Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
Pathfinder - Bestiary 1.pdf - Dorks and Dragons!
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Empowered <strong>and</strong> Quickened Spell-Like Abilities<br />
Spell Caster Level Caster Level<br />
Level to Empower to Quicken<br />
0 4th 8th<br />
1st 6th 10th<br />
2nd 8th 12th<br />
3rd 10th 14th<br />
4th 12th 16th<br />
5th 14th 18th<br />
6th 16th 20th<br />
7th 18th —<br />
8th 20th —<br />
9th — —<br />
Snatch<br />
This creature can grab other creatures with ease.<br />
Prerequisite: Size Huge or larger.<br />
Benefits: The creature can start a grapple when it<br />
hits with a claw or bite attack, as though it had the<br />
grab ability. If it grapples a creature three or more<br />
sizes smaller, it squeezes each round for automatic<br />
bite or claw damage with a successful grapple check.<br />
A snatched opponent held in the creature’s mouth is<br />
not allowed a Ref lex save against the creature’s breath<br />
weapon, if it has one.<br />
The creature can drop a creature it has snatched as a<br />
free action or use a st<strong>and</strong>ard action to f ling it aside. A<br />
f lung creature travels 1d6 × 10 feet, <strong>and</strong> takes 1d6 points<br />
of damage per 10 feet traveled. If the creature f lings a<br />
snatched opponent while f lying, the opponent takes this<br />
amount or falling damage, whichever is greater.<br />
Wingover<br />
This creature can make turns with ease while f lying.<br />
Prerequisite: Fly speed.<br />
Benefits: Once each round, a creature with this feat can<br />
turn up to 180 degrees as a free action without making<br />
a Fly skill check. This free turn does not consume any<br />
additional movement from the creature.<br />
Normal: A f lying creature can turn up to 90 degrees<br />
by making a DC 15 Fly skill check <strong>and</strong> expending 5 feet of<br />
movement. A f lying creature can turn up to 180 degrees<br />
by making a DC 20 Fly skill check <strong>and</strong> expending 10 feet<br />
of movement.<br />
appendix 6: Monster Cohorts<br />
The Leadership feat (see <strong>Pathfinder</strong> RPG Core Rulebook<br />
page 129) allows a character to gain a loyal cohort. With<br />
the GM’s approval, this cohort can be a similarly aligned<br />
monster rather than a humanoid with the appropriate<br />
number of class levels. Monsters on the following<br />
list all work well as cohorts (be they bodyguards,<br />
mounts, assassins, etc.)—their effective cohort “level”<br />
corresponds to the level available to the PC as afforded<br />
by his Leadership score.<br />
A monster cohort gains experience points as if it were a<br />
character of its cohort level, <strong>and</strong> when it gains enough XP<br />
to advance a level, it should generally gain a key class level<br />
(fighter is often the best choice for most cohorts). You can<br />
use the monsters on the following table as guidelines<br />
when determining effective cohort levels for monsters<br />
not on this list.<br />
Monster Cohorts<br />
Monster Level Monster Level<br />
Babau (demon) 11 Hound archon 7<br />
Bralani (azata) 11 Manticore 9<br />
Young dragon Special* Pegasus 6<br />
Drider 11 Pixie 8<br />
Erinyes (devil) 16 Satyr 7<br />
Ettin 15 Skeletal champion 6<br />
Ghoul 5 Stone giant 18<br />
Giant eagle 6 Unicorn 8<br />
Griffon 8 Worg 5<br />
Hell hound 7 Wyvern 10<br />
* A young dragon’s effective cohort level equals its CR +<br />
8. Dragon cohorts do not advance via aging as normal<br />
dragons do, but by gaining class levels (typically in fighter<br />
or sorcerer).<br />
appendix 7: aniMal CoMpanions<br />
The <strong>Pathfinder</strong> RPG Core Rulebook presents druids <strong>and</strong><br />
rangers with a wide selection of animal companion<br />
choices, but this selection by no means covers the entirety<br />
of animals available as companions. Numerous additional<br />
animals are presented in this book, <strong>and</strong> in each case,<br />
rules for using them as companions are included. The<br />
following list indexes all additional animal companions<br />
found in this book, along with the page numbers on<br />
which they can be located.<br />
Animal Companions<br />
Animal Page Animal Page<br />
Ankylosaurus 83 Goblin dog 157<br />
Aurochs 174 Hyena 179<br />
Bison 174 Monitor lizard 194<br />
Brachiosaurus 83 Octopus 219<br />
Dire bat 30 Orca 88<br />
Dire rat 232 Pteranodon 85<br />
Dolphin 88 Rhinoceros 235<br />
Elasmosaurus 84 Roc 236<br />
Electric eel 119 Squid 259<br />
Elephant 128 Stegosaurus 85<br />
Giant frog 135 Triceratops 86<br />
Giant moray eel 119 Tyrannosaurus 86<br />
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