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Slides - Geometric Algorithms for Modeling, Motion, and Animation

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BoBlenecks<br />

• High number of collision queries<br />

– Compute milestones <strong>and</strong> local<br />

planning<br />

– Need more than 1,000,000 even <strong>for</strong><br />

simple roadmaps<br />

• K-­‐nearest neighbor query<br />

– Difficult when number of samples is<br />

large

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