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ecommendation matches directly with the Horizon Report elaboration of mobile technologies and ubiquitous<br />

access.<br />

• Network<strong>in</strong>g—access to networked resources <strong>in</strong> essential <strong>in</strong> order to ma<strong>in</strong>ta<strong>in</strong> progress <strong>in</strong> learn<strong>in</strong>g and<br />

<strong>in</strong>struction <strong>in</strong> the 21 st century; these resources can democratize education and help m<strong>in</strong>imize the digital divide if<br />

other challenges are met; this recommendation matches directly with the Horizon Report trend perta<strong>in</strong><strong>in</strong>g to<br />

cloud-based comput<strong>in</strong>g.<br />

• Serious games—the notion of fun with<strong>in</strong> the context of learn<strong>in</strong>g has long been recognized <strong>in</strong> primary education;<br />

the role of an education game to promote motivation and <strong>in</strong>terest are ga<strong>in</strong><strong>in</strong>g traction <strong>in</strong> secondary and postsecondary<br />

sett<strong>in</strong>gs; serious games are those games that have an explicit and carefully planned educational<br />

purpose; more massively parallel, multi-player onl<strong>in</strong>e games should be pursued and designed for transfer of<br />

learn<strong>in</strong>g to real-world environments; this recommendation is a direct match the Horizon Report emphasis on<br />

game-based learn<strong>in</strong>g.<br />

• Intelligent environments—the research and development of <strong>in</strong>telligent tutor<strong>in</strong>g environments <strong>in</strong> the 1980s and<br />

1990s have matured and can now be applied to many contexts with more effective student model<strong>in</strong>g to<br />

effectively support personalized learn<strong>in</strong>g; the recommendation is to pursue adaptive systems <strong>in</strong> a wide variety<br />

of doma<strong>in</strong>s consistent with the other technologies mentioned <strong>in</strong> the Roadmap; there is no direct match with this<br />

recommendation <strong>in</strong> the Horizon Report although it is consistent with nearly all of the trends and technologies<br />

elaborated <strong>in</strong> that report.<br />

• <strong>Educational</strong> data m<strong>in</strong><strong>in</strong>g—it is now possible to record, store and retrieve a great deal of education data<br />

perta<strong>in</strong><strong>in</strong>g to <strong>in</strong>dividual and groups of learners that can be used to provide formative assessment and personalize<br />

learn<strong>in</strong>g, which is the recommendation of the Roadmap <strong>in</strong> this area; this recommendation is a direct match with<br />

the emphasis <strong>in</strong> the Horizon Report on learn<strong>in</strong>g analytics, and l<strong>in</strong>ks with the other technologies cited <strong>in</strong> both<br />

reports.<br />

• Rich <strong>in</strong>terfaces—rich <strong>in</strong>terfaces <strong>in</strong>clude those technologies that can sense, recognize, analyze and react to<br />

human <strong>in</strong>teraction, and these, coupled with more open-ended learn<strong>in</strong>g environments, can be used to promote<br />

learn<strong>in</strong>g and <strong>in</strong>struction <strong>in</strong> a wide variety of contexts; the recommendation is to pursue rich <strong>in</strong>terfaces that are<br />

responsive to affective as well as cognitive <strong>in</strong>teraction, that support augmented realities, and that can serve as<br />

personal learn<strong>in</strong>g companions; this recommendation matches quite well with the Horizon Report emphasis on<br />

gesture-based comput<strong>in</strong>g and augmented reality.<br />

As was the case with the grand challenges, these technologies to watch are <strong>in</strong>terrelated and should be pursued <strong>in</strong><br />

comb<strong>in</strong>ations rather than as s<strong>in</strong>gle po<strong>in</strong>ts of emphasis <strong>in</strong> research and development agendas. Some of the specific<br />

research recommendations <strong>in</strong> the Roadmap will be elaborated <strong>in</strong> a subsequent section.<br />

The IEEE learn<strong>in</strong>g technology technical committee report on curricula<br />

The IEEE Technical Committee on Learn<strong>in</strong>g <strong>Technology</strong> (TCLT) established a Work<strong>in</strong>g Committee to develop<br />

specifications for new curricula for advanced learn<strong>in</strong>g technologies as a response to the demands and potential of<br />

new and emerg<strong>in</strong>g technologies (Hartley, K<strong>in</strong>shuk, Koper, Okamato, & Spector 2010).The Work<strong>in</strong>g Committee<br />

adopted and developed a competency-based approach with regard to curricula and assessments to cover<br />

undergraduate, postgraduate and tra<strong>in</strong><strong>in</strong>g contexts. The competences were elaborated and assembled as a framework<br />

consist<strong>in</strong>g of competence doma<strong>in</strong>s, classes and tasks which should be useful to educators and practitioners <strong>in</strong><br />

adopt<strong>in</strong>g a broader multi-discipl<strong>in</strong>ary approach, and <strong>in</strong> develop<strong>in</strong>g greater skill and understand<strong>in</strong>g when apply<strong>in</strong>g<br />

new technologies to improve education and tra<strong>in</strong><strong>in</strong>g. The effort reported here represents a three-year effort that<br />

culm<strong>in</strong>ated <strong>in</strong> the 2010 report (Hartley et al., 2010). The reason for <strong>in</strong>clud<strong>in</strong>g a summary of this report is that it aga<strong>in</strong><br />

highlights the consistency found <strong>in</strong> the Horizon Report and the Roadmap – another <strong>in</strong>dication that there is broadly<br />

based convergence on a global scale of the ideas represented <strong>in</strong> those two reports. This convergence will be further<br />

emphasized <strong>in</strong> the STELLAR project to be discussed <strong>in</strong> a subsequent section of this paper.<br />

The Work<strong>in</strong>g Committee agreed with Melton (1997) that developments <strong>in</strong> technology are plac<strong>in</strong>g grow<strong>in</strong>g demands<br />

on the educational system, which are necessitat<strong>in</strong>g changes to curricula, pedagogies and assessment procedures.<br />

Exist<strong>in</strong>g curricula <strong>in</strong> <strong>in</strong>formatics, learn<strong>in</strong>g technology and <strong>in</strong>structional design are confront<strong>in</strong>g serious challenges <strong>in</strong><br />

meet<strong>in</strong>g the requirements of the workplace and society <strong>in</strong> general. The effort resulted <strong>in</strong> a competency framework<br />

that <strong>in</strong>cluded five competency doma<strong>in</strong>s with associated sub-doma<strong>in</strong> competence classes, which are more specific<br />

competencies that provide an elaboration of each competency doma<strong>in</strong>; the reader is encouraged to exam<strong>in</strong>e the f<strong>in</strong>al<br />

25

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