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Slides - Geometric Algorithms for Modeling, Motion, and Animation

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Parallel Collision Query<br />

• In mo,on planning, we can per<strong>for</strong>m high<br />

number of collision queries in parallel<br />

• Naive parallelism is used in previous CPU-­‐<br />

based parallel planner [Akinc et al. 2005, Amato<br />

et al. 1999]<br />

– Per-­‐thread per collision or per-­‐thread per<br />

con,nuous collision

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