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The Heldannic Order - Vaults of Pandius

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THE PEOPLES AND FAUNA OF THE TERRITORIES<br />

class distinctions or are ignored outright.<br />

While some individual variation <strong>of</strong><br />

appearance is expected, all lupins follow<br />

the standard lupin build. Further, their<br />

presence in the Known World is<br />

curtailed.<br />

<strong>The</strong> troops hired by the <strong>Heldannic</strong><br />

<strong>Order</strong> included trackers (Das Hund),<br />

guards (Doggerman), and standard<br />

soldiers (basic lupin, Renardois Folk).<br />

Many <strong>of</strong> the guards have since been<br />

reassigned to Hattias. Those who retired<br />

to the pastoral life are called Heldann<br />

Shepherds.<br />

Ye Great Dogge – the Ostland Stövare<br />

– is a single individual <strong>of</strong> great prowess<br />

who was hired by the Ostmann clan<br />

following his escape from Garald the<br />

Blue.<br />

<strong>The</strong> Norwold White Foxfolk, Glantri<br />

Mountaineer, and Hound <strong>of</strong> Klantyre are<br />

unrelated to the <strong>Heldannic</strong> lupins.<br />

<strong>The</strong> Fighting Fennec <strong>of</strong> Ylaruam is a<br />

true sub-species/new race. Its ancestors,<br />

along with the Rambler’s, were brought<br />

to Nithia during the closing days <strong>of</strong> the<br />

Empire. Fennecs number only a few 100,<br />

while Ramblers are extinct or nearly so –<br />

clinging to Nithia’s forgotten shadows.<br />

Trolls<br />

To the Freeholders, nothing is more<br />

terrifying than the prospect <strong>of</strong> trolls once<br />

more organizing. Several groups <strong>of</strong> trolls<br />

can be found at the Territories’ edges.<br />

Those from Vestland’s Trollheim Hills<br />

occasionally range as far west as<br />

Grunturm and as far north as Kaltstein.<br />

<strong>The</strong>re is no rhythm to trollish excursions,<br />

and travelers to Vestland must take care.<br />

<strong>The</strong> Frug Hak trolls control the foothills<br />

north <strong>of</strong> Grauenberg. <strong>The</strong>se trolls have<br />

been pushing outward with increasing<br />

regularity. Darokinian merchants<br />

traveling to Wendar have complained,<br />

but nothing has been done. <strong>The</strong> Frug<br />

Haken also have been seen near Pflanzen.<br />

<strong>The</strong>re may be as many as 250 trolls.<br />

<strong>The</strong> Gagur Hak trolls dominate the hill<br />

country north <strong>of</strong> the Elber. From there,<br />

they sporadically attack the residents <strong>of</strong><br />

the Altenwald and settlements west <strong>of</strong><br />

Altendorf. <strong>The</strong>y would pose a greater<br />

risk, but conflicts with nearby giants,<br />

gnolls, and thouls have distracted the<br />

trolls. <strong>The</strong> Gagur Haken are 300 strong.<br />

<strong>The</strong> last group <strong>of</strong> trolls, the 140 Plag<br />

Rith, is north <strong>of</strong> Isoður in Heldland. <strong>The</strong><br />

three western groups speak a common,<br />

unnamed dialect.<br />

Other Humanoids<br />

Most <strong>of</strong> the other humanoids in the<br />

Territories are semi-nomadic, traveling in<br />

both family-sized groups and raiding<br />

bands <strong>of</strong> up to 100. Humanoids are<br />

rarely encountered in mixed groups, but<br />

those in the south speak a common blend<br />

<strong>of</strong> Ethengarian and <strong>Heldannic</strong>. Assume<br />

60% compatibility with either human<br />

tongue. In total, there are 750 orcs, 320<br />

bugbears, 100 thouls, 50 ogres, and 130<br />

hobgoblins here. <strong>The</strong> ogres are exclusive<br />

to the Red Fangs region.<br />

Another 60 hobgoblins <strong>of</strong> similar stock<br />

live west <strong>of</strong> Eisenturm. <strong>The</strong>y are joined<br />

by 400 orcs and 600 bugbears that belong<br />

to the Wendarian Range meta-group.<br />

<strong>The</strong>se latter groups speak a language<br />

unrelated to either <strong>Heldannic</strong> or<br />

Ethengarian.<br />

<strong>The</strong> gnolls most familiar to Heldanners<br />

are the Memphic Howlers (500) near the<br />

Altenwald. <strong>The</strong>ir language has preserved<br />

many Nithian elements. <strong>The</strong>y viciously<br />

defend their territory, but nearby<br />

settlements go unmolested. Very rarely –<br />

perhaps once a decade – small packs <strong>of</strong><br />

gnolls from the Naga Hills cross the<br />

Menguls into Heldann to trade or war.<br />

<strong>The</strong> true repositors <strong>of</strong> Nithian relics are<br />

the mountain thouls. Scrolls, pottery, and<br />

other items litter their hovels, their value<br />

long forgotten. <strong>The</strong>se creatures are still<br />

primitive, even by thoulish standards.<br />

Perhaps 1000 live in the mountains from<br />

Hawknar to the Final Range, but there are<br />

no discernable areas <strong>of</strong> concentration.<br />

<strong>The</strong> Fey and Gremlins<br />

Heldann and other locations along the<br />

Norwold coast host the faerie court <strong>of</strong><br />

Queen Hildur, a nixie. <strong>The</strong> arrival <strong>of</strong> her<br />

court is always preceded by<br />

thunderstorms that leave the land soaked.<br />

<strong>The</strong> Heldanners know the fairy races as<br />

the Hidden People. Those common to<br />

the Territories are the sidhe, nixies,<br />

pixies, and sprites. Sprites play much the<br />

same role as brownies elsewhere. <strong>The</strong>y<br />

befriend and befuddle humans based on<br />

17<br />

their actions, but clothing gifts have no<br />

effect. Mandrakes also visit the region,<br />

but they do not travel with Hildur.<br />

Traditionally allied races (e.g.<br />

centaurs), are noticeably absent here. A<br />

few dryads populate the Altenwald, but<br />

there are no treants. A river and lake<br />

version <strong>of</strong> the dryad does exist, however.<br />

<strong>The</strong>y are called the drowned maidens,<br />

and more worldly travelers might mistake<br />

them for nixies. Instead <strong>of</strong> being drawn<br />

into a tree, victims become a part <strong>of</strong> the<br />

water. Drowned maidens are very<br />

jealous <strong>of</strong> the nixies and are notably cruel<br />

– or at least mercurial – in comparison to<br />

their tree sisters.<br />

Gremlins were unknown to Heldann<br />

before the arrival <strong>of</strong> the warbirds. <strong>The</strong>ir<br />

high-jinx is thus far limited to Freiburg.<br />

Giants, Dragons, and<br />

Sphinxes<br />

On more than one occasion, giants were<br />

lords and masters <strong>of</strong> the region, yet today<br />

they are regarded as ancient history or<br />

even legend. Only the storm and sea<br />

giants <strong>of</strong> the Sea <strong>of</strong> Dawn are seen, and<br />

they with only fleeting glimpses. Yet the<br />

other true giants still exist. 100 mountain<br />

giants and 200 frost giants make their<br />

homes in the western mountains, and<br />

deep within the Altar <strong>of</strong> Vanya, 120 fire<br />

giants toil away to nefarious ends.<br />

85 hill giants <strong>of</strong> the Thorn-Kogr Clan<br />

form a dangerous and aggressive enemy<br />

for those living in Heldland. Twentysome<br />

odd stone giants also inhabit the<br />

foothills in the Heldland area.<br />

Most mentions <strong>of</strong> dragons in <strong>Heldannic</strong><br />

lore were actually easily-confused<br />

monsters such as sea serpents,<br />

tannystrophei, and wyverns. True<br />

dragons have made their home in<br />

Heldann, however, and can be seen flying<br />

over the plains or roosting on the cliffs <strong>of</strong><br />

the Altar <strong>of</strong> Vanya. Heldann’s dragons<br />

are semi-migratory, a legacy <strong>of</strong> the land’s<br />

poor resources. <strong>The</strong>se creatures number<br />

20 whites and five reds, almost all small<br />

individuals <strong>of</strong> animal intelligence. Scale<br />

color is more muted and grayed.<br />

<strong>The</strong>re is one small red, Feuer-surtr, and<br />

three small whites capable <strong>of</strong> speaking<br />

and casting spells. <strong>The</strong> white dragons are<br />

Nith-ogg, and Helaga, and Gorbric.

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