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Slides - Geometric Algorithms for Modeling, Motion, and Animation

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Prior work on collision checking<br />

• Fast algorithms <strong>for</strong> convex polytopes<br />

• Bounding volume hierarchies <strong>for</strong> general polygonal<br />

models<br />

• De<strong>for</strong>mable models<br />

• Mul,ple systems<br />

I-­‐Collide, RAPID, PQP, DEEP, SWIFT, SWIFT++,<br />

De<strong>for</strong>mCD, Self-­‐CCD,…..

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