The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
The Heldannic Order - Vaults of Pandius
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THE PEOPLES AND FAUNA OF THE TERRITORIES<br />
class distinctions or are ignored outright.<br />
While some individual variation <strong>of</strong><br />
appearance is expected, all lupins follow<br />
the standard lupin build. Further, their<br />
presence in the Known World is<br />
curtailed.<br />
<strong>The</strong> troops hired by the <strong>Heldannic</strong><br />
<strong>Order</strong> included trackers (Das Hund),<br />
guards (Doggerman), and standard<br />
soldiers (basic lupin, Renardois Folk).<br />
Many <strong>of</strong> the guards have since been<br />
reassigned to Hattias. Those who retired<br />
to the pastoral life are called Heldann<br />
Shepherds.<br />
Ye Great Dogge – the Ostland Stövare<br />
– is a single individual <strong>of</strong> great prowess<br />
who was hired by the Ostmann clan<br />
following his escape from Garald the<br />
Blue.<br />
<strong>The</strong> Norwold White Foxfolk, Glantri<br />
Mountaineer, and Hound <strong>of</strong> Klantyre are<br />
unrelated to the <strong>Heldannic</strong> lupins.<br />
<strong>The</strong> Fighting Fennec <strong>of</strong> Ylaruam is a<br />
true sub-species/new race. Its ancestors,<br />
along with the Rambler’s, were brought<br />
to Nithia during the closing days <strong>of</strong> the<br />
Empire. Fennecs number only a few 100,<br />
while Ramblers are extinct or nearly so –<br />
clinging to Nithia’s forgotten shadows.<br />
Trolls<br />
To the Freeholders, nothing is more<br />
terrifying than the prospect <strong>of</strong> trolls once<br />
more organizing. Several groups <strong>of</strong> trolls<br />
can be found at the Territories’ edges.<br />
Those from Vestland’s Trollheim Hills<br />
occasionally range as far west as<br />
Grunturm and as far north as Kaltstein.<br />
<strong>The</strong>re is no rhythm to trollish excursions,<br />
and travelers to Vestland must take care.<br />
<strong>The</strong> Frug Hak trolls control the foothills<br />
north <strong>of</strong> Grauenberg. <strong>The</strong>se trolls have<br />
been pushing outward with increasing<br />
regularity. Darokinian merchants<br />
traveling to Wendar have complained,<br />
but nothing has been done. <strong>The</strong> Frug<br />
Haken also have been seen near Pflanzen.<br />
<strong>The</strong>re may be as many as 250 trolls.<br />
<strong>The</strong> Gagur Hak trolls dominate the hill<br />
country north <strong>of</strong> the Elber. From there,<br />
they sporadically attack the residents <strong>of</strong><br />
the Altenwald and settlements west <strong>of</strong><br />
Altendorf. <strong>The</strong>y would pose a greater<br />
risk, but conflicts with nearby giants,<br />
gnolls, and thouls have distracted the<br />
trolls. <strong>The</strong> Gagur Haken are 300 strong.<br />
<strong>The</strong> last group <strong>of</strong> trolls, the 140 Plag<br />
Rith, is north <strong>of</strong> Isoður in Heldland. <strong>The</strong><br />
three western groups speak a common,<br />
unnamed dialect.<br />
Other Humanoids<br />
Most <strong>of</strong> the other humanoids in the<br />
Territories are semi-nomadic, traveling in<br />
both family-sized groups and raiding<br />
bands <strong>of</strong> up to 100. Humanoids are<br />
rarely encountered in mixed groups, but<br />
those in the south speak a common blend<br />
<strong>of</strong> Ethengarian and <strong>Heldannic</strong>. Assume<br />
60% compatibility with either human<br />
tongue. In total, there are 750 orcs, 320<br />
bugbears, 100 thouls, 50 ogres, and 130<br />
hobgoblins here. <strong>The</strong> ogres are exclusive<br />
to the Red Fangs region.<br />
Another 60 hobgoblins <strong>of</strong> similar stock<br />
live west <strong>of</strong> Eisenturm. <strong>The</strong>y are joined<br />
by 400 orcs and 600 bugbears that belong<br />
to the Wendarian Range meta-group.<br />
<strong>The</strong>se latter groups speak a language<br />
unrelated to either <strong>Heldannic</strong> or<br />
Ethengarian.<br />
<strong>The</strong> gnolls most familiar to Heldanners<br />
are the Memphic Howlers (500) near the<br />
Altenwald. <strong>The</strong>ir language has preserved<br />
many Nithian elements. <strong>The</strong>y viciously<br />
defend their territory, but nearby<br />
settlements go unmolested. Very rarely –<br />
perhaps once a decade – small packs <strong>of</strong><br />
gnolls from the Naga Hills cross the<br />
Menguls into Heldann to trade or war.<br />
<strong>The</strong> true repositors <strong>of</strong> Nithian relics are<br />
the mountain thouls. Scrolls, pottery, and<br />
other items litter their hovels, their value<br />
long forgotten. <strong>The</strong>se creatures are still<br />
primitive, even by thoulish standards.<br />
Perhaps 1000 live in the mountains from<br />
Hawknar to the Final Range, but there are<br />
no discernable areas <strong>of</strong> concentration.<br />
<strong>The</strong> Fey and Gremlins<br />
Heldann and other locations along the<br />
Norwold coast host the faerie court <strong>of</strong><br />
Queen Hildur, a nixie. <strong>The</strong> arrival <strong>of</strong> her<br />
court is always preceded by<br />
thunderstorms that leave the land soaked.<br />
<strong>The</strong> Heldanners know the fairy races as<br />
the Hidden People. Those common to<br />
the Territories are the sidhe, nixies,<br />
pixies, and sprites. Sprites play much the<br />
same role as brownies elsewhere. <strong>The</strong>y<br />
befriend and befuddle humans based on<br />
17<br />
their actions, but clothing gifts have no<br />
effect. Mandrakes also visit the region,<br />
but they do not travel with Hildur.<br />
Traditionally allied races (e.g.<br />
centaurs), are noticeably absent here. A<br />
few dryads populate the Altenwald, but<br />
there are no treants. A river and lake<br />
version <strong>of</strong> the dryad does exist, however.<br />
<strong>The</strong>y are called the drowned maidens,<br />
and more worldly travelers might mistake<br />
them for nixies. Instead <strong>of</strong> being drawn<br />
into a tree, victims become a part <strong>of</strong> the<br />
water. Drowned maidens are very<br />
jealous <strong>of</strong> the nixies and are notably cruel<br />
– or at least mercurial – in comparison to<br />
their tree sisters.<br />
Gremlins were unknown to Heldann<br />
before the arrival <strong>of</strong> the warbirds. <strong>The</strong>ir<br />
high-jinx is thus far limited to Freiburg.<br />
Giants, Dragons, and<br />
Sphinxes<br />
On more than one occasion, giants were<br />
lords and masters <strong>of</strong> the region, yet today<br />
they are regarded as ancient history or<br />
even legend. Only the storm and sea<br />
giants <strong>of</strong> the Sea <strong>of</strong> Dawn are seen, and<br />
they with only fleeting glimpses. Yet the<br />
other true giants still exist. 100 mountain<br />
giants and 200 frost giants make their<br />
homes in the western mountains, and<br />
deep within the Altar <strong>of</strong> Vanya, 120 fire<br />
giants toil away to nefarious ends.<br />
85 hill giants <strong>of</strong> the Thorn-Kogr Clan<br />
form a dangerous and aggressive enemy<br />
for those living in Heldland. Twentysome<br />
odd stone giants also inhabit the<br />
foothills in the Heldland area.<br />
Most mentions <strong>of</strong> dragons in <strong>Heldannic</strong><br />
lore were actually easily-confused<br />
monsters such as sea serpents,<br />
tannystrophei, and wyverns. True<br />
dragons have made their home in<br />
Heldann, however, and can be seen flying<br />
over the plains or roosting on the cliffs <strong>of</strong><br />
the Altar <strong>of</strong> Vanya. Heldann’s dragons<br />
are semi-migratory, a legacy <strong>of</strong> the land’s<br />
poor resources. <strong>The</strong>se creatures number<br />
20 whites and five reds, almost all small<br />
individuals <strong>of</strong> animal intelligence. Scale<br />
color is more muted and grayed.<br />
<strong>The</strong>re is one small red, Feuer-surtr, and<br />
three small whites capable <strong>of</strong> speaking<br />
and casting spells. <strong>The</strong> white dragons are<br />
Nith-ogg, and Helaga, and Gorbric.