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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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Illustration by Tyler Walpole<br />

228<br />

Pixie<br />

This tiny, whimsical-looking humanoid darts about swiftly on<br />

wildly colored gossamer wings.<br />

PIXIE CR 4<br />

XP 1,200<br />

NG Small fey<br />

Init +5; Senses<br />

low-light vision;<br />

Perception +9<br />

DEfEnSE<br />

AC 18, touch 17, flatfooted<br />

12 (+5 Dex, +1<br />

dodge, +1 natural, +1 size)<br />

hp 18 (4d6+4)<br />

fort +2, Ref +9, Will +6<br />

Defensive Abilities invisibility;<br />

DR 10/cold iron; SR 15<br />

OffEnSE<br />

Speed 20 ft., fly 60 ft. (good)<br />

Melee short sword +8<br />

(1d4–2/19–20)<br />

Ranged longbow +8<br />

(1d6–2/×3)<br />

Special Attacks special arrows<br />

Spell-Like Abilities (CL 8th)<br />

Constant—detect chaos, detect<br />

evil, detect good, detect law<br />

1/day—dancing lights, detect<br />

thoughts (DC 15), dispel magic,<br />

entangle (DC 14), lesser confusion (DC<br />

14), permanent image (DC 19; visual <strong>and</strong><br />

auditory elements only), shield<br />

STATISTICS<br />

Str 7, Dex 21, Con 12, Int 16, Wis 15, Cha 16<br />

Base Atk +2; CMB –1; CMD 15<br />

feats Dodge, Weapon Finesse<br />

Skills Acrobatics +12, Bluff +10, Escape Artist +12, Fly +18,<br />

Knowledge (nature) +10, Perception +9, Sense Motive +9,<br />

Stealth +16, Use Magic Device +10<br />

Languages Common, Sylvan<br />

ECOLOgy<br />

Environment temperate forests<br />

Organization solitary, gang (2–4), b<strong>and</strong> (6–11), or tribe (20–80)<br />

Treasure st<strong>and</strong>ard<br />

SPECIAL ABILITIES<br />

Invisibility (Su) A pixie remains invisible even when it attacks.<br />

This ability is constant, but the pixie can suppress or<br />

resume it as a free action.<br />

Special Arrows (Su) When a pixie fires an arrow from any<br />

bow, it can decide to change the arrow’s properties by<br />

sprinkling it with magical pixie dust. Doing so is a free<br />

action as long as the pixie is the one who fires the arrow.<br />

A pixie can generate a number of uses of dust equal to<br />

its Charisma score each day (16 uses per day for most<br />

pixies)—the dust is useless to another creature unless<br />

the pixie gives the dust freely. In this case, the pixie<br />

chooses what effect the dust will have on an arrow<br />

when it is applied, <strong>and</strong> it takes a st<strong>and</strong>ard action<br />

to apply the dust to the arrow. Once pixie dust<br />

is applied to an arrow, the pixie’s chosen effect<br />

persists on the arrow for only 1 round. As long<br />

as an arrow is altered in this way, it does not<br />

inflict damage when it hits—it only causes<br />

its new effect. A pixie can choose any one of<br />

the following three effects when dusting an<br />

arrow. Save DCs are Charisma-based.<br />

Charm: The target must succeed on a DC 15<br />

Will save or be affected as though by a charm<br />

monster spell for 10 minutes.<br />

Memory Loss: The target must succeed<br />

on a DC 15 Will save or be affected by<br />

a modify memory spell (this effect can<br />

only eliminate the previous 5 minutes<br />

of memory—a pixie typically uses<br />

this ability to make the target forget it<br />

encountered the pixie so it won’t chase the<br />

pixie when he flees).<br />

Sleep: The target must succeed on a DC 15 Will<br />

save or fall asleep for 5 minutes.<br />

Perhaps the best-known <strong>and</strong> most elusive of<br />

all fey creatures, pixies live in the deepest,<br />

most pristine forests, but their insatiable<br />

curiosity often leads them far from home. Most<br />

pixies st<strong>and</strong> just over 2 feet tall—though they<br />

typically f ly about the eye level of creatures<br />

they’re conversing with in order to maintain eye contact—<br />

<strong>and</strong> weigh about 30 pounds. Pixies talk quickly <strong>and</strong> easily<br />

become overexcited.<br />

Strange beings both of <strong>and</strong> beyond the natural world,<br />

pixies have magic that occasionally favors them in strange<br />

ways. For example, one out of every 10 pixies exhibits an<br />

additional spell-like ability that it can use once per day<br />

(caster level 8th), usually baleful polymorph, beast shape<br />

II (Tiny creatures only), or even a powerful spell like<br />

irresistible dance. Alternatively, you can change the types<br />

of effects that pixie dust can have on arrows—as a general<br />

rule, these alternate effects should be mind-affecting<br />

effects. Confusion, fear, hideous laughter, <strong>and</strong> hypnotism<br />

are all good choices for variant pixie arrow powers. You<br />

should take care when assigning alternate powers to a<br />

pixie, though, since doing so can create a threat that far<br />

exceeds what their physical statistics (<strong>and</strong> relatively low<br />

CR) can logically support.<br />

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