Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
514794<br />
761822<br />
761822<br />
Illustrations by Kevin Yan<br />
170<br />
Half-Dragon<br />
This six-legged dragon flaps its massive wings as it lowers its<br />
head to glare with hideous glowing eyes.<br />
DRACOLISk CR 7<br />
XP 3,200<br />
Half-black dragon basilisk<br />
N Medium dragon<br />
Init –1; Senses darkvision 60 ft., low-light vision; Perception +14<br />
DEfEnSE<br />
AC 21, touch 9, flat-footed 21 (–1 Dex, +12 natural)<br />
hp 73 (7d10+35)<br />
fort +12, Ref +4, Will +5<br />
Immune acid, sleep, paralysis<br />
OffEnSE<br />
Speed 20 ft., fly 40 ft. (average)<br />
Melee bite +14 (1d8+7), 2 claws +14 (1d4+7)<br />
Special Attacks breath weapon (60-foot line of acid, 7d6 acid<br />
damage, Reflex DC 18 half), gaze (DC 18, see page 29)<br />
STATISTICS<br />
Str 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13<br />
Base Atk +7; CMB +14; CMD 23 (29 vs. trip)<br />
feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)<br />
Skills Fly +9, Perception +14, Stealth +13; Racial Modifiers +4 Stealth<br />
ECOLOgy<br />
Environment temperate swamp or underground<br />
Organization solitary or pair<br />
Treasure st<strong>and</strong>ard<br />
Half-dragons are only rarely the result of dragons mating<br />
with other creatures—most are the result of strange<br />
magical experiments. In most cases, a successful<br />
creation breeds true with others of its kind, as with<br />
the dreaded dracolisk.<br />
Creating a Half-Dragon<br />
“Half-dragon” is an inherited or acquired<br />
template that can be added to any living,<br />
corporeal creature (referred to hereafter as the base<br />
creature). A half-dragon retains all the base creature’s<br />
statistics <strong>and</strong> special abilities except as noted here.<br />
CR: Same as the base creature + 2 (minimum 3).<br />
Type: Creature type changes to dragon. Do not<br />
recalculate HD, BAB, or saves.<br />
Armor Class: Nat. armor improves by +4.<br />
Special Qualities <strong>and</strong> Defenses: A<br />
half-dragon gains darkvision 60 feet;<br />
low-light vision; <strong>and</strong> immunity to sleep,<br />
paralysis, <strong>and</strong> energy of the same type as<br />
its breath weapon.<br />
Speed: A half-dragon has wings.<br />
Unless the base creature has a better f ly<br />
speed, the half-dragon can f ly at twice the creature’s base<br />
l<strong>and</strong> speed (average maneuverability).<br />
Melee: A half-dragon has two claw attacks <strong>and</strong> a bite<br />
attack. If the base creature can use manufactured weapons,<br />
the half-dragon can as well. A new claw or bite attack deals<br />
damage as appropriate for the half-dragon’s size (see<br />
“Natural Attacks” on pages 301–302).<br />
Special Abilities: A half-dragon retains all the special<br />
attacks of the base creature <strong>and</strong> gains a breath weapon<br />
usable once per day based on the dragon variety (see below).<br />
The breath weapon deals 1d6 hit points of damage per<br />
racial HD possessed by the half-dragon (Ref lex half; DC 10<br />
+ 1/2 creature’s racial HD + creature’s Con modifier).<br />
Dragon Variety Breath Weapon<br />
Black or copper 60-foot line of acid<br />
Brass 60-foot line of fire<br />
Blue or bronze 60-foot line of electricity<br />
Gold or red 30-foot cone of fire<br />
Green 30-foot cone of acid<br />
Silver or white 30-foot cone of cold<br />
Abilities: Increase from the base creature as follows: Str<br />
+8, Con +6, Int +2, Cha +2.<br />
Skills: A half-dragon with racial Hit Dice has skill points<br />
per racial Hit Die equal to 6 + its Intelligence modifier.<br />
Racial class skills are unchanged from the base creature’s.<br />
514794<br />
514794<br />
761822