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LODDON MALLEE - Cyber Safe Kids

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is brought to bear on and taught explicitly in the context of exposure to online material and<br />

activities.<br />

As a society we need to become more aware and actively demand censorship of images on<br />

general public display – i.e. road injuries, animal cruelty, dead bodies and replays of violence<br />

not only on internet news homepages but also TV news during “family viewing hour.” With<br />

increased exposure we desensitise children and young people to horrific images/information<br />

and violence. Desensitisation leads to an increased acceptance of such images, behaviours and<br />

actions as normal and decreased likelihood of actively rejecting the behaviours. Further,<br />

research shows that desensitisation leads to an increase in pro-violence attitudes and lower<br />

empathy for victims (Funk et al., 2004).<br />

MEETING FRIENDS ONLINE<br />

Forty six percent of grade 4-6 students and 64% of year 7-10 students have met new people<br />

online that they do not know in real-life: most commonly this was through online games for<br />

grades 4 to year 8 students and via social networking for the older students. Students<br />

communicated with online friends via email, social networking, MSN/IM and text from<br />

mobiles. This suggests that a number of students have given out further personal contact<br />

information to their new online friends.<br />

Twelve students in grade 4-6 reported being asked to meet online friends, and 10 indicated that<br />

they had done this (3.5% of the total grade 4-6 sample). The frequency of meeting online<br />

friends in real life was higher for students in year 7-10, with 44% of those with online friends<br />

being asked to meet them in real life and 26 students reporting that they had (20% of the total<br />

year 7-10 sample). High school students were asked “what it was like meeting an online friend<br />

in real life” and the open ended responses suggested that many students had met up with online<br />

gaming friends at a recent gaming convention and that this was a positive experience. One<br />

student reported having a subsequent relationship with an online friend in real life, and one<br />

reported the meeting was “not very comforting”.<br />

Overall, whilst a significant number of young people have online friends that they do not know<br />

in real life and a proportion of them have gone on to meet these “friends” it appears for the<br />

most part this meeting has been in a public and relatively safe environment (e.g. an online<br />

gaming convention).<br />

Online friendships are the reality of a connected world for children and young people as they<br />

live significant parts of their lives online. One of the main things young people report enjoying<br />

about social networking is meeting new people (ACMA, 2009). Further, the greater adult<br />

community is role-modelling meeting romantic interests online as online introduction/dating<br />

services proliferate and advertise during prime time television hours.<br />

62 LMCP Bendigo Region Report

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