Slides - Geometric Algorithms for Modeling, Motion, and Animation
Slides - Geometric Algorithms for Modeling, Motion, and Animation
Slides - Geometric Algorithms for Modeling, Motion, and Animation
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Prior work on collision checking<br />
• Fast algorithms <strong>for</strong> convex polytopes<br />
• Bounding volume hierarchies <strong>for</strong> general polygonal<br />
models<br />
• De<strong>for</strong>mable models<br />
• Mul,ple systems<br />
I-‐Collide, RAPID, PQP, DEEP, SWIFT, SWIFT++,<br />
De<strong>for</strong>mCD, Self-‐CCD,…..