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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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Illustration by Concept Art House<br />

282<br />

Wyvern<br />

A dark blue dragon, its wings immense <strong>and</strong> its tail tipped with a<br />

hooked stinger, l<strong>and</strong>s on two taloned feet <strong>and</strong> roars a challenge.<br />

WyVERn CR 6<br />

XP 2,400<br />

N Large dragon<br />

Init +5; Senses darkvision 60 ft., low-light vision, scent;<br />

Perception +18<br />

DEfEnSE<br />

AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)<br />

hp 73 (7d12+28)<br />

fort +9, Ref +6, Will +8<br />

Immune sleep, paralysis<br />

OffEnSE<br />

Speed 20 ft., fly 60 ft. (poor)<br />

Melee sting +10 melee (1d6+4 plus poison), bite +10 melee<br />

(2d6+4 plus grab), 2 wings +5 (1d6+2)<br />

Space 10 ft.; Reach 5 ft.<br />

Special Attack rake (2 talons +10, 1d6+4)<br />

STATISTICS<br />

Str 19, Dex 12, Con 18, Int 7, Wis 12,<br />

Cha 9<br />

Base Atk +7; CMB +12 (+16 grapple); CMD 23<br />

feats Flyby Attack, Improved Initiative, Iron Will,<br />

Skill Focus (Perception)<br />

Skills Fly +5, Perception +18, Sense Motive +11,<br />

Stealth +7; Racial Modifier +4 Perception<br />

Languages Draconic<br />

ECOLOgy<br />

Environment temperate or warm hills<br />

Organization solitary, pair, or flight (3–6)<br />

Treasure st<strong>and</strong>ard<br />

SPECIAL ABILITIES<br />

Poison (Ex) Sting—injury; save DC 17; frequency 1/<br />

round for 6 rounds; effect 1d4 Constitution<br />

damage; cure 2 consecutive saves. The save DC is<br />

Constitution-based.<br />

Wyverns are nasty, brutish, <strong>and</strong> violent reptilian<br />

beasts akin to more powerful dragons. They are always<br />

aggressive <strong>and</strong> impatient, <strong>and</strong> are quick to resort to<br />

force in order to accomplish their goals. For this reason,<br />

dragons generally look down upon wyverns, considering<br />

their distant cousins nothing more than primitive<br />

savages with a distinct lack of style or wit. In most<br />

cases, this generalization is spot-on. Although far from<br />

animalistic in intellect, <strong>and</strong> capable of speech, most<br />

wyverns simply can’t be bothered with the subtlety of<br />

diplomacy, <strong>and</strong> prefer to fight first <strong>and</strong> parley later, <strong>and</strong><br />

even then only if faced with a foe they can neither defeat<br />

nor f lee from.<br />

Wyverns are territorial creatures. Though they<br />

occasionally hunt in small groups for large prey, they are<br />

generally solitary creatures, hunting in areas ranging in<br />

size from 100 to 200 square miles. Wyverns have been<br />

known to fight to the death among themselves for the<br />

right to hunt a territory rich with prey.<br />

Although constantly hungry <strong>and</strong> prone to mayhem, a<br />

wyvern that can be befriended (usually through a delicate<br />

combination of f lattery, intimidation, food, <strong>and</strong> treasure)<br />

becomes a powerful ally. They often serve giants <strong>and</strong><br />

monstrous humanoids as guardians, <strong>and</strong> some lizardfolk<br />

<strong>and</strong> boggard tribes even use them as mounts, although<br />

such arrangements are quite costly in terms of food <strong>and</strong><br />

gold, for few are the wyverns who would willingly serve as<br />

steeds for lesser creatures for long.<br />

A wyvern is about 16 feet in length, half of which is<br />

tail. The average wyvern weighs 2,000 pounds.<br />

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