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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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Illustration by Ben Wootten<br />

92<br />

Chromatic Dragon, Black<br />

Hissing green acid drips from the fanged maw of this blackscaled,<br />

horned dragon.<br />

BLACk DRAgOn<br />

CE dragon (water)<br />

BASE STATISTICS<br />

CR 3; Size Tiny; hit Dice 4d12<br />

Speed 60 ft., swim 60 ft.<br />

natural Armor +3; Breath Weapon line, 2d6 acid<br />

Str 11, Dex 16, Con 13, Int 8, Wis 11, Cha 8<br />

ECOLOgy<br />

Environment warm marshes<br />

Organization solitary<br />

Treasure triple<br />

SPECIAL ABILITIES<br />

Acid Pool (Su) An ancient or older black dragon can use its<br />

breath weapon to create an acid pool as a st<strong>and</strong>ard action.<br />

This acid pool has a radius of 5 feet per age category of<br />

the dragon. When an acid pool is created, anyone inside<br />

its area takes an amount of damage equal to the dragon’s<br />

breath weapon (Reflex half). Any creature that starts its turn<br />

touching this pool takes damage, but can make a Reflex save<br />

for half. Each round, the total damage dice of the pool is<br />

halved until the result would be less than 1d6. The acid pool<br />

floats on water, <strong>and</strong> deals damage to anything on the surface.<br />

Acidic Bite (Su) At old age, a black dragon’s bite deals an<br />

additional 2d6 points of acid damage. An ancient dragon’s<br />

damage increases to 4d6, <strong>and</strong> a great wrym’s to 6d6.<br />

Charm Reptiles (Sp) A great wyrm black dragon can use this<br />

ability three times per day. It works as a mass charm monster<br />

spell that affects only reptilian animals. This ability is the<br />

equivalent of an 8th-level spell.<br />

Corrupt Water (Sp) Once per day an adult or older black<br />

dragon can stagnate 10 cubic feet of still water, making it<br />

foul <strong>and</strong> unable to support water-breathing life. The ability<br />

spoils liquids containing water. Liquid-based magic items<br />

(such as potions) <strong>and</strong> items in a creature’s possession must<br />

succeed on a Will save (DC equal to the dragon’s frightful<br />

presence) or become ruined. This ability is the equivalent<br />

of a 1st-level spell. Its range is equal to that of the dragon’s<br />

frightful presence.<br />

Speak with Reptiles (Sp) A young or older black dragon gains the<br />

constant spell-like ability to speak with reptiles. This functions<br />

as speak with animals, but only with reptilian animals.<br />

Spell-Like Abilities (Sp) A black dragon gains the following<br />

spell-like abilities, usable at will upon reaching the listed<br />

age category. Juvenile—darkness (radius 10 feet per age<br />

category); Old—plant growth; Ancient—insect plague.<br />

Swamp Stride (Ex) A very young or older black dragon can<br />

move through bogs <strong>and</strong> quicks<strong>and</strong> without penalty at its<br />

normal speed.<br />

Water Breathing (Ex) A black dragon can breathe underwater<br />

indefinitely <strong>and</strong> can freely use its breath weapon, spells, <strong>and</strong><br />

other abilities while submerged.<br />

Age Category Special Abilities Caster Level<br />

Wyrmling Immunity to acid, water breathing —<br />

Very young Swamp stride —<br />

Young Speak with reptiles —<br />

Juvenile Darkness —<br />

Young adult DR 5/magic, spell resistance 1st<br />

Adult Corrupt water, frightful presence 3rd<br />

Mature adult DR 10/magic 5th<br />

Old Acidic bite, plant growth 7th<br />

Very old DR 15/magic 9th<br />

Ancient Acid pool, insect plague 11th<br />

Wyrm DR 20/magic 13th<br />

Great wyrm Charm reptiles 15th<br />

yOUng BLACk DRAgOn CR 7<br />

XP 3,200<br />

CE Medium dragon (water)<br />

Init +6; Senses dragon senses; Perception +14<br />

DEfEnSE<br />

AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural)<br />

hp 76 (8d12+24)<br />

fort +9, Ref +8, Will +7<br />

Immune acid, paralysis, sleep<br />

OffEnSE<br />

Speed 60 ft., fly 150 ft. (average), swim 60 ft.<br />

Melee bite +13 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)<br />

Special Attacks breath weapon (60-ft. line, DC 17, 6d6 acid)<br />

STATISTICS<br />

Str 19, Dex 14, Con 17, Int 10, Wis 13, Cha 10<br />

Base Atk +8; CMB +12; CMD 24 (28 vs. trip)<br />

feats Alertness, Improved Initiative, Skill Focus (Stealth),<br />

Weapon Focus (bite)<br />

Skills Fly +13, H<strong>and</strong>le Animal +8, Intimidate +11, Perception<br />

+14, Stealth +16, Swim +23<br />

Languages Draconic<br />

SQ speak with reptiles, swamp stride, water breathing<br />

ADULT BLACk DRAgOn CR 11<br />

XP 12,800<br />

CE Large dragon (water)<br />

Init +5; Senses dragon senses; Perception +24<br />

Aura frightful presence (180 ft., DC 19)<br />

DEfEnSE<br />

AC 28, touch 10, flat-footed 27 (+1 Dex, +18 natural, –1 size)<br />

hp 161 (14d12+70)<br />

fort +14, Ref +10, Will +12<br />

DR 5/magic; Immune acid, paralysis, sleep; SR 22<br />

OffEnSE<br />

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.<br />

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