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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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514794<br />

761822<br />

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Illustrations by Kevin Yan<br />

170<br />

Half-Dragon<br />

This six-legged dragon flaps its massive wings as it lowers its<br />

head to glare with hideous glowing eyes.<br />

DRACOLISk CR 7<br />

XP 3,200<br />

Half-black dragon basilisk<br />

N Medium dragon<br />

Init –1; Senses darkvision 60 ft., low-light vision; Perception +14<br />

DEfEnSE<br />

AC 21, touch 9, flat-footed 21 (–1 Dex, +12 natural)<br />

hp 73 (7d10+35)<br />

fort +12, Ref +4, Will +5<br />

Immune acid, sleep, paralysis<br />

OffEnSE<br />

Speed 20 ft., fly 40 ft. (average)<br />

Melee bite +14 (1d8+7), 2 claws +14 (1d4+7)<br />

Special Attacks breath weapon (60-foot line of acid, 7d6 acid<br />

damage, Reflex DC 18 half), gaze (DC 18, see page 29)<br />

STATISTICS<br />

Str 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13<br />

Base Atk +7; CMB +14; CMD 23 (29 vs. trip)<br />

feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)<br />

Skills Fly +9, Perception +14, Stealth +13; Racial Modifiers +4 Stealth<br />

ECOLOgy<br />

Environment temperate swamp or underground<br />

Organization solitary or pair<br />

Treasure st<strong>and</strong>ard<br />

Half-dragons are only rarely the result of dragons mating<br />

with other creatures—most are the result of strange<br />

magical experiments. In most cases, a successful<br />

creation breeds true with others of its kind, as with<br />

the dreaded dracolisk.<br />

Creating a Half-Dragon<br />

“Half-dragon” is an inherited or acquired<br />

template that can be added to any living,<br />

corporeal creature (referred to hereafter as the base<br />

creature). A half-dragon retains all the base creature’s<br />

statistics <strong>and</strong> special abilities except as noted here.<br />

CR: Same as the base creature + 2 (minimum 3).<br />

Type: Creature type changes to dragon. Do not<br />

recalculate HD, BAB, or saves.<br />

Armor Class: Nat. armor improves by +4.<br />

Special Qualities <strong>and</strong> Defenses: A<br />

half-dragon gains darkvision 60 feet;<br />

low-light vision; <strong>and</strong> immunity to sleep,<br />

paralysis, <strong>and</strong> energy of the same type as<br />

its breath weapon.<br />

Speed: A half-dragon has wings.<br />

Unless the base creature has a better f ly<br />

speed, the half-dragon can f ly at twice the creature’s base<br />

l<strong>and</strong> speed (average maneuverability).<br />

Melee: A half-dragon has two claw attacks <strong>and</strong> a bite<br />

attack. If the base creature can use manufactured weapons,<br />

the half-dragon can as well. A new claw or bite attack deals<br />

damage as appropriate for the half-dragon’s size (see<br />

“Natural Attacks” on pages 301–302).<br />

Special Abilities: A half-dragon retains all the special<br />

attacks of the base creature <strong>and</strong> gains a breath weapon<br />

usable once per day based on the dragon variety (see below).<br />

The breath weapon deals 1d6 hit points of damage per<br />

racial HD possessed by the half-dragon (Ref lex half; DC 10<br />

+ 1/2 creature’s racial HD + creature’s Con modifier).<br />

Dragon Variety Breath Weapon<br />

Black or copper 60-foot line of acid<br />

Brass 60-foot line of fire<br />

Blue or bronze 60-foot line of electricity<br />

Gold or red 30-foot cone of fire<br />

Green 30-foot cone of acid<br />

Silver or white 30-foot cone of cold<br />

Abilities: Increase from the base creature as follows: Str<br />

+8, Con +6, Int +2, Cha +2.<br />

Skills: A half-dragon with racial Hit Dice has skill points<br />

per racial Hit Die equal to 6 + its Intelligence modifier.<br />

Racial class skills are unchanged from the base creature’s.<br />

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