Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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Obviously there's a chance that not all<br />
your selections will be on the same CD.<br />
Fortunately, if you double-click on a<br />
track that isn't on the current CD you'll<br />
be prompted to insert the correct volume.<br />
And as an added safeguard, each<br />
track which is on the current CD will be<br />
highlighted with a star in the selection<br />
window<br />
Assuming you've found one or more<br />
tracks you're particularly keen on, you<br />
simply tag them and click on the project<br />
button. At this point you'll be asked what<br />
you want to import — either the currently<br />
highlighted file or your complete selection,<br />
That done, the software sets about<br />
importing the 16-bit data and generating<br />
its 8-bit doppleganger. Assuming you've<br />
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OCTOBER 1995<br />
MUSIC<br />
Legato ley<br />
Once inside the editor you're presented<br />
with a waveform of the entire tune segmented<br />
into numerous individual edits,<br />
and it's these seamless cuts that are<br />
the key to the whole process.<br />
Although the principle is inspired, the<br />
actual production process is embarrassingly<br />
simple. To audition the tune simply<br />
click on the Play Original button, and if<br />
you're perfectly happy with things as<br />
they are you can export the tune in the<br />
rate and Pile format of your choice.<br />
The next option is to interact a little<br />
more by specifying a user-defined<br />
length for the tune you require — either<br />
larger or smaller than the original. If you<br />
add the length you need and click on<br />
generate, TB automatically interpolates<br />
the existing track to produce a custombuilt<br />
tune that will fit your time parameter<br />
— usually to within one second.<br />
If you don't like this initial mix you can<br />
click again and TB will produce a new<br />
variant. You can repeat the process as<br />
often as you like and then toggle<br />
between the variations with the adjacent<br />
arrow keys. If this still doesn't<br />
quench you thirst for interaction, there's<br />
Still lots of scope. The next option is to<br />
use a combination of shift and mouse<br />
clicks to select individual sections —<br />
more than once if necessary. The<br />
selection is then played in sequence to<br />
generate a completely custom-built<br />
tune. If you like it, again a simple clicking<br />
on the Export will generate a new<br />
master_<br />
INTERACTIVITY<br />
The final and. without doubt, the most<br />
flexible method is to opt for a full-blown<br />
edit session by getting interactive with<br />
the Assembler Bar directly below the<br />
waveform. To use it you simply dick on<br />
a section you like, drag it across<br />
and drop it on the bar. To create an<br />
entire tune you just keeping clicking,<br />
dragging and dropping until you have<br />
exactly the arrangement and length you<br />
need,<br />
To audition your creation you can<br />
click on the Play New button or shift<br />
and drag over the section you want to<br />
hear. As you select a new block from<br />
the waveform, its counterparts in the<br />
Assembler window light up. So it's easy<br />
to construct repeats or verse/chorus<br />
sections.<br />
You're also free to drop blocks inbetween<br />
existing selections and delete<br />
others. In short, complete drag and<br />
drop control. II you need to fade the volume,<br />
a click on the join between any<br />
two blocks evokes the Dynamic<br />
Adjustment Requester which allows you<br />
to add space for voice-overs or fade out<br />
tunes that perhaps slightly overrun the<br />
require run-time.