Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
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Illustration by Tyler Walpole<br />
286<br />
Yeth Hound<br />
This emaciated, hairless canine has a strange air of menace <strong>and</strong><br />
cruelty about it.<br />
yETh hOUnD CR 3<br />
XP 800<br />
NE Medium outsider (evil, extraplanar)<br />
Init +6; Senses darkvision 60 ft., scent; Perception +9<br />
DEfEnSE<br />
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)<br />
hp 30 (4d10+8)<br />
fort +3, Ref +6, Will +6<br />
DR 5/silver<br />
OffEnSE<br />
Speed 40 ft., fly 60 ft. (good)<br />
Melee bite +7 (2d6+4 plus sinister bite <strong>and</strong> trip)<br />
Special Attacks bay<br />
STATISTICS<br />
Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10<br />
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)<br />
feats Improved Initiative, Skill Focus (Fly)<br />
Skills Fly +16, Perception +9, Stealth +9, Survival +9<br />
Languages Abyssal or Infernal (cannot speak)<br />
ECOLOgy<br />
Environment any<br />
Organization solitary, pair, or pack (6–11)<br />
Treasure incidental<br />
SPECIAL ABILITIES<br />
Bay (Su) When a yeth hound howls or barks,<br />
all creatures except other evil outsiders<br />
within a 300-foot spread must<br />
succeed on a DC 12 Will save<br />
or become panicked for 2d4<br />
rounds. This is a sonic mindaffecting<br />
fear effect. Whether<br />
or not the save is successful,<br />
an affected creature is<br />
immune to the same hound’s<br />
bay for 24 hours. The save DC<br />
is Charisma-based.<br />
flight (Su) A yeth hound can<br />
cease or resume its flight as a<br />
free action.<br />
Sinister Bite (Su) A yeth hound’s<br />
bite is treated as evil-aligned<br />
for the purpose of overcoming<br />
damage reduction. In<br />
addition, a good-aligned<br />
creature bitten by a yeth<br />
hound must make a DC 14 Will<br />
save or be shaken for 1 round. If the<br />
victim is already suffering from a fear<br />
effect (such as the hound’s bay attack), the victim is instead<br />
completely overcome with fear <strong>and</strong> can do nothing but<br />
cower for 1 round. This is a mind-affecting fear effect. The<br />
save DC is Constitution-based.<br />
Yeth hounds are evil outsiders that delight in hunting<br />
intelligent prey. They lope through the night skies, relentlessly<br />
pursuing their chosen quarry for miles, <strong>and</strong> harrying them<br />
with their frightful baying. Yeth hounds hunt only at night.<br />
They fear the sun <strong>and</strong> never venture out in daylight, even if<br />
their lives depend on it. A yeth hound st<strong>and</strong>s 4 feet tall at the<br />
shoulder <strong>and</strong> weighs about 400 pounds.<br />
Yeth hounds do not collect treasure, having no use for<br />
such baubles. The thrill of the hunt <strong>and</strong> the sweet tang of<br />
fear in their prey is all they value. However, some items<br />
of worth may occasionally be found in a yeth hound den,<br />
the discarded remnants of prey dragged back to the lair.<br />
Despite their bestial appearance, the yeth hound is rather<br />
intelligent, even if it does little with its intellect but<br />
devise <strong>and</strong> carry out ingenious, hateful plans to torment<br />
<strong>and</strong> horrify its prey before it finally strikes.<br />
Yeth hounds can often be found in the company of<br />
night hags or evil hunters. Yeth hounds hate other<br />
canine monsters such as barghests <strong>and</strong> worgs, <strong>and</strong> attack<br />
them on sight if they have the advantage of numbers. They<br />
are often associated with particularly bestial demons,<br />
<strong>and</strong> can be found serving demon cults as<br />
guardians <strong>and</strong> trackers. A gift of a yeth hound<br />
companion to a particularly successful<br />
cult is sure sign of favor in the eyes<br />
of a demonic patron. A cult with<br />
yeth hounds granted to them<br />
in this manner must take<br />
care to retain this favor, for if<br />
they displease their demonic<br />
patron, the hounds could<br />
turn on them.<br />
Yeth hounds inhabit<br />
secluded dens in<br />
remote wilderness areas<br />
far from bothersome<br />
civilization. These dens are<br />
always subterranean, far<br />
removed from the hated<br />
sunlight. Yeth hounds range<br />
great distances from their dens<br />
during their nightly hunts, <strong>and</strong><br />
have been known to carry kills<br />
for miles just for the comfort of<br />
consuming a fresh meal in their lair.<br />
The sight of a yeth hound loping through<br />
the sky with a body clenched in its jaws is<br />
unsettling indeed.<br />
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