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Workers<br />
The workers are a representation of the town’s building potential, and mostly come<br />
from outlying villages. Some buildings also grant additional workers. The more workers<br />
a town has, the faster its improvements will be completed.<br />
Town Improvements<br />
In every town, you can build a number of improvements to unlock<br />
new buildings or to enhance resource production,<br />
defense capabilities and unit recruitment.<br />
There are three groups of buildings:<br />
military, civilian and advanced. You can only make 18 improvements<br />
to your town, so choose carefully. To erect a new building,<br />
click on an empty slot and all available buildings will appear.<br />
Buildings which cannot yet be built are darkened and buildings<br />
which cannot be built at all are shown as grey stones. To find out<br />
about their requirements, roll the mouse pointer over them.<br />
Happiness and Revolt Risk<br />
Depending on your actions, there can occasionally be the risk<br />
of rebellion. You can check what exactly is causing the risk by<br />
opening the Revolt Risk window. If the risk is<br />
negative, you need not worry; if positive, the<br />
chance of an outbreak of rebellion is much more likely.<br />
Rural Areas<br />
As previously mentioned, all resources are produced in rural areas.<br />
Each time you start the game, the rural areas will be reset<br />
and you will have a different choice of rural areas to play with,<br />
even if you are playing with the same kingdom. After specific<br />
buildings have been constructed, you can increase the rural areas’<br />
production.<br />
Farms<br />
The farms produce food.<br />
Monasteries / Mosques<br />
Piety is raised in the monasteries / mosques.<br />
Villages<br />
The villages provide the town with workers.<br />
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