Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
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Illustration by Concept Art House<br />
282<br />
Wyvern<br />
A dark blue dragon, its wings immense <strong>and</strong> its tail tipped with a<br />
hooked stinger, l<strong>and</strong>s on two taloned feet <strong>and</strong> roars a challenge.<br />
WyVERn CR 6<br />
XP 2,400<br />
N Large dragon<br />
Init +5; Senses darkvision 60 ft., low-light vision, scent;<br />
Perception +18<br />
DEfEnSE<br />
AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)<br />
hp 73 (7d12+28)<br />
fort +9, Ref +6, Will +8<br />
Immune sleep, paralysis<br />
OffEnSE<br />
Speed 20 ft., fly 60 ft. (poor)<br />
Melee sting +10 melee (1d6+4 plus poison), bite +10 melee<br />
(2d6+4 plus grab), 2 wings +5 (1d6+2)<br />
Space 10 ft.; Reach 5 ft.<br />
Special Attack rake (2 talons +10, 1d6+4)<br />
STATISTICS<br />
Str 19, Dex 12, Con 18, Int 7, Wis 12,<br />
Cha 9<br />
Base Atk +7; CMB +12 (+16 grapple); CMD 23<br />
feats Flyby Attack, Improved Initiative, Iron Will,<br />
Skill Focus (Perception)<br />
Skills Fly +5, Perception +18, Sense Motive +11,<br />
Stealth +7; Racial Modifier +4 Perception<br />
Languages Draconic<br />
ECOLOgy<br />
Environment temperate or warm hills<br />
Organization solitary, pair, or flight (3–6)<br />
Treasure st<strong>and</strong>ard<br />
SPECIAL ABILITIES<br />
Poison (Ex) Sting—injury; save DC 17; frequency 1/<br />
round for 6 rounds; effect 1d4 Constitution<br />
damage; cure 2 consecutive saves. The save DC is<br />
Constitution-based.<br />
Wyverns are nasty, brutish, <strong>and</strong> violent reptilian<br />
beasts akin to more powerful dragons. They are always<br />
aggressive <strong>and</strong> impatient, <strong>and</strong> are quick to resort to<br />
force in order to accomplish their goals. For this reason,<br />
dragons generally look down upon wyverns, considering<br />
their distant cousins nothing more than primitive<br />
savages with a distinct lack of style or wit. In most<br />
cases, this generalization is spot-on. Although far from<br />
animalistic in intellect, <strong>and</strong> capable of speech, most<br />
wyverns simply can’t be bothered with the subtlety of<br />
diplomacy, <strong>and</strong> prefer to fight first <strong>and</strong> parley later, <strong>and</strong><br />
even then only if faced with a foe they can neither defeat<br />
nor f lee from.<br />
Wyverns are territorial creatures. Though they<br />
occasionally hunt in small groups for large prey, they are<br />
generally solitary creatures, hunting in areas ranging in<br />
size from 100 to 200 square miles. Wyverns have been<br />
known to fight to the death among themselves for the<br />
right to hunt a territory rich with prey.<br />
Although constantly hungry <strong>and</strong> prone to mayhem, a<br />
wyvern that can be befriended (usually through a delicate<br />
combination of f lattery, intimidation, food, <strong>and</strong> treasure)<br />
becomes a powerful ally. They often serve giants <strong>and</strong><br />
monstrous humanoids as guardians, <strong>and</strong> some lizardfolk<br />
<strong>and</strong> boggard tribes even use them as mounts, although<br />
such arrangements are quite costly in terms of food <strong>and</strong><br />
gold, for few are the wyverns who would willingly serve as<br />
steeds for lesser creatures for long.<br />
A wyvern is about 16 feet in length, half of which is<br />
tail. The average wyvern weighs 2,000 pounds.<br />
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