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Jousting<br />
Causes the Marshal and his guards to be more skilled in hand to hand combat.<br />
They have a higher attack bonus than normal.<br />
Endurance<br />
This skill causes the Marshal to train his army more intensely and more efficiently.<br />
As a result, they use less stamina in battles than usual.<br />
Night Stalker<br />
Causes the army to use the night as better cover during assaults, giving them<br />
a higher attack bonus than normal.<br />
Logistics<br />
Makes the Marshal’s army better at rationing their food, so they can travel<br />
farther and endure longer sieges.<br />
Siegecraft<br />
Causes the army to be more efficient at sieges and experience less attrition in<br />
sieges than it normally would.<br />
Fist<br />
The Marshal fights more brutally against rebels. As a result, the army has a<br />
higher attack bonus against rebels.<br />
Manoeuvre<br />
This makes squads much more maneuverable in battle. All squads move more<br />
quickly as a result.<br />
Spear Mastery<br />
The Marshal becomes a master at the art of fighting with a spear. All spearbearing<br />
units gain experience faster than normal.<br />
Fanatic<br />
This causes the army to act more fanatically when fighting armies of a different<br />
religion. As a result, their morale is higher than normal.<br />
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