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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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Illustration by Scott Purdy<br />

252<br />

Skeletal Champion<br />

This armored skeleton st<strong>and</strong>s in a battle-ready pose, its weapon<br />

held high as cold blue light shines in its eye sockets.<br />

SkELETAL ChAMPIOn CR 2<br />

XP 600<br />

Human skeletal champion warrior 1<br />

NE Medium undead<br />

Init +5; Senses darkvision 60 ft.; Perception +6<br />

DEfEnSE<br />

AC 21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 natural,<br />

+2 shield)<br />

hp 17 (3 HD; 2d8+1d10+3)<br />

fort +3 Ref +1 Will +3; channel resistance +4<br />

DR 5/bludgeoning; Immune cold, undead traits<br />

OffEnSE<br />

Speed 30 ft.<br />

Melee mwk longsword +7 (1d8+3/19–20)<br />

STATISTICS<br />

Str 17, Dex 13, Con —, Int 9, Wis 10, Cha 12<br />

Base Atk +2; CMB +5; CMD 16<br />

feats Cleave, Improved InitiativeB , Power Attack, Weapon<br />

Focus (longsword)<br />

Skills Intimidate +7, Perception +6, Stealth –1<br />

ECOLOgy<br />

Environment any<br />

Organization solitary, pair, or platoon (3–12)<br />

Treasure st<strong>and</strong>ard (breastplate, heavy steel shield,<br />

masterwork longsword, other treasure)<br />

Some skeletons retain their intelligence <strong>and</strong><br />

cunning, making them formidable warriors. These<br />

undead are far more powerful than their mindless<br />

kin, <strong>and</strong> many gain class levels.<br />

Creating a Skeletal Champion<br />

“Skeletal Champion” is an acquired template<br />

that can be added to any corporeal<br />

creature (other than an undead) that has<br />

a skeletal system (referred to hereafter as<br />

the base creature) <strong>and</strong> a minimum<br />

Intelligence of 3.<br />

CR: A skeletal champion’s<br />

CR is +1 higher than a normal<br />

skeleton with the same HD<br />

(see page 250).<br />

Type: The creature’s<br />

type becomes undead.<br />

It keeps subtypes save for<br />

alignment subtypes <strong>and</strong><br />

subtypes that indicate kind.<br />

Alignment: Any evil.<br />

Armor Class: Natural armor as per skeleton (see page 250).<br />

Hit Dice: Change all of the creature’s racial HD to d8s,<br />

then add 2 racial Hit Dice to this total (creatures without<br />

racial HD gain 2). HD from class levels are unchanged.<br />

Defensive Abilities: A skeletal champion gains DR 5/<br />

bludgeoning, channel resistance +4, <strong>and</strong> immunity to<br />

cold. It also gains all of the st<strong>and</strong>ard undead traits.<br />

Speed: As st<strong>and</strong>ard skeleton (see page 250).<br />

Attacks: As st<strong>and</strong>ard skeleton (see page 250).<br />

Abilities: Str +2, Dex +2. As undead, it has no<br />

Constitution score.<br />

BAB: Its BAB for racial HD equals 3/4 of its HD.<br />

Skills: Gains skill ranks per racial Hit Die equal to 4<br />

+ its Int modifier. Class skills for racial HD are Climb,<br />

Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge<br />

(religion), Perception, Sense Motive, Spellcraft, <strong>and</strong> Stealth.<br />

Skills gained from class levels remain unchanged.<br />

Feats: A skeletal champion gains Improved Initiative<br />

as a bonus feat.<br />

Saves: Base save bonuses for racial Hit<br />

Dice are Fort +1/3 HD, Ref +1/3 HD,<br />

<strong>and</strong> Will +1/2 HD + 2.<br />

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