The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
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SECRETS OF THE WARBIRDS<br />
Adler Waffenadler<br />
Eagle<br />
Sturmkondor Uhuboote<br />
Warbird Class (Light)<br />
(Light)<br />
(Medium)<br />
(Heavy)<br />
(Night)<br />
Tonnage 125 tons 125 tons 160 tons 200 tons 64 tons<br />
Hull Points 90 90 105 120 45 Hull, 6 Sail<br />
Armor Class 8 8 7 6 7<br />
Lift Capacity 175 tons 175 tons 200 tons 300 tons 70 tons<br />
Cargo Capacity 10 tons 9 tons 10 tons 20 tons 5 tons<br />
Air Speed 360’ (120’) 360’ (120’) 360’ (120’) 360’ (120’) 360’ (120’)<br />
Move Factor ½ ½ ½ ½ ½<br />
Length (inc. tail) 175’ 175’ 200’ 240’ 60’<br />
Beam (inc. wings) 225’ 225’ 275’ 300’ 90’<br />
Depth 40’ 40’ 45’ 55’ 20’<br />
Crew Captain<br />
1 Abbot<br />
3 Commanders<br />
10 Knights<br />
15 Squires<br />
1 Chaplain<br />
9 Sailors<br />
Weaponry 1 Blight Belcher<br />
6 Ballistae<br />
1 Lt Catapult<br />
1 Hvy Catapult<br />
Captains may be drawn from either the<br />
Military or one <strong>of</strong> the clerical Branches<br />
(Abbot). Knight Bachelors are typically<br />
skippers only <strong>of</strong> training or prototype<br />
vessels. If an Abbot is Captain, his or her<br />
helmsman is a Prior.<br />
Commanders are the equivalents <strong>of</strong><br />
Mates and Lance Commanders. <strong>The</strong>y<br />
may either be Knights Bachelor or<br />
Chaplains. Some Commanders also<br />
serve as Sergeants-at-Arms for the<br />
Captain. <strong>The</strong> specific listing <strong>of</strong><br />
Chaplains refers to those clerics in charge<br />
<strong>of</strong> the Blighters and aides to the<br />
Helmsman. <strong>The</strong>y also perform the same<br />
roles as in commanderies.<br />
Crewmen serving in the medium and<br />
heavy classes <strong>of</strong> warbirds are <strong>of</strong>ten one<br />
level higher than their light-craft<br />
counterparts.<br />
Non-combat sailors can either be<br />
Squires or Serving Brethren.<br />
Warbird hulls are typically cloth and<br />
leather over wood frames. <strong>The</strong> Eagle,<br />
Sturmkondor and Uhuboote augment the<br />
covering with wood.<br />
1 Captain<br />
1 Abbot<br />
3 Commanders<br />
10 Knights<br />
15 Squires<br />
4 Chaplains<br />
9 Sailors<br />
1 Blight Belcher<br />
3 Lt Blight Belcher<br />
3 ballistae<br />
1 Lt Catapult<br />
1 Hvy Catapult<br />
Captain<br />
1 Abbot<br />
6 Commanders<br />
50 Knights<br />
65 Squires<br />
3 Chaplain<br />
20 Sailors<br />
1 Heavy Belcher<br />
6 Ballistae<br />
2 Lt Catapult<br />
1 Hvy Catapult<br />
Common Siege Weapons:<br />
Ballistae are typically located over each<br />
“shoulder” and “neck” <strong>of</strong> the warbird’s<br />
flight deck. Another is housed in the<br />
ornamental “mouth” (bridge deck), while<br />
two additional ballistae are on the scout<br />
decks. <strong>The</strong>se weapons (AC4, hp9) do<br />
1d10+6 points damage. Occasionally,<br />
the chaplains may have cast magic on<br />
ballista javelins (delayed versions <strong>of</strong><br />
strike, light, silence, darkness). In the<br />
newest vessels (Waffenadler,<br />
Sturmkondor classes), the bridge and<br />
scout deck ballistae are replaced with<br />
light blight belchers.<br />
Light catapults (AC4, hp 18, 1d8+8) are<br />
typically in the forecastle. Heavy<br />
catapults (AC0, hp 27, 1d10+10) are on<br />
the flight deck and are aimed rearward.<br />
A warbird in flight makes a poor catapult<br />
platform, and the weapons are typically<br />
deployed only after landing.<br />
Ammunition is cobbled from available<br />
debris.<br />
25<br />
1 Captain<br />
1 Abbot<br />
6 Commanders<br />
30 Knights<br />
44 Squires<br />
12 Chaplains<br />
25 Sailors<br />
1 Hvy Belcher<br />
6 Lt Blight Belcher<br />
3 Ballistae<br />
1 Lt Catapult<br />
1 Hvy Catapult<br />
2 War Talons<br />
Defense None None None Protect. From Normal<br />
Missiles, 1x/day, 12T<br />
Warbird Weaponry<br />
1 Captain<br />
1 Prior<br />
3 Knights<br />
10 Squires<br />
1 Chaplain<br />
5 Sailors<br />
1 Lt Belcher<br />
2 Ballistae<br />
Darkness<br />
Traditional Belcher: <strong>The</strong><br />
traditional blight belcher consists <strong>of</strong> a<br />
large metal rod resting on a swivel to<br />
permit easy aiming. <strong>The</strong> rod is goldplated<br />
and engraved with clerical runes<br />
on its surface. <strong>The</strong> belcher has a<br />
permanent power that functions once per<br />
day and is activated by an invocation to<br />
Vanya (bless). In game terms, the<br />
belcher fires a disintegrate spell with a<br />
range <strong>of</strong> 300’. <strong>The</strong> belcher is also used to<br />
puncture the Skyshield and permit safe<br />
passage into outer space.<br />
Heavy Blight Belcher: <strong>The</strong> heavy<br />
belcher resembles the traditional model,<br />
but a circular “magazine box” fits around<br />
the rod. <strong>The</strong> heavy belcher functions<br />
identically to the traditional belcher,<br />
except that it may be used up to three<br />
times per day.<br />
Light Blight Belcher: <strong>The</strong> light<br />
belcher resembles a silver-plated version<br />
<strong>of</strong> the belcher, but it has a different<br />
effect. <strong>The</strong> light belcher affects living<br />
tissue and organic material. When<br />
discharged a faint aura <strong>of</strong> grayish<br />
darkness extends from the front <strong>of</strong> the<br />
magical rod to the target. It causes<br />
anything within the aura to warp, wither,