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Amiga Computing - Commodore Is Awesome

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Video footage - starling rn a house and<br />

then on to the stre e ts of London,<br />

Hodgson ha s trie d to ca pture e xa ctly<br />

what you would tie s a nd took out for on<br />

Me way to work - pa ssing shops,<br />

leaking a t your sha dow, moving<br />

through a busy crowd on the way to a<br />

trant, and re a ding signs. Afte r shooting<br />

amass of ma te ria l. it wa s WO<br />

transferred on to the ...<br />

-fflaticard - where a logging sheet<br />

&rectory wa s cre a te d with time s of the<br />

'Wage's position on e a ch ta pe ne xt to<br />

the Me na me for e a sy re fe re nce . All<br />

Pats e re loa de d ma low 0 fa ctor to<br />

NM me mory. a todgson's origina l pla n<br />

est to shoot on film a nd the n ge t lull<br />

on photogra phic prints of the<br />

appropriate shots. it prove d to be<br />

impractical a nd costly. H e he a rd a bout<br />

PARcard a nd the re st is history.<br />

He creates an assembly edit of all<br />

Eli. M ots he wa nts to use a nd the n<br />

"toa ds those chose n one s in on a high<br />

0 factor. U sing Ba tch Fa ctory a nd<br />

Image FIX to orga nise a nd conve rt the<br />

images into IFF124, he the n use s Studio<br />

saftware to print out e a ch sce ne fra me ...1 0<br />

by ba rn. on his HP1 2 0 0 C printe r. Ea ch -<br />

WNW<br />

11<br />

,<br />

c<br />

ta<br />

a<br />

ke<br />

m<br />

s<br />

e r<br />

4<br />

a<br />

-<br />

-<br />

5<br />

a<br />

m<br />

n<br />

i<br />

d<br />

n<br />

s<br />

u<br />

t<br />

t<br />

r<br />

e<br />

a<br />

s digital technology — three specifically the <strong>Amiga</strong>. i<br />

t<br />

g<br />

o 0171 3330100 ext 410,<br />

h<br />

p<br />

t<br />

r<br />

o<br />

i<br />

n<br />

step n was to apply to the Arts Council for t<br />

a t grant to start work on her first animat- o<br />

o<br />

t<br />

ed short created entirely on a computer.<br />

u<br />

h<br />

The t application was successful and with e<br />

earl of the money, she invested in a<br />

second-hand 1500 and a SummaSketch<br />

III tablet board. 0P4 was selected as the<br />

package to do all the animation on and<br />

What She Wants (detailed below) was<br />

started.<br />

The attention the finished piece<br />

1<br />

—Animation - wOth e a ch tra m. printe d<br />

out on spe cia l punche d pa pe r to fit a n<br />

animation pe g ba r (holds the she e t in<br />

place on the rostrum), It's time to add<br />

the va rious e ffe cts with a va rie ty of<br />

different me dia . H odgson wa nte d to<br />

conve y how we se e the world a s a<br />

se rie s of foca l points. I n this e xa mple , a<br />

white ste ncil is pla ce d ove r a roa d<br />

sce ne obscuring e ve rything othe r tha n<br />

the sign. tie the n dra ws in, using pe ncil,<br />

outlines of ke y obje ct. I n the sce ne a s<br />

passing impre ssions - a s if we don't<br />

really ta ke a ny notice of wha t we se e<br />

unless focusing dire ctly on to it. Once<br />

done, the fra me is re corde d by<br />

PARcard, producing the finishe d<br />

animated sce ne<br />

Animatp!<br />

Anyone interested in possible funding for their animation should contact the Arts<br />

Council. Focusing on innovation in animation. Animate! was set-up six years ago by<br />

the council, with support from Channel 4 to fund artists producing risk-taking work.<br />

Currently there are 30 projects either underway or finished, and six of those involve<br />

For further information, contact Gary Thomas. the assistant film arid video officer on<br />

received won her a place at the<br />

Museum of the Moving Image as an animator<br />

in residence. Akin to being put<br />

under a microscope, Lingford sat in a<br />

room working all day while the public<br />

watched in from the other side of pane<br />

of glass.<br />

The bonus to the experience though<br />

was a proper commission with real<br />

money and development time to work<br />

on her up-and-coming project. Death<br />

to-<br />

1<br />

In this $cene, we soo the walker ;oohing<br />

a t his sha dow a s I t cha nge s a nd<br />

turns into a biza rre la ndsca pe<br />

Jona tha n<br />

Hodgson:<br />

"P ersonally, the<br />

future of compute s<br />

graphics is how<br />

they fit in with<br />

other te chnique s -<br />

that's whe n things<br />

are going to sta rt<br />

getting re a lly<br />

inte re sting"<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

OCTOBER 1995<br />

FEATURE<br />

and The Mother, an adaptation of a<br />

lesser-known Hans Christian<br />

Anderson story. In fact, Channel 4<br />

liked her storyboard so much that<br />

production begins in September with a<br />

budget In the E40,000 area.<br />

Her other work shows the diversity<br />

available to animators. From<br />

producing short animated sequences<br />

for the CD-ROM version of the<br />

best-selling Griffin and Sabine trilogy<br />

now being produced by Peter<br />

Gabriel's Real World multimedia<br />

company, to a 20 minute training<br />

animation on how to deal with the<br />

problems of glue sniffing, her work<br />

is varied but boasts her own individual<br />

style. In the meantime, she<br />

has upgraded to a 4000 and the<br />

PARcard.<br />

With a healthy portfolio of animation<br />

tucked into one video cassette, she<br />

sees computer animation as an ideal<br />

media: "What's happening now is very<br />

exciting. Back in the old days, we<br />

were all terribly scornful of computers.<br />

People at college now find they can do<br />

what they want with computers and<br />

aren't having their work affected by<br />

clumsy technology.*<br />

FUTURE THOUGHTS<br />

As for the future. Linglord is equally<br />

optimistic: -<br />

Anyone<br />

animate — I don't find that thought<br />

wthreatening. i l l At the end of the day, it's<br />

ball about e the idea behind the<br />

aanimation b not the technique, and com-<br />

lputers e offer an ideal platform to get<br />

tstarted."<br />

o She still believes, though, that people<br />

must learn the fundamentals of<br />

animation creation to give them the<br />

necessary knowledge to make a solid<br />

start. Her advice for budding animators<br />

is simple: 'I'd just use DP415 and<br />

draw using the light box. Draw the<br />

movement first to get a feel of what<br />

animation is all about. The look can<br />

come later."<br />

She also sees computers as offering<br />

an excellent way of learning the<br />

ropes. In between her animation work<br />

she has been teaching at the<br />

University of Humberside and some<br />

days at the National Film and<br />

Television School.<br />

With something like walk cycles,<br />

you're always going to get it wrong to<br />

begin with. Ii requires lots of practise<br />

and I noticed while teaching that students<br />

have a tendency to be very<br />

precious when drawing with pencil and<br />

paper<br />

- it takes them a long time as they<br />

Lin painstakingly draw out each frame.<br />

gfo The majority, though, end up with a<br />

rd walk cycle that doesn't work, With a<br />

ecomputer, x the investment required to<br />

pproduce l a result is so slight that you're<br />

anot ias<br />

precious and can rattle off<br />

nexample s after example, It's a very<br />

. good teaming tool,"

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