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Amiga Computing - Commodore Is Awesome

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omputer 2D animation has been<br />

having a rough lime of it over the<br />

last few years. After the eye<br />

candy niceties of LightWave, Wavefront<br />

and 3D Studio and its professional users.<br />

2D is seen as something from the past<br />

that should remain there indefinitely<br />

unless produced by Disney. There's no<br />

les flare. no 2.400 lights illuminating the<br />

undercarriage of a space freight and no<br />

30 chases through 24-bit deep space.<br />

freed. computer animation is inherently<br />

seen as a 3D format of polygons,<br />

ditmapped textures and splining because<br />

the medium lends itself so well to the<br />

genre and for the last few years has been<br />

seen as the best option for achieving the<br />

ercessible. The likes of Jurassic Park and<br />

Lawnmower Man to Babylon 5 and<br />

SetiOuest DSV have created a myopic<br />

view of computer's potential throughout all<br />

alas of silicon art.<br />

After this initial flux of enthusiasm In<br />

one area, it's now becoming more apparent<br />

that artists and animators from all<br />

weiliz of life are finding ways of turning the<br />

30 legacy into something else far, far<br />

removed<br />

<strong>Amiga</strong> <strong>Computing</strong> thought it was time to<br />

tin the spotlight on the unsung heroines<br />

it heroes who are making real waves in<br />

the animation scene to ask them what<br />

makes their <strong>Amiga</strong> such a vital comporeit<br />

in the production process, and what<br />

techniques they use to turn the ordinary<br />

efe the extraordinary<br />

,<br />

An anim for all<br />

5Pa50115<br />

O Judging from the media, it<br />

rwears<br />

that there are two distinctive<br />

ttraes.<br />

The commercial artist who's in it<br />

ipallor<br />

the money (to eat, clothe, live<br />

s id so on) and the individual artist<br />

t'hose<br />

work apparently shouldn't be<br />

s lunded because it only appeals to a<br />

hmnonly.<br />

While there are extreme cases<br />

aol<br />

stereotype in both areas that inflame<br />

vpublic<br />

contempt and do more damage<br />

e than good to the arts scene as a whole<br />

a<br />

tininess Camelot's award of E55 million<br />

n t the Royal Opera House and the sub-<br />

inewt<br />

backlash that has people mutmWring<br />

that money should be given solely<br />

to charities, never mind the Arts<br />

a<br />

g<br />

Crunch). many artists are genuinely try-<br />

e<br />

bg their best to bring something fresh,<br />

p<br />

vaginal and individualistic to the small<br />

r<br />

and big screens<br />

o<br />

Despite the supposed black-and-<br />

b<br />

inkte nature to the arts, the majority of<br />

people operating in the grey areas In<br />

l<br />

between are working in both arenas and<br />

e<br />

m<br />

creating original and exciting work<br />

sesultaneously.<br />

.<br />

Take Jonathan Hodgson. He's been<br />

animating for the past 15 years using a<br />

variety of media. His commercials<br />

rude SAAB. Kilmeaden Cheddar and<br />

FEATURE<br />

Four animator5<br />

and an<br />

<strong>Amiga</strong><br />

program 'biros for<br />

While Heat (BBC1),<br />

Kersplat (Channel<br />

4), Nelson Mandela<br />

(Channel 4) and<br />

Classic Trucks<br />

(Channel 4 ) .<br />

Originally an illustrator,<br />

Hodgson came<br />

across animation<br />

while studying<br />

at Liverpool arts<br />

school and decided that the<br />

moving image was tar more interesting.<br />

As with many art schools, the slant was<br />

very much on the experimental - a tradition<br />

that Hodgson still swears by today.<br />

He had his first introduction to computers,<br />

specifically the <strong>Amiga</strong>, only a year<br />

ago when he applied to the arts council<br />

for funding for a short experimental animation<br />

that'll be screened as part of the<br />

FourMations series on its completion.<br />

Since that time, the computer has<br />

become a vital part of his animation<br />

process. He has since produced an intro<br />

animation for Channel Four's Classic<br />

Trucks series (detailed below).<br />

MENTAL GRAFFITI<br />

Meanwhile. Hodgson continues to<br />

work on his animation. Described as<br />

'mental graffiti', using a variety of different<br />

medias from charcoal to video, the<br />

basic theme behind the film is what goes<br />

on inside someone's head while doing<br />

something as mundane as walking to<br />

work. The <strong>Amiga</strong> is being used as a vital<br />

part of the production with the now<br />

famous PARcard taking centre stage for<br />

lifter looking at 311 animation in fia5t<br />

1<br />

8rt15t5 . who dal making llmiga animated art<br />

5<br />

the management and playback of all<br />

5<br />

Images (detailed below).<br />

So impressed is Hodgson with the<br />

1<br />

<strong>Amiga</strong> that he's planning to produce<br />

another film created solely on the<br />

1<br />

machine. The appeal of using the <strong>Amiga</strong><br />

is the speed of adding a variety of<br />

0<br />

effects: "You can turn a photographic<br />

image into an outline image within sec-<br />

,<br />

onds. Also, the potential for the likes of<br />

morphing is very exciting" commented<br />

N<br />

Hodgson.<br />

"While uses so far have been very<br />

a<br />

obvious, there's lots of stuff yet to be<br />

m<br />

P<br />

<strong>Amiga</strong> <strong>Computing</strong><br />

OCTOBER 1995<br />

57

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