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S.N.A.K.E.: A Dynamically Reconfigurable Artificial Sensate Skin ...

S.N.A.K.E.: A Dynamically Reconfigurable Artificial Sensate Skin ...

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Code Distribution: a very simple means of code distribution was demonstrated in this<br />

project, however it can be as complex as needed. Some nodes might be designated<br />

as leaders, so that code has to be transferred only to them by the Brain. Once a low<br />

activity condition is detected, these would proceed to distribute the code recursively<br />

to their neighbors.<br />

Proximity from shadows: this would be trivial to implement. The average amount of<br />

ambient light can be calculated for an entire patch to serve as a reference point. Once<br />

this is done, proximity can be calculated from the amount of light blocked from either<br />

one or many sensors.<br />

Pressure Gradients: gathering data from neighbors, nodes can calculate the center of<br />

mass of an object placed on top of the skin.<br />

Motion Sensing: using the whiskers the skin can be used to detect the amount of<br />

wind.<br />

Artistic displays: <strong>Skin</strong> Patches can be used to wrap walls, floors or ceilings and make<br />

them interactive. A passer by could cast a shadow for example, and LEDs would light<br />

up, displaying its silhouette.<br />

6.3 Future Work<br />

There are several things that can be done to improve the functionality of the project. Several<br />

of these have already been mentioned before, however they are summarized in the following<br />

list. A brief description is also provided.<br />

Larger Network: a larger network would allow more tests and applications to be<br />

tested.<br />

Improve mechanical design: several mechanical characteristics of the design can be<br />

improved.<br />

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