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Second, the results of this study confirmed the significant effect of a sense of cognitive presence on flow and<br />

satisfaction and the <strong>in</strong>direct effect on persistence. To <strong>in</strong>crease the sense of cognitive presence, e-learn<strong>in</strong>g designers<br />

should structure learn<strong>in</strong>g content appropriately, allow learners themselves to generate new knowledge, and develop<br />

systems to help learners manage their learn<strong>in</strong>g resources and time.<br />

Third, the research results confirmed the significant effect of usage on flow and satisfaction and the <strong>in</strong>direct effect on<br />

persistence. E-learn<strong>in</strong>g designers, therefore, must improve usage by provid<strong>in</strong>g practical cases closely related to the<br />

students' work so learners can feel that the system is very useful and easy for them to use.<br />

Fourth, the current research results confirmed the significant <strong>in</strong>termediation effects of flow between teach<strong>in</strong>g<br />

presence and satisfaction and between cognitive presence and satisfaction. Accord<strong>in</strong>gly, it is expected to devise<br />

strategies to <strong>in</strong>crease flow <strong>in</strong> the e-learn<strong>in</strong>g process for learn<strong>in</strong>g outcome achievement. S<strong>in</strong>ce usage is also an<br />

effective variable on flow, it is important to construct the environment for flow by <strong>in</strong>creas<strong>in</strong>g learn<strong>in</strong>g usage <strong>in</strong> the<br />

learn<strong>in</strong>g environment. In order to <strong>in</strong>crease usage, therefore, e-learn<strong>in</strong>g designers should devise strategies to raise<br />

flow <strong>in</strong> the learn<strong>in</strong>g process, improve learn<strong>in</strong>g outcomes, avoid distractions for learners, and consider the learners’<br />

convenience so that they are not h<strong>in</strong>dered <strong>in</strong> their studies.<br />

Fifth, the current research results <strong>in</strong>vestigated the significant <strong>in</strong>termediation effects of satisfaction between teach<strong>in</strong>g<br />

presence and learn<strong>in</strong>g persistence, between cognitive presence and learn<strong>in</strong>g persistence, between usage and learn<strong>in</strong>g<br />

persistence, and between flow and learn<strong>in</strong>g persistence. This means that regardless of cognitive presence and flow,<br />

learners’ learn<strong>in</strong>g persistence cannot be guaranteed without satisfaction. Accord<strong>in</strong>gly, strategies to <strong>in</strong>crease learners’<br />

satisfaction are necessary <strong>in</strong> the e-learn<strong>in</strong>g design and management aspects. It is reported that a learner’s satisfaction<br />

can be divided <strong>in</strong>to both <strong>in</strong>ternal satisfaction caused by <strong>in</strong>tellectual curiosity and self-achievement and external<br />

satisfaction caused by rewards and <strong>in</strong>centives achieved by time and efforts that one <strong>in</strong>vested (Keller & Suzuki, 1988).<br />

Thus, it is necessary <strong>in</strong> curriculum management for learners to ga<strong>in</strong> satisfaction <strong>in</strong> the learn<strong>in</strong>g process where<br />

learners flow by achiev<strong>in</strong>g <strong>in</strong>tellectual curiosity; to feel external satisfaction through external compensation by grade,<br />

reward, or external <strong>in</strong>centives; and to reflect consistent learn<strong>in</strong>g outcomes with <strong>in</strong>vested time and effort.<br />

Sixth, if we practically apply the current research results for the corporate learn<strong>in</strong>g environment, we can assume that<br />

successful e-learn<strong>in</strong>g would be guaranteed by the e-learner’s sense of cognitive and teach<strong>in</strong>g presence because the<br />

sense of cognitive and teach<strong>in</strong>g presence will <strong>in</strong>crease the learner’s flow, satisfaction, and learn<strong>in</strong>g persistence, as the<br />

current study concluded. We can also expect an <strong>in</strong>crease <strong>in</strong> return on <strong>in</strong>vestment (ROI) due to the employees’<br />

performance improvement <strong>in</strong> their knowledge, skills, and attitude improvement by the successful e-learn<strong>in</strong>g. At the<br />

same time, we can consider the cost effectiveness of corporate learn<strong>in</strong>g by extend<strong>in</strong>g e-learn<strong>in</strong>g programs rather than<br />

off-l<strong>in</strong>e tra<strong>in</strong><strong>in</strong>g programs.<br />

The limitations of the study and our suggestions for further research studies are as follows. First, the results of this<br />

study have limited generalizability: We used 462 participants, all employees of Enterprise A <strong>in</strong> South Korea, who<br />

received an employment <strong>in</strong>surance refund of the course cost. Future studies should <strong>in</strong>vestigate whether different elearn<strong>in</strong>g<br />

sett<strong>in</strong>gs or cyber-universities produce the same results. Second, s<strong>in</strong>ce we expect that the perceived degree of<br />

a sense of cognitive presence differs for <strong>in</strong>dividual learners. Further research is needed to <strong>in</strong>vestigate various<br />

motivational variables rather than simply reflect learner characteristics. Third, we adm<strong>in</strong>istered the study to reflect<br />

corporate e-learn<strong>in</strong>g characteristics after remov<strong>in</strong>g sense of social presence and focus<strong>in</strong>g on sense of teach<strong>in</strong>g<br />

presence and sense of cognitive presence. However, future studies should consider the sense of social presence that<br />

learners experience <strong>in</strong> e-learn<strong>in</strong>g environments because successful learn<strong>in</strong>g occurs through the <strong>in</strong>tegration of the<br />

senses of teach<strong>in</strong>g presence, cognitive presence, and social presence. Fourth, the current research exam<strong>in</strong>ed<br />

satisfaction and learn<strong>in</strong>g persistence as a learn<strong>in</strong>g outcome variable. The current research removed learn<strong>in</strong>g<br />

achievement from the learn<strong>in</strong>g outcome variable. It was hard to decide that learn<strong>in</strong>g achievement expla<strong>in</strong>s learn<strong>in</strong>g<br />

outcomes because learners receive the employment <strong>in</strong>surance refund from Enterprise A only if they give out more<br />

than 70% correct answers. However, s<strong>in</strong>ce achievement is an important variable for measur<strong>in</strong>g learn<strong>in</strong>g outcomes,<br />

further studies should <strong>in</strong>clude achievement as a learn<strong>in</strong>g outcome variable. The ultimate purpose of corporate<br />

educational tra<strong>in</strong><strong>in</strong>g is not a better grade but to improve employees’ performance through their application of the<br />

knowledge and skills obta<strong>in</strong>ed <strong>in</strong> e-learn<strong>in</strong>g. We suggest future research <strong>in</strong>clude studies on learn<strong>in</strong>g transfer or return<br />

on <strong>in</strong>vestment.<br />

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