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CCRMA OVERVIEW - CCRMA - Stanford University

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space and of course its components such as reverberation and Doppler pitch are a very strong<br />

issue in contemporary composition. Whether listeners perceive this sort of pieces as music or art is<br />

another issue left to musicologists and art critics. A composer should not feel interfering in the art<br />

domain because as in this case sound is not treated as an object but rather as an entity with pitch<br />

and rhythm. Perhaps the difference is the way these musical structures are projected or diffused in<br />

contrast with the way a a recital or concert composition is conceived. Modern HI-FI and computer<br />

technologies provide means for this sort of compositions with one particular advantage- interaction<br />

with a composition is note one to many anymore but it can also be a one to one relationship.<br />

Kotoka Suzuki<br />

• Sift (2000) for violin and computer-generated tape<br />

Sift was commissioned by MATA and is dedicated to Carla Kihlstedt<br />

This piece conveys the relationship between two elements of sound: noise and pitch. These two<br />

elements are emphasized as separate voices by assigning each to an instrument: noise to tape and<br />

pitch to violin. Throughout the piece, the exchange of these elements, and the transformation from<br />

one element to another can be heard. All computer-generated sounds are derived from the sounds<br />

of the violin used in this work. Similarly, the violin often imitates the sound of the computergenerated<br />

material on the tape. The violin sounds were manipulated and recorded for the music<br />

of the tape using sound editing programs such as CLM, Snd, and Pro Tools.<br />

• Yoei (1999) for computer-generated tape, six percussionists, and a dancer (attached to five realtime<br />

activated sensors)<br />

Yoei is a Japanese word, which describes a sound that rings and flutters in the air, resonating in<br />

one's ear long after it has been heard. This piece exploits many different acoustic movements to<br />

create this effect, with six percussionists and the electronic sound, surrounding the audience in<br />

order to complete the spatial environment. The primary goal of this piece, however, is not merely<br />

to create sounds, but to combine the world of the visual with that of sound. I have stretched the<br />

role of the dancer from merely visual, to both acoustic and visual - creating a live instrumental<br />

performer - a dancer who triggers and controls the electronic sounds in real-time using the five<br />

electric sensors that are attached to his/her body. All the computer generated sound sources derive<br />

from the sounds of the percussion instruments used in this piece, and similarly, the percussion often<br />

imitates the sound of the computer-generated sounds of the CD and the dancer. The percussion<br />

sounds were manipulated and recorded for the music of the CD and the dance using sound editing<br />

programs such as Sound Editor and CLM.<br />

27

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