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Slides - Geometric Algorithms for Modeling, Motion, and Animation

Slides - Geometric Algorithms for Modeling, Motion, and Animation

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Timing Results: Collision Checking<br />

• Compared with basic GPU method<br />

[Lauterbach et al. 2010]<br />

50000 collision<br />

queries<br />

Basic GPU Collision-­‐packet Workload<br />

Balancing<br />

Traverse balance<br />

Piano 224 130 68 3.7<br />

Large-­‐piano 710 529 155 15.1<br />

Helicopter 272 226 56 2.3<br />

Humanoid 2316 1823 337 126

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