />

counterparts.<br />

Non-combat sailors can either be<br />

Squires or Serving Brethren.<br />

Warbird hulls are typically cloth and<br />

leather over wood frames. <strong>The</strong> Eagle,<br />

Sturmkondor and Uhuboote augment the<br />

covering with wood.<br />

1 Captain<br />

1 Abbot<br />

3 Commanders<br />

10 Knights<br />

15 Squires<br />

4 Chaplains<br />

9 Sailors<br />

1 Blight Belcher<br />

3 Lt Blight Belcher<br />

3 ballistae<br />

1 Lt Catapult<br />

1 Hvy Catapult<br />

Captain<br />

1 Abbot<br />

6 Commanders<br />

50 Knights<br />

65 Squires<br />

3 Chaplain<br />

20 Sailors<br />

1 Heavy Belcher<br />

6 Ballistae<br />

2 Lt Catapult<br />

1 Hvy Catapult<br />

Common Siege Weapons:<br />

Ballistae are typically located over each<br />

“shoulder” and “neck” <strong>of</strong> the warbird’s<br />

flight deck. Another is housed in the<br />

ornamental “mouth” (bridge deck), while<br />

two additional ballistae are on the scout<br />

decks. <strong>The</strong>se weapons (AC4, hp9) do<br />

1d10+6 points damage. Occasionally,<br />

the chaplains may have cast magic on<br />

ballista javelins (delayed versions <strong>of</strong><br />

strike, light, silence, darkness). In the<br />

newest vessels (Waffenadler,<br />

Sturmkondor classes), the bridge and<br />

scout deck ballistae are replaced with<br />

light blight belchers.<br />

Light catapults (AC4, hp 18, 1d8+8) are<br />

typically in the forecastle. Heavy<br />

catapults (AC0, hp 27, 1d10+10) are on<br />

the flight deck and are aimed rearward.<br />

A warbird in flight makes a poor catapult<br />

platform, and the weapons are typically<br />

deployed only after landing.<br />

Ammunition is cobbled from available<br />

debris.<br />

25<br />

1 Captain<br />

1 Abbot<br />

6 Commanders<br />

30 Knights<br />

44 Squires<br />

12 Chaplains<br />

25 Sailors<br />

1 Hvy Belcher<br />

6 Lt Blight Belcher<br />

3 Ballistae<br />

1 Lt Catapult<br />

1 Hvy Catapult<br />

2 War Talons<br />

Defense None None None Protect. From Normal<br />

Missiles, 1x/day, 12T<br />

Warbird Weaponry<br />

1 Captain<br />

1 Prior<br />

3 Knights<br />

10 Squires<br />

1 Chaplain<br />

5 Sailors<br />

1 Lt Belcher<br />

2 Ballistae<br />

Darkness<br />

Traditional Belcher: <strong>The</strong><br />

traditional blight belcher consists <strong>of</strong> a<br />

large metal rod resting on a swivel to<br />

permit easy aiming. <strong>The</strong> rod is goldplated<br />

and engraved with clerical runes<br />

on its surface. <strong>The</strong> belcher has a<br />

permanent power that functions once per<br />

day and is activated by an invocation to<br />

Vanya (bless). In game terms, the<br />

belcher fires a disintegrate spell with a<br />

range <strong>of</strong> 300’. <strong>The</strong> belcher is also used to<br />

puncture the Skyshield and permit safe<br />

passage into outer space.<br />

Heavy Blight Belcher: <strong>The</strong> heavy<br />

belcher resembles the traditional model,<br />

but a circular “magazine box” fits around<br />

the rod. <strong>The</strong> heavy belcher functions<br />

identically to the traditional belcher,<br />

except that it may be used up to three<br />

times per day.<br />

Light Blight Belcher: <strong>The</strong> light<br />

belcher resembles a silver-plated version<br />

<strong>of</strong> the belcher, but it has a different<br />

effect. <strong>The</strong> light belcher affects living<br />

tissue and organic material. When<br />

discharged a faint aura <strong>of</strong> grayish<br />

darkness extends from the front <strong>of</strong> the<br />

magical rod to the target. It causes<br />

anything within the aura to warp, wither,

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