CCRMA OVERVIEW - CCRMA - Stanford University
CCRMA OVERVIEW - CCRMA - Stanford University
CCRMA OVERVIEW - CCRMA - Stanford University
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6.2.4 Parameter Manipulation for Composing with Physical Models<br />
Abstract<br />
Juan Reyes<br />
The problem with Physical Models and their appeal to composers is not merely perceptual or aesthetic.<br />
Furthermore is not a question of understanding the physics and parameters of the actual instrument. It<br />
is a question of achieving musical textures, realistic articulations and extending the qualities of a family<br />
of sounds given by a single characteristic timbre in a Physical Model of an instrument. This can be<br />
achieved modeling and manipulating expression parameters for musical gesture. This paper describes<br />
some composition techniques for rendering a Computer Music piece using Physical Models as the primary<br />
source technique for sound synthesis in non real time environments and parameter manipulation by means<br />
of envelopes, randomness and chaotic signals for expressiveness.<br />
Introduction<br />
In this paper. Musical Expression is the synthesis of meaningful musical gestures which are usuallycategorized<br />
on the frequency domain as vibratos, trills, grace notes, appogiaturas, dynamic changes, etc.<br />
Gestures on the time domain are tempo, rubato, rhythmic patterns and durations. The articulation<br />
and phrasing of a sequence of notes depends upon combinations of gestures in the time and frequency<br />
domains. A performance of a musical event is the relation among the Physical Model of the instrument,<br />
a set of rules which describe a sequence of sounds plus their expressive parameters to play the notes.<br />
Expressiveness can be applied on a single note basis or to a whole sequence of notes as in musical phrase.<br />
Synthesis of Expression<br />
In the composition context, real time is not an issue instead creative ideas are seduced by various degrees<br />
of freedom and parameters in the Physical Model algorithm. Although a traditional representation of<br />
the acoustical instrument is highly desirable, a non conventional behavior gives new fresh possibilities<br />
impossible in the real world by morphing the traditional sound of the instrument into different wave<br />
shapes or variations [Smith, 1996]. In order to obtain this desired control over the rendering of a composition,<br />
all of the expressive parameters need to be computed a priory therefor providing a score file<br />
which is later combined with the synthesis of the modeled acoustics of the sound. These parameters<br />
can be computed manually or automatic by means of envelopes, functions or algorithms. Several applications<br />
of automatic parameter manipulation by mathematical functions in the fields of Randomness,<br />
Chaos, Markov Models, Bayesian Nets and Neural Nets provide a high degree of variety for musical<br />
expressiveness.<br />
Expression Modeling<br />
A practical and flexible interface for rendering meaningful musical expression is part of most sound<br />
synthesis software packages. In our research, we have used the Common Lisp family of Computer<br />
Music Composition programs developed by Bill Schottstaedt and Rick Taube at <strong>CCRMA</strong> and known as<br />
Common Lisp Music (CLM) , Common Music and Common Music Notation. These programs provide<br />
a very effective connection between the Physical Model specifications and Algorithmic Composition. In<br />
these environments Expression Modeling can be an optional part of an algorithmic composition or it<br />
can be a separate process. Physical Models of the flute, piano, plucked string, clarinet and maraca have<br />
been used for this purpose.<br />
Expression and Random or Chaotic Behavior<br />
Given that acoustic sounds have a tendency to behave as random or chaotic systems, it seems natural to<br />
manipulate parameters in this way in order to achieve variety in the synthesis of a musical gesture. When<br />
randomness and chaos are applied to spectral parameters they produce a characteristic aggregate noise<br />
found in woodwinds or bowed instruments [Chafe, 1995]. When applied to a sequence of pitches, they<br />
give elements of unpredictability and constant change [Sapp, 2000]. Randomness depends on probability<br />
distributions for obtaining a parameter or value. In musical applications we want discrete or integer<br />
values to map to a sequence of notes.<br />
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