The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
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ADVENTURES<br />
<strong>The</strong> Chaos War (33-36)<br />
<strong>The</strong> God’s War has left its mark upon<br />
Heldann and other coastal nations, and<br />
for a time, the region settles into a new<br />
normal. It is now time for Thanatos’s<br />
long-term plan to unfold: the release <strong>of</strong><br />
the primordial “Chaos Beast” and the<br />
removal <strong>of</strong> Vanya via the Star device.<br />
<strong>The</strong> campaign begins innocuously<br />
enough as scholars pore over the ancient<br />
documents recovered from Gyl Erid and<br />
the Lion Castle. Unaware <strong>of</strong> the true<br />
implications, their findings lead the party<br />
to search the strange formation known as<br />
the Altar <strong>of</strong> Vanya (or Hymirsheim) for<br />
the ancient scripts, decipher them and<br />
follow their clues. If successful, they<br />
will have “relit the forge” and<br />
unwittingly released the Chaos Beast.<br />
<strong>The</strong> Jotun and Draconic Immortals seek<br />
to prevent this, sending all manner <strong>of</strong><br />
giants and dragons to arrest this<br />
development. Loki is sprung from his<br />
prison (possibly by a third party) and<br />
then rallies his followers world-wide to<br />
war with the <strong>Heldannic</strong> <strong>Order</strong> and the<br />
followers <strong>of</strong> the Aesir and Vanir.<br />
If Vanya joined the Aesir, the <strong>Order</strong><br />
and the Heldanners stand shoulder to<br />
shoulder against the threat; otherwise,<br />
they face their dangers alone.<br />
Secrets <strong>of</strong> the Priory <strong>of</strong> Vanya are<br />
leaked out to the common populace<br />
(possibly as a consequence <strong>of</strong> the PCs’<br />
choices at the end <strong>of</strong> the Final<br />
Confession), and military casualties<br />
mount. A crisis <strong>of</strong> faith sweeps the<br />
Church <strong>of</strong> Vanya, with some adherents<br />
abandoning the Church, and others<br />
desperately seeking pilgrimage to<br />
Vanya’s Rest, where they are converted<br />
to followers <strong>of</strong> the Star or attacked by<br />
night dragons. [As referee, you should<br />
keep careful track <strong>of</strong> the numbers <strong>of</strong><br />
followers <strong>of</strong> Vanya and the Star.]<br />
<strong>The</strong> Chaos Beast is an ancient,<br />
Immortal-caliber creature from before the<br />
dawn <strong>of</strong> man which was entombed in the<br />
Altar <strong>of</strong> Vanya. As such, mortal PCs<br />
might not be able to physically destroy<br />
the creature, but they, like their patron<br />
before them, are now called upon for a<br />
great final stand. <strong>The</strong> Chaos Beast<br />
surrounds itself with all manner <strong>of</strong><br />
monsters (dark Glantri and the Land <strong>of</strong><br />
Black Sands are also good labor sources),<br />
but once the war is underway, former<br />
foes may turn to allies, and resourceful<br />
characters might seek to rouse the great<br />
wyrm, <strong>The</strong>lucidr, or to beseech Queen<br />
Hildur for aid.<br />
<strong>The</strong> future <strong>of</strong> Heldann, the north,<br />
perhaps all <strong>of</strong> Mystara and its Immortals,<br />
are in the hands <strong>of</strong> the characters, but<br />
failure is a very real possibility.<br />
Whatever the outcome, your campaign’s<br />
next generation will have a new world in<br />
which to grow.<br />
Grunturm and the<br />
Southern Humanoids (4-6)<br />
Problems with Ethengar’s Land <strong>of</strong><br />
Black Sands have induced a series <strong>of</strong><br />
population disturbances that result in<br />
humanoid raids around Grunturm, where<br />
the characters have been assigned.<br />
A Rude Awakening: <strong>The</strong> PCs' Chapter<br />
train is ambushed deep within the<br />
Blauchen River Valley by orcs. After<br />
surviving the assault, the character’s first<br />
assignment is to rescue several kidnapped<br />
women form a local village.<br />
Check: Orcs, hobgoblins, bugbears,<br />
and ogres are wandering the area with<br />
increasing impunity. <strong>The</strong> party must<br />
scout the hordes for strengths, and steel<br />
themselves for the campaign to trap them<br />
at waters <strong>of</strong> the Isar.<br />
Mate: <strong>The</strong> humanoids are in disarray,<br />
but the undead wandering from the Black<br />
Sands have finally reached the Blauchen.<br />
In the finest tradition <strong>of</strong> both cultures,<br />
Knight and Heldanner must face the<br />
lurching horror.<br />
<strong>The</strong> Great War (7-11)<br />
Tensions between the magical nations<br />
<strong>of</strong> Alphatia and Glantri have reached a<br />
fevered level and war is declared. <strong>The</strong><br />
<strong>Heldannic</strong> <strong>Order</strong> and the Empire <strong>of</strong><br />
Thyatis also declare war on Alphatia, and<br />
the events from Wrath <strong>of</strong> the Immortals<br />
begin.<br />
Ethengar Invasion: Alphatians have<br />
encouraged the Golden Khan to attack<br />
Heldann. <strong>The</strong> Hordes hit across the<br />
south, taking strategic junctures and<br />
besieging Freiburg and other towns.<br />
Numerous side assignments can be given<br />
to the characters as the war unfolds.<br />
<strong>The</strong> Plague: As the bodies have piled<br />
41<br />
up in Heldann, a deadly plague has struck<br />
the nation. <strong>The</strong> Hordes flee to the false<br />
safety <strong>of</strong> the steppes, while the party<br />
must aid in the treatment <strong>of</strong> an epidemic<br />
that could claim one seventh <strong>of</strong> the entire<br />
population <strong>of</strong> Heldann. Meanwhile,<br />
monsters secretly conjured by Alphatians<br />
in Glantri trickle into Heldann by this<br />
point, further disrupting the <strong>Order</strong>’s<br />
activities.<br />
Battle <strong>of</strong> Tromso: <strong>The</strong> plague has<br />
finally run its course, and the Knights are<br />
ready to go on the <strong>of</strong>fensive. <strong>The</strong> first<br />
order <strong>of</strong> business is the removal <strong>of</strong> the<br />
Ethengar horsemen at Tromso in nearby<br />
Vestland.<br />
Liberation <strong>of</strong> Darokin: An incredible<br />
massing <strong>of</strong> humanoids from all across the<br />
Known World has converged on Glantri<br />
and Darokin. <strong>The</strong> Knights have to fight<br />
their way from Vestland to Corunglain<br />
and relieve the Republic from this threat.<br />
Alphatian Assault: <strong>The</strong> endgame <strong>of</strong><br />
the Great War approaches, and the<br />
Alphatians are pushing in to defeat<br />
Glantri. To get at their ultimate enemy,<br />
the Alphatians assault Heldann seeking to<br />
create a beachhead and base in the<br />
Known World. [This event did not occur<br />
in WOTI, but is included here as a logical<br />
progression <strong>of</strong> the war – Ed.]<br />
Piracy (12-14)<br />
In the aftermath <strong>of</strong> the Great War, the<br />
<strong>Heldannic</strong> <strong>Order</strong> is weakened and subject<br />
to the predation <strong>of</strong> raiders. <strong>The</strong>se<br />
challenges arise irregularly and are easily<br />
inserted into other mini-campaigns after<br />
the war.<br />
Oberack’s Dragons: Oberack is an<br />
infamous Norwold raider who travels<br />
through the air in a longship pulled by<br />
four white dragons. He primarily hits<br />
interior areas, but any settlement is a<br />
valid target.<br />
Garald the Blue: Garald begins hitting<br />
the coast in earnest. <strong>The</strong> party must<br />
either track the pirate down to his hidden<br />
isle in the ocean or escape from capture.<br />
Outlaws: Outlaws, those with no place<br />
in either Heldanner or <strong>Heldannic</strong> society,<br />
find the time opportune to engage in<br />
shakedowns <strong>of</strong> outlying communities.