The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
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THE STAR OF VANYA<br />
<strong>The</strong> Star <strong>of</strong> Vanya<br />
<strong>The</strong> source <strong>of</strong> the warbirds’ flight is a<br />
mysterious object housed beneath<br />
Vanya’s Rest. To those aware <strong>of</strong> its<br />
existence, it is known as the Star <strong>of</strong><br />
Vanya.<br />
Physically, the Star is a foot-wide, fourpointed<br />
star made <strong>of</strong> some clear crystal<br />
material. It was discovered by the<br />
knights during construction <strong>of</strong> the<br />
Citadel. <strong>The</strong> knights soon mastered the<br />
telekinetic powers <strong>of</strong> the artifact, using it<br />
first to speed the Citadel’s construction<br />
and then to launch the <strong>Order</strong>’s warbirds.<br />
Other Powers <strong>of</strong> the Star<br />
A select few within the <strong>Order</strong> know that<br />
telekinesis is but one <strong>of</strong> the artifact’s<br />
powers. <strong>The</strong>se knights have yet to fully<br />
identify or understand all additional<br />
features, but they have grasped some.<br />
One <strong>of</strong> artifact’s verifiable effects is to<br />
suspend the need for living creatures<br />
within a 30' radius to eat, drink, breathe<br />
or sleep. Living creatures don't age in its<br />
presence either nor do items decay. This<br />
power preserves the simulacrum <strong>of</strong><br />
Vanya’s body in the form <strong>of</strong> a hale,<br />
twenty-something warrior princess.<br />
<strong>The</strong> Star <strong>of</strong> Vanya also rewrites the<br />
ethical and moral alignment <strong>of</strong> mortals.<br />
Mortals who spend a full, uninterrupted<br />
hour within 100 feet <strong>of</strong> the Star must<br />
make a Wisdom Check. Lawful (LG,<br />
LN, or LE) characters receive a +2<br />
bonus, while those <strong>of</strong> a Chaotic or<br />
ethically Neutral nature are penalized -4<br />
or -1, respectively. A natural 1 is an<br />
automatic failure.<br />
Characters who succeed their Wisdom<br />
Check hear strange, haunting prayers in<br />
their thoughts. <strong>The</strong> artifact establishes a<br />
link that extends up to 300 yards with the<br />
character. While the link is maintained,<br />
the individual acts in a more strictly<br />
Lawful manner.<br />
For role-playing and game mechanic<br />
purposes, consider a one-step shift <strong>of</strong><br />
behavior towards LN, adjusting ethics<br />
before morality (i.e. CG becomes NG not<br />
CN). This alteration is not permanent. It<br />
is a gradual, subtle evolution over 24<br />
hours.<br />
Furthermore, linked characters within<br />
sight <strong>of</strong> the Star perform as if they were<br />
five levels or HD higher than normal.<br />
<strong>The</strong> link between the character and the<br />
Star is terminated if their distance<br />
exceeds the link range. This link does<br />
not extend into other planes (e.g. the<br />
border Ethereal). After the first 24 hours,<br />
the link range grows at a rate <strong>of</strong> one mile<br />
per hour.<br />
Should the telepathic link be broken,<br />
the artifact’s alignment influence<br />
diminishes at the same rate it manifested<br />
itself. Should the character subsequently<br />
come within 100 feet <strong>of</strong> the Star, the link<br />
automatically reasserts itself with a range<br />
equal to the previous limit.<br />
Additional alignment shifts occur<br />
annually until it is Lawful Neutral. At<br />
that time, the shift is permanent, with all<br />
attendant effects on character class, etc.<br />
Over the short-term, the Star has a more<br />
direct impact on those who fail their<br />
Wisdom Check. Those who fail suffer<br />
unbearable pain caused by<br />
incomprehensible telepathic prayers.<br />
This mental assault induces blindness,<br />
halves all ability scores, penalizes all<br />
saving throws by 5, and prevents all<br />
spell-casting. <strong>The</strong>se effects remain in<br />
place for one hour after leaving the<br />
activation range <strong>of</strong> 100 feet.<br />
Once pilgrimages to the Holy Citadel<br />
begin (AC 1003) the Star will affect large<br />
numbers <strong>of</strong> people. Ritual preparations<br />
require pilgrims to spend long hours in<br />
prayer to purify their souls before visiting<br />
Vanya's sepulchre. <strong>The</strong> chapels that<br />
serve this purpose are located just above<br />
the artifact, within 100'.<br />
Those pilgrims who run in terror<br />
(having failed their Wisdom Check),<br />
blinded and in pain, are convinced that<br />
their affliction is because their souls are<br />
insufficiently pure. Chapel visitations are<br />
repeated over the following days, until<br />
the pilgrim finally “sees the light”. Those<br />
who fare the best see what they believe<br />
are dreams sent by Vanya and hear divine<br />
prayers or omens <strong>of</strong> the future.<br />
Most pilgrims reside within the Holy<br />
Citadel for over a month before<br />
embarking or their return journey. By the<br />
time they reach Brun, the link may<br />
already extend that far. All mortals who<br />
have heard the artifact’s haunting prayers<br />
remain changed people, even though they<br />
cannot clearly recall the contents <strong>of</strong> its<br />
29<br />
holy messages.<br />
Origin <strong>of</strong> the Star<br />
Unknown to even the most learned <strong>of</strong><br />
the <strong>Order</strong>’s members, Vanya was not the<br />
original maker <strong>of</strong> the artifact. <strong>The</strong><br />
Immortal discovered the Star during her<br />
explorations and relocated the device to<br />
its modern position. Vanya then placed a<br />
rejuvenated copy <strong>of</strong> her mortal remains<br />
above the Star and transmitted prophetic<br />
dreams to draw in the Knights.<br />
Vanya knows some <strong>of</strong> what is going on,<br />
but she has been unable to communicate<br />
with the Star. She suspects that the<br />
artifact is testing the spiritual progress <strong>of</strong><br />
mortals and Immortals alike and fears<br />
that the wrong kind <strong>of</strong> spiritual<br />
development – which she has failed to<br />
identify – could spark some sort <strong>of</strong><br />
retribution. Thus she entrusted the device<br />
to mere mortals, following the logic that<br />
mortals are at a smaller scale <strong>of</strong> import<br />
than Immortal beings. She also hopes to<br />
keep the Star hidden from other<br />
Immortals until she can find out more<br />
about it.<br />
What Vanya does not realize is that the<br />
Star has an agenda and mind <strong>of</strong> its own.<br />
It discreetly influences the thinking <strong>of</strong> the<br />
Knights to favor Law as much as<br />
possible, subverting them from the ways<br />
<strong>of</strong> Vanya herself. <strong>The</strong> device is<br />
positioning itself as the true object <strong>of</strong> the<br />
<strong>Order</strong>’s devotion. Affected priests are<br />
granted access to spells <strong>of</strong> Law (as<br />
appropriate to your game system). Were<br />
it necessary, the Star could call out to<br />
linked individuals and compel them to<br />
return to and serve the Star.<br />
As a byproduct <strong>of</strong> this follower<br />
acquisition, the Star learns to duplicate<br />
the Immortal's spell powers. Should it<br />
ever obtain more than two thirds <strong>of</strong><br />
Vanya's worshipers at any time, her<br />
memories, powers, and very essence<br />
would be absorbed into the Star.<br />
Through this process, the Star<br />
“reproduces” and generates an identical<br />
artifact elsewhere on Mystara. Both the<br />
“mother” and “daughter” devices would<br />
then repeat the process with the followers<br />
<strong>of</strong> other Immortals. [For purposes <strong>of</strong><br />
star-budding, treat all Stars as a collective<br />
whole – Ed.]. This process is very slow,<br />
on the order <strong>of</strong> decades or centuries, but