Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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The power plug<br />
the LightWave interface, one<br />
of the most important<br />
O elements in the LightWave<br />
n repertoire is its ability to employ ARPIEK in<br />
athe<br />
form of dedicated macros. In the early<br />
ddays,<br />
macros were almost entirely Modeler<br />
doriented, i however the latest generation also<br />
tprovide i add-on power to Layout in addition<br />
oto<br />
the traditional automated modelling<br />
n tools<br />
t At the forefront of the new breed is a<br />
o new collection from Hester and associates.<br />
tFollowing<br />
in the footsteps of Power Macros,<br />
hthe<br />
new Plug-Ins and Got collection offers a<br />
e similar, if more basic collection of tools To<br />
emake<br />
up for the slight lack of technical merit<br />
xn<br />
relation to Power Macros, Plug-Ins and<br />
cGO<br />
hit back with 53 macros as opposed to<br />
ethe<br />
16 on offer from Power Macros.<br />
l Perhaps the best way to clarify the<br />
ldifference<br />
between the two is that Power<br />
eMacros<br />
offer a design special effects<br />
rcollection<br />
- explode and shatter being<br />
Kclassic<br />
examples - while the Plug-in range<br />
e offers a more utilitarian approach.<br />
o Aside from the disk containing the<br />
fmacros.<br />
you also receive an excellent 100page<br />
manual plus a second demo disk<br />
which highlights the finer points of the<br />
collection. The quality of presentation is<br />
generally excellent throughout the package.<br />
a classic example being the manual placing<br />
icons alongside each macro description to<br />
denote as area of expertise - namely,<br />
creative, modifier, calculation information or<br />
special feature, layout related, motion<br />
related, object related or text related<br />
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the manual further enhances ease of use<br />
by following up the basic macro type with a<br />
list of icons which denotes what they do<br />
and will need in order to implement the<br />
chosen macro For example, the macro may<br />
affect the entire layer or just selected items.<br />
or perhaps it requires a background layer or<br />
an empty spare layer.<br />
usEn-rnitnoty<br />
Installation is also a breeze, courtesy of a<br />
direct import of the entire collection via<br />
models direct command option. Better still,<br />
once installed the macros are shown in the<br />
_ _ J<br />
same order as they appear in the manual -<br />
fairly simple but nevertheless a very<br />
welcome user-friendly addition.<br />
As mentioned earlier, the macros on offer<br />
break down into a number of specific<br />
categories Given the available space<br />
mentioning each in tom is impossible, so<br />
highlight my personal favourites in each<br />
category.<br />
In the auto modelling department the<br />
top three include Modify to sphere or cube.<br />
quick convert, and quick move. The first<br />
option is, in tact. two separate macros, but<br />
A plug for Plug-Ins<br />
As mentioned, Layout macros are an important part of any modeler collection. And true<br />
to loon Plug-Ins does as bit with macros which import entire scenes into modeller, add<br />
multiple lights to selected points, automate multiple batch rendering of scenes, and of<br />
Mine the all important targeting of one object to another over an entire arm or a user-<br />
defined number of frames.<br />
Overall. the Plug-In collection is excellent, although it does suffer from the odd filler to<br />
make up the numbers. However, the really useful additions are exactly that Assuming<br />
you've got to make a choice between Power Macros and Plug-ins. I'd definitely opt for<br />
the latter.<br />
Vet<br />
&<br />
examples of<br />
Urn. line r points<br />
via the<br />
inwrossivo<br />
dame disk<br />
as you'd expect they essentially do the same<br />
job. However, for anyone looking for means<br />
of morphing between basic objects arid<br />
complex structures it's an invaluable<br />
addition.<br />
The next modelling must is the invaluable<br />
quick convert option. Although not as<br />
immediate as the morphing macro, it does<br />
offer a means of converting or automatically<br />
scaling objects from millimetres to metres or<br />
even kilometres - particularly useful for<br />
blending elements from existing scenes.<br />
Quick move is another classic example of<br />
a utility macro, which moves all the selected<br />
points in the layer to a new user-specified<br />
portion. Again not spectacular, but<br />
nevertheless extremely useful on occasion_<br />
Next comes the calculation macros. Here<br />
you could probably obtain the same<br />
information with the aid of a little thought<br />
and a calculator, but why bother if Plug-Ins<br />
will do the hard work on your behalf. In this<br />
particular genre my favourites include<br />
calculate time and calculate render time.<br />
The former generates the total number of<br />
frames needed to cover a specific period,<br />
for example I minute 23 seconds<br />
translates to 2015 frames.<br />
Creation tools are the next element in<br />
the equation, and it must be said the<br />
weakest link in the Plug-Ins chain. The only<br />
noteworthy macros are the create<br />
lightning and create star options, with the 7<br />
Eformer generating random lightning<br />
objects for import into layout while the<br />
latter provides a simple means of<br />
designing mule-point stars.<br />
The big disappointment in this section is<br />
the fact that they repeat many of the basic<br />
options available via LightWave 5 numeric<br />
iriput options.<br />
Special feature macros otter a fairly<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
OCTOBER 1995<br />
Itli011 lilt<br />
<strong>Amiga</strong> 3D Part 7<br />
unique range of tools including automated<br />
LightWave configuration, and quick macro<br />
generation. The first provides a means of<br />
adjusting the LightWave/Modeler config<br />
files on-lone, while the second offers a realtime<br />
macro option which tracks your<br />
actions and then generates a completely<br />
new custom macro from them. In addition,<br />
there's a more involved macro generator<br />
which allows you to select from blocks<br />
of pre-set code and build a macro<br />
step-by-step_<br />
Next comes motion control, with<br />
highlights such as curve to motion and<br />
motion to curve, which as you've probably<br />
guessed converts and saves either sketched<br />
paths or motion files ready rot loading<br />
directly into either Layout or Modeler -<br />
again, relatively simple tasks now with<br />
added automation<br />
Excellent use r-frie ndly de sign plus<br />
an e qua lly I mpre ssive ma nua l<br />
p<br />
Y<br />
S<br />
T<br />
Light Wave 3,0<br />
or higher<br />
The bottom line<br />
ESupplier<br />
Hester and associates<br />
13032 Copenhill Road<br />
M Dallas<br />
Tx 75240-5302<br />
F Tel: i214l 991-PLUG<br />
Price $99-99<br />
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