Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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Himminen and 50r1<br />
0<br />
the<br />
ucked<br />
top<br />
away<br />
floor<br />
in<br />
is<br />
a<br />
an<br />
London<br />
<strong>Amiga</strong> 4000<br />
terrace<br />
and<br />
house<br />
Silicon<br />
on<br />
Graphics side by side. The owner. Mariut<br />
Renminen, has been producing animation for the<br />
last 20 years. An animation director by trade.<br />
computers have only just begun taking a very<br />
actms role In her work. On board is her son Dan<br />
ArraII, a computer operator and animator whose<br />
expertise has also helped Jonathan Hodgson.<br />
I was in 1974 that she had her first experience<br />
with a computer: "I was in London to shoot<br />
a commercial with Electronic Arts and became<br />
involved because the media was interesting and<br />
new. Unfortunately at that time, the whole<br />
computer operation was in the hands of the<br />
engineers not the creatives due to the inaccessitdey<br />
of the hardware and software" commented<br />
Rimminen.<br />
Subsequently, she didn't return to the computer<br />
scene for another 20 years. In the meantime,<br />
she continued with her commercial work and<br />
has tad venous animations shown on Channel<br />
4. /ter next foray into computers was the <strong>Amiga</strong><br />
500, owned by her son, which came with Deluxe<br />
Paint 3. So impressed with the standard possible,<br />
she quickly invested in a 4000 and a<br />
PARcarcl The machine is currently being used<br />
on another Channel 4 Four Mations anim in conjunction<br />
with the Silicon Graphics. With the<br />
mock-up created on the <strong>Amiga</strong> already, the bulk<br />
of the final version is being produced on the SGI.<br />
RISKY BUSINESS<br />
While some <strong>Amiga</strong> owners maybe fuming at<br />
the thought, Rimminen is quick to point out that<br />
one of the reasons for bringing in the SGI was<br />
me cloud of doubt hanging over <strong>Commodore</strong>'s<br />
luture 'We had planned to go with Arnigas solely,<br />
but with such an investment in something that<br />
was looking decidedly shaky it was just too<br />
much of a risk.<br />
- Indeed, she sings the <strong>Amiga</strong>'s praises: "I've<br />
werked with Macs as well and it has lots of interesting<br />
programs but its still not a great machine.<br />
It the <strong>Amiga</strong> was developed in the same way as •<br />
the Mac - easy to use in other words - it would<br />
be ideal"<br />
Star of the show though, yet again, is the<br />
PARcard. While shooting the live footage at<br />
hired studios, they used a Hi-8 video camera<br />
and stored each frame directly onto the card<br />
which was set up nearby. The <strong>Amiga</strong> has also<br />
taped her puppet skills as well - while shooting<br />
a particular scene, Rimminen needed to him a<br />
dill rolling out a handbag_ Instead of the usual<br />
painstaking set-up required to perform such an<br />
anirrelion feat, she simply held the doll in the relevant<br />
position for each frame and then took out<br />
her fingers using Brilliance in post production. 1<br />
hnd the system very tactile which is unusual for a<br />
computer._ it enables me to use my puppet skills<br />
and help in the process<br />
- While s h the e SGI takes centre stage in this prodaction,<br />
c o mRimminen m e n is t obviously a true enthusiast.<br />
e 'While d . at a show recently, I met dozens of<br />
animators all singing the praises of the machine.<br />
Even after all this time, there's a real community<br />
saint tor the <strong>Amiga</strong>. II Escom succeed. I think the<br />
future for the <strong>Amiga</strong> in the animation sector is<br />
excellent."<br />
Mang Happq Return5<br />
A theme-heavy animation portraying how the<br />
present is both formed from the past and the<br />
future - because of our experiences and<br />
hopes, there's no such thing as objective reality.<br />
The anim explores this with a mixture of<br />
computer and live action<br />
Mainlined wa s pla ce d on a spinning<br />
cha ir in this shot. The MVO<br />
was tha n mite re d a nd turne d into a n<br />
anintbrush. The pa le tte wa s<br />
cha nge d a nd the fina l ima ge<br />
ste ncilte d into the live a ction lore .<br />
ground with... Brillia nce !<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
OCTOBER 1995<br />
Dan Arna li a nd fila rtut<br />
illimmine rc "I find the<br />
<strong>Amiga</strong> ve ry ta ctile<br />
which is unusua l tor A<br />
compute r— it e na ble s<br />
me to use my puppe t<br />
skills a nd he lp in the<br />
process."<br />
Sit this sce ne , the M ints in the ve ne tia n blind ta ke<br />
oil a nd fly a cross the a ce sie n. Rinwnine n's fe c•<br />
was put ove r the top AS A 2 0 pe r ce nt<br />
transparency with a riiiia nce . The birds<br />
themseives sta rte d a s dots ma pping the ir flight<br />
plans a nd the n we re subse que ntly dra wn in with<br />
Brillia nce with a slight tra nspa re ncy.<br />
Other work<br />
41 M orph Plus wa s use d to distort the fa ce<br />
into a va mpa ric ima go. The ta ttoos on the<br />
face we re ske tche d 041 with Brillia nce by<br />
, digita l a rtist Ja ck Schute e<br />
in the ba ckground bomb, ca n be se e n<br />
dropping - this e ffe ct wa s a chie ve d by<br />
simply shooting a book pa ge on vide o<br />
while tilting the ca llie ra down, The<br />
Houses of Pa rlia me nt we re corn posite d<br />
over the lop a nd e dge s we re blurre d to<br />
se e m life like . The broa dca ste rs we re<br />
taken from the vide o re corde r a nd<br />
picked up a s a n a nimbrush e nd pla ce d<br />
V on top of the a ction<br />
Afte r usktg AluitiFra nte a s a<br />
compositor a nd dra wing a n a lpha<br />
cha nne l for e a ch live fra me of Um<br />
actor. the re st of the shot wa s<br />
ima ge proce sse d with the tine a rt<br />
option using AdPro a nd Ahdlifra me<br />
FEATURE 1<br />
1