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SiSU: - Homeland - Cory Doctorow

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“Come on and meet the rest.”<br />

<strong>Homeland</strong><br />

“The rest” turned out to be three more guys, sitting on low cushions around a coffee table<br />

that was littered with paper, dice, and meticulously painted lead figurines. We'd interrupted<br />

an old-school gaming session, the kind you play with a dungeon master and lots of roleplaying.<br />

I'm hardly in any position to turn up my nose at someone else's amusements<br />

-- after all, I spent years doing live-action role-play -- but this was seriously nerdy. The<br />

fact that they were playing in the middle of a dust storm on the playa just made it more<br />

surreal.<br />

“Hi!” Ange said. “That looks like fun!”<br />

“It certainly is,” said a gravelly voice, and I got a look at its owner. He had a lined and<br />

seamed face, kind eyes, and a slightly wild beard, and he was wearing a scarf around<br />

his neck with a turquoise pin holding it in place. “Are you initiated in the mysteries of this<br />

particular pursuit?”<br />

I slipped my hand into Ange's and did my best not to be shy or awkward. “I've never played,<br />

but I'm willing to learn.”<br />

“An admirable sentiment,” said another man. He was also in his fifties or sixties, with a<br />

neat grey Van Dyke beard and dark rimmed glasses. “I'm Mitch, this is Barlow, and this is<br />

Wil, our dungeon master.”<br />

The last man was a lot younger than the other three -- maybe a youthful forty -- and cleanshaven,<br />

with apple cheeks and short hair. “Hey, folks,” he said. “You're just in time. Are<br />

you going to sit in? I've got some pre-rolled characters you can play. We're just doing a<br />

mini-dungeon while we wait out the storm.”<br />

John brought us some cushions from the hexayurt's recesses and sat down with crossed<br />

legs and perfect, straight yoga posture. We settled down beside him. Wil gave us our<br />

character sheets -- I was a half-elf mage, Ange was a human fighter with an enchanted<br />

sword -- and dug around in a case until he found hand-painted figurines that matched the<br />

descriptions. “My son paints them,” he said. “I used to help, but the kid's a machine -- I<br />

can't keep up with him.” I looked closely at the figs. They were, well, they were beautiful.<br />

They'd been painted in incredible detail, more than I could actually make out in the dim light<br />

of the yurt. My character's robes had been painted with mystical silver sigils, and Ange's<br />

character's chain mail had each ring picked out in tarnished silver, with tiny daubs of black<br />

paint in the center of each minute ring.<br />

“These are amazing,” I said. I'd always thought of tabletop RPGs as finicky and old fashioned,<br />

but these figs had been painted by someone very talented who really loved the<br />

game, and if someone that talented thought this was worth his time, I'd give it a chance,<br />

too.<br />

Wil was a great game-master, spinning the story of our quest in a dramatic voice that<br />

sucked me right in. The other guys listened intently, though they interjected from time to<br />

<strong>SiSU</strong> www.sisudoc.org/ 35

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