Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Video footage - starling rn a house and<br />
then on to the stre e ts of London,<br />
Hodgson ha s trie d to ca pture e xa ctly<br />
what you would tie s a nd took out for on<br />
Me way to work - pa ssing shops,<br />
leaking a t your sha dow, moving<br />
through a busy crowd on the way to a<br />
trant, and re a ding signs. Afte r shooting<br />
amass of ma te ria l. it wa s WO<br />
transferred on to the ...<br />
-fflaticard - where a logging sheet<br />
&rectory wa s cre a te d with time s of the<br />
'Wage's position on e a ch ta pe ne xt to<br />
the Me na me for e a sy re fe re nce . All<br />
Pats e re loa de d ma low 0 fa ctor to<br />
NM me mory. a todgson's origina l pla n<br />
est to shoot on film a nd the n ge t lull<br />
on photogra phic prints of the<br />
appropriate shots. it prove d to be<br />
impractical a nd costly. H e he a rd a bout<br />
PARcard a nd the re st is history.<br />
He creates an assembly edit of all<br />
Eli. M ots he wa nts to use a nd the n<br />
"toa ds those chose n one s in on a high<br />
0 factor. U sing Ba tch Fa ctory a nd<br />
Image FIX to orga nise a nd conve rt the<br />
images into IFF124, he the n use s Studio<br />
saftware to print out e a ch sce ne fra me ...1 0<br />
by ba rn. on his HP1 2 0 0 C printe r. Ea ch -<br />
WNW<br />
11<br />
,<br />
c<br />
ta<br />
a<br />
ke<br />
m<br />
s<br />
e r<br />
4<br />
a<br />
-<br />
-<br />
5<br />
a<br />
m<br />
n<br />
i<br />
d<br />
n<br />
s<br />
u<br />
t<br />
t<br />
r<br />
e<br />
a<br />
s digital technology — three specifically the <strong>Amiga</strong>. i<br />
t<br />
g<br />
o 0171 3330100 ext 410,<br />
h<br />
p<br />
t<br />
r<br />
o<br />
i<br />
n<br />
step n was to apply to the Arts Council for t<br />
a t grant to start work on her first animat- o<br />
o<br />
t<br />
ed short created entirely on a computer.<br />
u<br />
h<br />
The t application was successful and with e<br />
earl of the money, she invested in a<br />
second-hand 1500 and a SummaSketch<br />
III tablet board. 0P4 was selected as the<br />
package to do all the animation on and<br />
What She Wants (detailed below) was<br />
started.<br />
The attention the finished piece<br />
1<br />
—Animation - wOth e a ch tra m. printe d<br />
out on spe cia l punche d pa pe r to fit a n<br />
animation pe g ba r (holds the she e t in<br />
place on the rostrum), It's time to add<br />
the va rious e ffe cts with a va rie ty of<br />
different me dia . H odgson wa nte d to<br />
conve y how we se e the world a s a<br />
se rie s of foca l points. I n this e xa mple , a<br />
white ste ncil is pla ce d ove r a roa d<br />
sce ne obscuring e ve rything othe r tha n<br />
the sign. tie the n dra ws in, using pe ncil,<br />
outlines of ke y obje ct. I n the sce ne a s<br />
passing impre ssions - a s if we don't<br />
really ta ke a ny notice of wha t we se e<br />
unless focusing dire ctly on to it. Once<br />
done, the fra me is re corde d by<br />
PARcard, producing the finishe d<br />
animated sce ne<br />
Animatp!<br />
Anyone interested in possible funding for their animation should contact the Arts<br />
Council. Focusing on innovation in animation. Animate! was set-up six years ago by<br />
the council, with support from Channel 4 to fund artists producing risk-taking work.<br />
Currently there are 30 projects either underway or finished, and six of those involve<br />
For further information, contact Gary Thomas. the assistant film arid video officer on<br />
received won her a place at the<br />
Museum of the Moving Image as an animator<br />
in residence. Akin to being put<br />
under a microscope, Lingford sat in a<br />
room working all day while the public<br />
watched in from the other side of pane<br />
of glass.<br />
The bonus to the experience though<br />
was a proper commission with real<br />
money and development time to work<br />
on her up-and-coming project. Death<br />
to-<br />
1<br />
In this $cene, we soo the walker ;oohing<br />
a t his sha dow a s I t cha nge s a nd<br />
turns into a biza rre la ndsca pe<br />
Jona tha n<br />
Hodgson:<br />
"P ersonally, the<br />
future of compute s<br />
graphics is how<br />
they fit in with<br />
other te chnique s -<br />
that's whe n things<br />
are going to sta rt<br />
getting re a lly<br />
inte re sting"<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
OCTOBER 1995<br />
FEATURE<br />
and The Mother, an adaptation of a<br />
lesser-known Hans Christian<br />
Anderson story. In fact, Channel 4<br />
liked her storyboard so much that<br />
production begins in September with a<br />
budget In the E40,000 area.<br />
Her other work shows the diversity<br />
available to animators. From<br />
producing short animated sequences<br />
for the CD-ROM version of the<br />
best-selling Griffin and Sabine trilogy<br />
now being produced by Peter<br />
Gabriel's Real World multimedia<br />
company, to a 20 minute training<br />
animation on how to deal with the<br />
problems of glue sniffing, her work<br />
is varied but boasts her own individual<br />
style. In the meantime, she<br />
has upgraded to a 4000 and the<br />
PARcard.<br />
With a healthy portfolio of animation<br />
tucked into one video cassette, she<br />
sees computer animation as an ideal<br />
media: "What's happening now is very<br />
exciting. Back in the old days, we<br />
were all terribly scornful of computers.<br />
People at college now find they can do<br />
what they want with computers and<br />
aren't having their work affected by<br />
clumsy technology.*<br />
FUTURE THOUGHTS<br />
As for the future. Linglord is equally<br />
optimistic: -<br />
Anyone<br />
animate — I don't find that thought<br />
wthreatening. i l l At the end of the day, it's<br />
ball about e the idea behind the<br />
aanimation b not the technique, and com-<br />
lputers e offer an ideal platform to get<br />
tstarted."<br />
o She still believes, though, that people<br />
must learn the fundamentals of<br />
animation creation to give them the<br />
necessary knowledge to make a solid<br />
start. Her advice for budding animators<br />
is simple: 'I'd just use DP415 and<br />
draw using the light box. Draw the<br />
movement first to get a feel of what<br />
animation is all about. The look can<br />
come later."<br />
She also sees computers as offering<br />
an excellent way of learning the<br />
ropes. In between her animation work<br />
she has been teaching at the<br />
University of Humberside and some<br />
days at the National Film and<br />
Television School.<br />
With something like walk cycles,<br />
you're always going to get it wrong to<br />
begin with. Ii requires lots of practise<br />
and I noticed while teaching that students<br />
have a tendency to be very<br />
precious when drawing with pencil and<br />
paper<br />
- it takes them a long time as they<br />
Lin painstakingly draw out each frame.<br />
gfo The majority, though, end up with a<br />
rd walk cycle that doesn't work, With a<br />
ecomputer, x the investment required to<br />
pproduce l a result is so slight that you're<br />
anot ias<br />
precious and can rattle off<br />
nexample s after example, It's a very<br />
. good teaming tool,"