Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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omputer 2D animation has been<br />
having a rough lime of it over the<br />
last few years. After the eye<br />
candy niceties of LightWave, Wavefront<br />
and 3D Studio and its professional users.<br />
2D is seen as something from the past<br />
that should remain there indefinitely<br />
unless produced by Disney. There's no<br />
les flare. no 2.400 lights illuminating the<br />
undercarriage of a space freight and no<br />
30 chases through 24-bit deep space.<br />
freed. computer animation is inherently<br />
seen as a 3D format of polygons,<br />
ditmapped textures and splining because<br />
the medium lends itself so well to the<br />
genre and for the last few years has been<br />
seen as the best option for achieving the<br />
ercessible. The likes of Jurassic Park and<br />
Lawnmower Man to Babylon 5 and<br />
SetiOuest DSV have created a myopic<br />
view of computer's potential throughout all<br />
alas of silicon art.<br />
After this initial flux of enthusiasm In<br />
one area, it's now becoming more apparent<br />
that artists and animators from all<br />
weiliz of life are finding ways of turning the<br />
30 legacy into something else far, far<br />
removed<br />
<strong>Amiga</strong> <strong>Computing</strong> thought it was time to<br />
tin the spotlight on the unsung heroines<br />
it heroes who are making real waves in<br />
the animation scene to ask them what<br />
makes their <strong>Amiga</strong> such a vital comporeit<br />
in the production process, and what<br />
techniques they use to turn the ordinary<br />
efe the extraordinary<br />
,<br />
An anim for all<br />
5Pa50115<br />
O Judging from the media, it<br />
rwears<br />
that there are two distinctive<br />
ttraes.<br />
The commercial artist who's in it<br />
ipallor<br />
the money (to eat, clothe, live<br />
s id so on) and the individual artist<br />
t'hose<br />
work apparently shouldn't be<br />
s lunded because it only appeals to a<br />
hmnonly.<br />
While there are extreme cases<br />
aol<br />
stereotype in both areas that inflame<br />
vpublic<br />
contempt and do more damage<br />
e than good to the arts scene as a whole<br />
a<br />
tininess Camelot's award of E55 million<br />
n t the Royal Opera House and the sub-<br />
inewt<br />
backlash that has people mutmWring<br />
that money should be given solely<br />
to charities, never mind the Arts<br />
a<br />
g<br />
Crunch). many artists are genuinely try-<br />
e<br />
bg their best to bring something fresh,<br />
p<br />
vaginal and individualistic to the small<br />
r<br />
and big screens<br />
o<br />
Despite the supposed black-and-<br />
b<br />
inkte nature to the arts, the majority of<br />
people operating in the grey areas In<br />
l<br />
between are working in both arenas and<br />
e<br />
m<br />
creating original and exciting work<br />
sesultaneously.<br />
.<br />
Take Jonathan Hodgson. He's been<br />
animating for the past 15 years using a<br />
variety of media. His commercials<br />
rude SAAB. Kilmeaden Cheddar and<br />
FEATURE<br />
Four animator5<br />
and an<br />
<strong>Amiga</strong><br />
program 'biros for<br />
While Heat (BBC1),<br />
Kersplat (Channel<br />
4), Nelson Mandela<br />
(Channel 4) and<br />
Classic Trucks<br />
(Channel 4 ) .<br />
Originally an illustrator,<br />
Hodgson came<br />
across animation<br />
while studying<br />
at Liverpool arts<br />
school and decided that the<br />
moving image was tar more interesting.<br />
As with many art schools, the slant was<br />
very much on the experimental - a tradition<br />
that Hodgson still swears by today.<br />
He had his first introduction to computers,<br />
specifically the <strong>Amiga</strong>, only a year<br />
ago when he applied to the arts council<br />
for funding for a short experimental animation<br />
that'll be screened as part of the<br />
FourMations series on its completion.<br />
Since that time, the computer has<br />
become a vital part of his animation<br />
process. He has since produced an intro<br />
animation for Channel Four's Classic<br />
Trucks series (detailed below).<br />
MENTAL GRAFFITI<br />
Meanwhile. Hodgson continues to<br />
work on his animation. Described as<br />
'mental graffiti', using a variety of different<br />
medias from charcoal to video, the<br />
basic theme behind the film is what goes<br />
on inside someone's head while doing<br />
something as mundane as walking to<br />
work. The <strong>Amiga</strong> is being used as a vital<br />
part of the production with the now<br />
famous PARcard taking centre stage for<br />
lifter looking at 311 animation in fia5t<br />
1<br />
8rt15t5 . who dal making llmiga animated art<br />
5<br />
the management and playback of all<br />
5<br />
Images (detailed below).<br />
So impressed is Hodgson with the<br />
1<br />
<strong>Amiga</strong> that he's planning to produce<br />
another film created solely on the<br />
1<br />
machine. The appeal of using the <strong>Amiga</strong><br />
is the speed of adding a variety of<br />
0<br />
effects: "You can turn a photographic<br />
image into an outline image within sec-<br />
,<br />
onds. Also, the potential for the likes of<br />
morphing is very exciting" commented<br />
N<br />
Hodgson.<br />
"While uses so far have been very<br />
a<br />
obvious, there's lots of stuff yet to be<br />
m<br />
P<br />
<strong>Amiga</strong> <strong>Computing</strong><br />
OCTOBER 1995<br />
57