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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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514910<br />

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Illustration by Tyler Walpole<br />

286<br />

Yeth Hound<br />

This emaciated, hairless canine has a strange air of menace <strong>and</strong><br />

cruelty about it.<br />

yETh hOUnD CR 3<br />

XP 800<br />

NE Medium outsider (evil, extraplanar)<br />

Init +6; Senses darkvision 60 ft., scent; Perception +9<br />

DEfEnSE<br />

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)<br />

hp 30 (4d10+8)<br />

fort +3, Ref +6, Will +6<br />

DR 5/silver<br />

OffEnSE<br />

Speed 40 ft., fly 60 ft. (good)<br />

Melee bite +7 (2d6+4 plus sinister bite <strong>and</strong> trip)<br />

Special Attacks bay<br />

STATISTICS<br />

Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10<br />

Base Atk +4; CMB +7; CMD 19 (23 vs. trip)<br />

feats Improved Initiative, Skill Focus (Fly)<br />

Skills Fly +16, Perception +9, Stealth +9, Survival +9<br />

Languages Abyssal or Infernal (cannot speak)<br />

ECOLOgy<br />

Environment any<br />

Organization solitary, pair, or pack (6–11)<br />

Treasure incidental<br />

SPECIAL ABILITIES<br />

Bay (Su) When a yeth hound howls or barks,<br />

all creatures except other evil outsiders<br />

within a 300-foot spread must<br />

succeed on a DC 12 Will save<br />

or become panicked for 2d4<br />

rounds. This is a sonic mindaffecting<br />

fear effect. Whether<br />

or not the save is successful,<br />

an affected creature is<br />

immune to the same hound’s<br />

bay for 24 hours. The save DC<br />

is Charisma-based.<br />

flight (Su) A yeth hound can<br />

cease or resume its flight as a<br />

free action.<br />

Sinister Bite (Su) A yeth hound’s<br />

bite is treated as evil-aligned<br />

for the purpose of overcoming<br />

damage reduction. In<br />

addition, a good-aligned<br />

creature bitten by a yeth<br />

hound must make a DC 14 Will<br />

save or be shaken for 1 round. If the<br />

victim is already suffering from a fear<br />

effect (such as the hound’s bay attack), the victim is instead<br />

completely overcome with fear <strong>and</strong> can do nothing but<br />

cower for 1 round. This is a mind-affecting fear effect. The<br />

save DC is Constitution-based.<br />

Yeth hounds are evil outsiders that delight in hunting<br />

intelligent prey. They lope through the night skies, relentlessly<br />

pursuing their chosen quarry for miles, <strong>and</strong> harrying them<br />

with their frightful baying. Yeth hounds hunt only at night.<br />

They fear the sun <strong>and</strong> never venture out in daylight, even if<br />

their lives depend on it. A yeth hound st<strong>and</strong>s 4 feet tall at the<br />

shoulder <strong>and</strong> weighs about 400 pounds.<br />

Yeth hounds do not collect treasure, having no use for<br />

such baubles. The thrill of the hunt <strong>and</strong> the sweet tang of<br />

fear in their prey is all they value. However, some items<br />

of worth may occasionally be found in a yeth hound den,<br />

the discarded remnants of prey dragged back to the lair.<br />

Despite their bestial appearance, the yeth hound is rather<br />

intelligent, even if it does little with its intellect but<br />

devise <strong>and</strong> carry out ingenious, hateful plans to torment<br />

<strong>and</strong> horrify its prey before it finally strikes.<br />

Yeth hounds can often be found in the company of<br />

night hags or evil hunters. Yeth hounds hate other<br />

canine monsters such as barghests <strong>and</strong> worgs, <strong>and</strong> attack<br />

them on sight if they have the advantage of numbers. They<br />

are often associated with particularly bestial demons,<br />

<strong>and</strong> can be found serving demon cults as<br />

guardians <strong>and</strong> trackers. A gift of a yeth hound<br />

companion to a particularly successful<br />

cult is sure sign of favor in the eyes<br />

of a demonic patron. A cult with<br />

yeth hounds granted to them<br />

in this manner must take<br />

care to retain this favor, for if<br />

they displease their demonic<br />

patron, the hounds could<br />

turn on them.<br />

Yeth hounds inhabit<br />

secluded dens in<br />

remote wilderness areas<br />

far from bothersome<br />

civilization. These dens are<br />

always subterranean, far<br />

removed from the hated<br />

sunlight. Yeth hounds range<br />

great distances from their dens<br />

during their nightly hunts, <strong>and</strong><br />

have been known to carry kills<br />

for miles just for the comfort of<br />

consuming a fresh meal in their lair.<br />

The sight of a yeth hound loping through<br />

the sky with a body clenched in its jaws is<br />

unsettling indeed.<br />

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