S.N.A.K.E.: A Dynamically Reconfigurable Artificial Sensate Skin ...
S.N.A.K.E.: A Dynamically Reconfigurable Artificial Sensate Skin ...
S.N.A.K.E.: A Dynamically Reconfigurable Artificial Sensate Skin ...
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Code Distribution: a very simple means of code distribution was demonstrated in this<br />
project, however it can be as complex as needed. Some nodes might be designated<br />
as leaders, so that code has to be transferred only to them by the Brain. Once a low<br />
activity condition is detected, these would proceed to distribute the code recursively<br />
to their neighbors.<br />
Proximity from shadows: this would be trivial to implement. The average amount of<br />
ambient light can be calculated for an entire patch to serve as a reference point. Once<br />
this is done, proximity can be calculated from the amount of light blocked from either<br />
one or many sensors.<br />
Pressure Gradients: gathering data from neighbors, nodes can calculate the center of<br />
mass of an object placed on top of the skin.<br />
Motion Sensing: using the whiskers the skin can be used to detect the amount of<br />
wind.<br />
Artistic displays: <strong>Skin</strong> Patches can be used to wrap walls, floors or ceilings and make<br />
them interactive. A passer by could cast a shadow for example, and LEDs would light<br />
up, displaying its silhouette.<br />
6.3 Future Work<br />
There are several things that can be done to improve the functionality of the project. Several<br />
of these have already been mentioned before, however they are summarized in the following<br />
list. A brief description is also provided.<br />
Larger Network: a larger network would allow more tests and applications to be<br />
tested.<br />
Improve mechanical design: several mechanical characteristics of the design can be<br />
improved.<br />
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