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The Heldannic Order - Vaults of Pandius

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GEOGRAPHY<br />

Eikervik (200) is the home <strong>of</strong> Fredek<br />

Halvardson.<br />

<strong>The</strong>riður: 130 people live in this<br />

village in the northern Heldland. <strong>The</strong><br />

local woods are plentiful in game, for<br />

which hill giants occasionally raid.<br />

Isoður: Isoður is so far north, that its<br />

villagers consider themselves<br />

Nordurlanders not Heldanners. <strong>The</strong><br />

community is small (145), and it is <strong>of</strong>ten<br />

troubled by local trolls.<br />

<strong>The</strong>re are another five villages <strong>of</strong><br />

notable size (75 with 5 soldiers and 5<br />

priests) scattered throughout the<br />

Territories. Additionally, there are 68<br />

commandaries (posthouses) maintained<br />

by the <strong>Order</strong>. <strong>The</strong>se posts are manned by<br />

31 soldiers and knights.<br />

<strong>The</strong> <strong>Heldannic</strong> Territories and the<br />

Heldland region contain upwards <strong>of</strong><br />

250,000 people. Only 15% <strong>of</strong> the<br />

population reside in the previously<br />

mentioned communities. <strong>The</strong> remaining<br />

85% live in individual Freeholds.<br />

Point <strong>of</strong> Interest<br />

Hayavik: Hayavik was once a very<br />

prosperous <strong>Heldannic</strong> village on the trade<br />

route between Ethengar and Wendar. It<br />

was also an important redoubt during the<br />

hellacious years <strong>of</strong> the Orcwars.<br />

However in 914 AC, Toktai Khan<br />

spurred the hordes <strong>of</strong> Ethengar to invade<br />

western Heldann. Hayavik was besieged<br />

by successive waves. <strong>The</strong> defenders<br />

rebuffed the Khan, until finally, Hayavik<br />

was razed in 926. <strong>The</strong> Ethengar turned<br />

the town into a wasteland <strong>of</strong> char and<br />

rubble. <strong>The</strong> Great Khan was killed soon<br />

after in another conflict, and the hordes<br />

returned south.<br />

Since that time, the area has become<br />

overgrown, but the ruins are still clearly<br />

visible. <strong>The</strong> trade route has remained and<br />

Hayavik is still used as a stopping point<br />

for the caravans crossing the steppes, but<br />

the area belongs to Ethengar in all but<br />

name. <strong>The</strong> ruins themselves have been<br />

inhabited by dark creatures from Glantri.<br />

Gyl Erid: Gyl Erid is a small keep on<br />

Lake Erid’s sole island. It is home to the<br />

Eridians, a cult that worships the<br />

minotaurid figure, Gylgarid. <strong>The</strong> cult has<br />

only one to two dozen members, but the<br />

Priests <strong>of</strong> the Rock strike fear in the local<br />

troll-born population. Erid is removed<br />

from the <strong>Order</strong>’s positions, and the<br />

Eridians are careful not to draw the<br />

Knights’ attention to their activities.<br />

<strong>The</strong> Bösenwald: Within the hills<br />

and forests <strong>of</strong> the Altenwald is a region<br />

<strong>of</strong> great darkness, the Bösenwald. Those<br />

who approach it invariably fall to curses<br />

or fatal accidents. <strong>The</strong> immediate locals<br />

know to avoid this area, but they are<br />

unaware that the innermost grove <strong>of</strong> trees<br />

is the prison to an ancient evil. <strong>The</strong><br />

Teufel <strong>of</strong> Bösenwald predates every<br />

extant culture in the Known World,<br />

trapped here by the fey and Immortals.<br />

Other Territories<br />

<strong>The</strong> <strong>Heldannic</strong> <strong>Order</strong> is a power with<br />

global reach. While most Known World<br />

characters will restrict themselves to the<br />

lands <strong>of</strong> the old Freeholds, some daring<br />

souls might wish to embark on journeys<br />

to the very ends (and insides) <strong>of</strong> the<br />

world. What follows are the major<br />

holdings <strong>of</strong> the <strong>Heldannic</strong> <strong>Order</strong>.<br />

Southport Mission: Fort Southport<br />

is at the tip <strong>of</strong> Hattias in Thyatis. It is a<br />

naval and army post for the Thyatian<br />

Empire. <strong>The</strong> <strong>Heldannic</strong> <strong>Order</strong> runs a<br />

mission <strong>of</strong>fice there which will soon<br />

handle pilgrimages to Vanya’s Rest.<br />

Vanya’s Rest: While Freiburg is the<br />

administrative capital <strong>of</strong> the Empire, its<br />

true heart is the Holy Citadel <strong>of</strong> Vanya’s<br />

Rest. This fortress lies on the eastern<br />

shore <strong>of</strong> the continent <strong>of</strong> Davania and<br />

marks the place where the miraculously<br />

incorruptible body <strong>of</strong> Vanya was found.<br />

<strong>The</strong> Citadel is a huge structure<br />

containing barracks and courtyards along<br />

with many stone buildings that house the<br />

priests <strong>of</strong> the <strong>Order</strong> and those members<br />

who have come to stay and pray at<br />

Vanya’s side. A replica <strong>of</strong> the central<br />

tower <strong>of</strong> the Fortress <strong>of</strong> Freiburg has<br />

been erected at Vanya’s Rest.<br />

Vanya’s body rests in the central<br />

portion <strong>of</strong> the Citadel. It appears to be a<br />

young warrior princess, dressed in armor<br />

and lying on a velvet-covered bier. A few<br />

priests are attendant in the chamber at all<br />

times, praying or watching over the body.<br />

This hall is annexed to the larger<br />

congregation chapel. Underneath the<br />

13<br />

chapel sits the Star <strong>of</strong> Vanya. This<br />

artifact is the literal source <strong>of</strong> the <strong>Order</strong>’s<br />

power.<br />

<strong>The</strong> surrounding land is very barren and<br />

under-populated. Tribal humans once<br />

lived near the coast, but they were<br />

displaced inland by the Knights. <strong>The</strong>se<br />

humans occasionally raid the <strong>Order</strong>’s<br />

interests.<br />

At the present time (1000 AC), the<br />

<strong>Heldannic</strong> <strong>Order</strong> is unaware that these<br />

humans are being armed by a race <strong>of</strong><br />

lion-headed creatures called the Simbasta<br />

(not unlike the Rakasta).<br />

Stonehaven: When the Knights<br />

arrived in the Hollow World they landed<br />

on one <strong>of</strong> the islands <strong>of</strong> the Anathy<br />

Archipelago. This barren rock was<br />

riddled with tunnels. <strong>The</strong> Knights used<br />

these hidden, defensible locations as a<br />

base for operations in this exotic lost<br />

world.<br />

<strong>The</strong> surface <strong>of</strong> the island itself is rocky<br />

and covered with scrubland. <strong>The</strong> wide<br />

main entrance into the Knights’ cave<br />

complex permits the launch and landing<br />

<strong>of</strong> warbirds. Many thousand Knights<br />

reside within the cave’s small city. <strong>The</strong>y<br />

maintain temples, mushroom farms and<br />

warbird docks. <strong>The</strong> Knights have not<br />

explored the cave system fully, and they<br />

are therefore unaware that one tunnel<br />

leads all the way back to the surface.<br />

Oostdok: <strong>The</strong> floating island <strong>of</strong><br />

Valoin-Flaemaker was formed when two<br />

islands, each inhabited by gnomes,<br />

collided in 778 AC. A new gnomish<br />

civilization that used dirigibles arose<br />

from the mix <strong>of</strong> cultures, and it thrived<br />

for many years. When the Knights<br />

entered the Hollow World, they soon<br />

added Oostdok to the <strong>Order</strong>’s<br />

possessions.<br />

Physically it is a flying rock 50 miles<br />

long by 30 miles wide. It is about a mile<br />

and half from top to bottom. A series <strong>of</strong><br />

small mountains and plateaus form the<br />

upper surface. <strong>The</strong> capital, Schaerbeek, is<br />

a large and populous town.<br />

Oostdok is currently covered in warbird<br />

and dirigible docks and makes a fearsome<br />

launching point for <strong>Heldannic</strong> attacks.<br />

<strong>The</strong> gnomes are a deeply oppressed<br />

people but a resistance movement is<br />

beginning to make its presence felt.

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