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S.N.A.K.E.: A Dynamically Reconfigurable Artificial Sensate Skin ...

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Figure 2-1: Created by MIT Media Lab’s Responsive Environments group, Tribble is a<br />

Distributed Sensor Network that works like an <strong>Artificial</strong> <strong>Sensate</strong> <strong>Skin</strong><br />

presented a plausible processing and communications method for programming an other-<br />

wise seemingly chaotic computing platform, and therefore enabled much of the future work<br />

that would be developed by other groups at the lab.<br />

Tribble: Based on Butera’s work, and perhaps the most relevant to the work described here<br />

was developed at the Responsive Environments Group by Lifton[41] with the name Tribble<br />

or Tactile Reactive Interface Built By Linked Elements. Tribble is a dense, multi-modal and<br />

peer-to-peer Sensor Network assembled as a plastic sphere that is made up of tiles or <strong>Skin</strong><br />

Patches resembling a soccer ball. Tribble is shown on Figure 2-1. This was<br />

Each of its nodes is capable of routing data to its neighbors, and it was created as a<br />

completely decentralized Sensor Network. Moreover, each one of the nodes is capable of<br />

processing its own generated data without the need of a centralized processing unit. It<br />

has however, several design characteristics that make it somewhat inflexible and difficult to<br />

adapt. First of all, its shape is fixed to that of a sphere-shell-like object, which obviously<br />

prevents its from being used to wrap arbitrarily shaped objects.<br />

The second design problem is that even its smaller node is somewhat large, which means<br />

that it is difficult to achieve high sensing density. It is also power hungry, heavy and stiff;<br />

yet Tribble not only set the standard by which this project is measured, but it was also a<br />

25

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