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Pathfinder - Bestiary 1.pdf - Dorks and Dragons!

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Empowered <strong>and</strong> Quickened Spell-Like Abilities<br />

Spell Caster Level Caster Level<br />

Level to Empower to Quicken<br />

0 4th 8th<br />

1st 6th 10th<br />

2nd 8th 12th<br />

3rd 10th 14th<br />

4th 12th 16th<br />

5th 14th 18th<br />

6th 16th 20th<br />

7th 18th —<br />

8th 20th —<br />

9th — —<br />

Snatch<br />

This creature can grab other creatures with ease.<br />

Prerequisite: Size Huge or larger.<br />

Benefits: The creature can start a grapple when it<br />

hits with a claw or bite attack, as though it had the<br />

grab ability. If it grapples a creature three or more<br />

sizes smaller, it squeezes each round for automatic<br />

bite or claw damage with a successful grapple check.<br />

A snatched opponent held in the creature’s mouth is<br />

not allowed a Ref lex save against the creature’s breath<br />

weapon, if it has one.<br />

The creature can drop a creature it has snatched as a<br />

free action or use a st<strong>and</strong>ard action to f ling it aside. A<br />

f lung creature travels 1d6 × 10 feet, <strong>and</strong> takes 1d6 points<br />

of damage per 10 feet traveled. If the creature f lings a<br />

snatched opponent while f lying, the opponent takes this<br />

amount or falling damage, whichever is greater.<br />

Wingover<br />

This creature can make turns with ease while f lying.<br />

Prerequisite: Fly speed.<br />

Benefits: Once each round, a creature with this feat can<br />

turn up to 180 degrees as a free action without making<br />

a Fly skill check. This free turn does not consume any<br />

additional movement from the creature.<br />

Normal: A f lying creature can turn up to 90 degrees<br />

by making a DC 15 Fly skill check <strong>and</strong> expending 5 feet of<br />

movement. A f lying creature can turn up to 180 degrees<br />

by making a DC 20 Fly skill check <strong>and</strong> expending 10 feet<br />

of movement.<br />

appendix 6: Monster Cohorts<br />

The Leadership feat (see <strong>Pathfinder</strong> RPG Core Rulebook<br />

page 129) allows a character to gain a loyal cohort. With<br />

the GM’s approval, this cohort can be a similarly aligned<br />

monster rather than a humanoid with the appropriate<br />

number of class levels. Monsters on the following<br />

list all work well as cohorts (be they bodyguards,<br />

mounts, assassins, etc.)—their effective cohort “level”<br />

corresponds to the level available to the PC as afforded<br />

by his Leadership score.<br />

A monster cohort gains experience points as if it were a<br />

character of its cohort level, <strong>and</strong> when it gains enough XP<br />

to advance a level, it should generally gain a key class level<br />

(fighter is often the best choice for most cohorts). You can<br />

use the monsters on the following table as guidelines<br />

when determining effective cohort levels for monsters<br />

not on this list.<br />

Monster Cohorts<br />

Monster Level Monster Level<br />

Babau (demon) 11 Hound archon 7<br />

Bralani (azata) 11 Manticore 9<br />

Young dragon Special* Pegasus 6<br />

Drider 11 Pixie 8<br />

Erinyes (devil) 16 Satyr 7<br />

Ettin 15 Skeletal champion 6<br />

Ghoul 5 Stone giant 18<br />

Giant eagle 6 Unicorn 8<br />

Griffon 8 Worg 5<br />

Hell hound 7 Wyvern 10<br />

* A young dragon’s effective cohort level equals its CR +<br />

8. Dragon cohorts do not advance via aging as normal<br />

dragons do, but by gaining class levels (typically in fighter<br />

or sorcerer).<br />

appendix 7: aniMal CoMpanions<br />

The <strong>Pathfinder</strong> RPG Core Rulebook presents druids <strong>and</strong><br />

rangers with a wide selection of animal companion<br />

choices, but this selection by no means covers the entirety<br />

of animals available as companions. Numerous additional<br />

animals are presented in this book, <strong>and</strong> in each case,<br />

rules for using them as companions are included. The<br />

following list indexes all additional animal companions<br />

found in this book, along with the page numbers on<br />

which they can be located.<br />

Animal Companions<br />

Animal Page Animal Page<br />

Ankylosaurus 83 Goblin dog 157<br />

Aurochs 174 Hyena 179<br />

Bison 174 Monitor lizard 194<br />

Brachiosaurus 83 Octopus 219<br />

Dire bat 30 Orca 88<br />

Dire rat 232 Pteranodon 85<br />

Dolphin 88 Rhinoceros 235<br />

Elasmosaurus 84 Roc 236<br />

Electric eel 119 Squid 259<br />

Elephant 128 Stegosaurus 85<br />

Giant frog 135 Triceratops 86<br />

Giant moray eel 119 Tyrannosaurus 86<br />

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