Slides - Geometric Algorithms for Modeling, Motion, and Animation
Slides - Geometric Algorithms for Modeling, Motion, and Animation
Slides - Geometric Algorithms for Modeling, Motion, and Animation
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BoBlenecks<br />
• High number of collision queries<br />
– Compute milestones <strong>and</strong> local<br />
planning<br />
– Need more than 1,000,000 even <strong>for</strong><br />
simple roadmaps<br />
• K-‐nearest neighbor query<br />
– Difficult when number of samples is<br />
large