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THE DEVELOPMENT OF EXECUTIVE FUNCTION IN EARLY ...

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year-olds have difficulty whenever they are required to use rules that span major branches in a hierarchical<br />

tree structure. According to CCC theory, when children are asked to play the "red game" and then the "rabbit<br />

game" with reference to a single stimulus, they must formulate a higher order rule, select a dimension (i.e., a<br />

setting condition), and then select the appropriate rule.<br />

EXPERIMENT 5<br />

Experiment 4 demonstrated that 3- to 4-year-olds failed to switch flexibly even when they were required to use<br />

a single pair of rules (as opposed to two pairs of rules in the standard DCCS). According to CCC theory, failure<br />

on the Pruned Tree (single test card) version resulted from the inability to construct a higher order rule.<br />

However, it is also possible that young children are simply incapable of sorting the same test card in two<br />

different ways within an experimental context.<br />

Experiment 5 was designed to test this hypothesis directly by presenting 3- to 4-year-olds with a version of the<br />

DCCS in which only one dimension (e.g., color) was used: the Unidimensional (single test card) version.<br />

Although the wording of the rules in this version was identical to the wording in the Pruned Tree (single test<br />

card) version (i.e., "If it's the _______________ game put it here, but if it's the ________________ game put<br />

it here"), CCC theory predicted that 3- to 4-year-olds would perform well on this version because only one<br />

dimension, and therefore only one major branch of the tree in Figure 3, need be considered. In contrast,<br />

however, if children were unable to sort a single test card in two different ways, either because of weak<br />

inhibition or because of difficulty redescribing stimuli, then they would be expected to fail this version.<br />

Method<br />

Participants and design. Sixteen 3- to 4-year-olds (M = 41.7 months; range: 38 to 47 months; 7 girls and<br />

9 boys) were recruited in the same fashion as in Experiment 1.<br />

All children received two instances of the Unidimensional (single test card) version, one with color rules and<br />

one with shape rules, in a counterbalanced order. In this version, the target cards were unidimensional (e.g., a<br />

blue patch vs. a green patch, or an outline of a car vs. the outline of a flower). The test card, on the other hand,<br />

displayed both values of the relevant dimension only (see Figure 10). For color rules, the test card was half<br />

green and half blue. For the shape rules, the test card displayed the outline of a flower on one lateral side and<br />

the outline of a car on the other lateral side. For each task, half of the children were required to first sort by one<br />

level of the dimension (e.g., play the green game) and then switch to the second level (e.g., play the blue<br />

game).<br />

Procedure. The Unidimensional (single test card) version was administered in a similar fashion to the Pruned<br />

Tree (single test card) version in Experiment 4. On test trials, children were shown the green/ blue card and told,<br />

"If it's the green game put it here, but if it's the blue game put it here. Let's play the green (blue) game. Where<br />

does this one go?" After the first task, children were given a brief intermission (approximately 2 minutes). Then<br />

the second task was administered in an identical fashion (except with cards and rules from the other dimension).<br />

The total procedure took approximately 10 minutes to administer.<br />

Results<br />

Group analyses. An initial repeated-measures ANOVA failed to detect any differences in number of correct<br />

postswitch trials on the two sorts. Thus, to simplify the analyses and to keep them comparable to Experiment 4,<br />

the results were averaged across both tasks. A one-way (Order) ANOVA was then conducted to test for possible<br />

order effects. The analysis revealed no significant effect of order, and therefore this variable was excluded from<br />

further analyses.<br />

A one-way (Sex) ANOVA failed to reveal any effect of sex, F(1, 14) = 0.95, ns. In general, children performed<br />

very well on this task, averaging 4.2 out of 5 on the postswitch phase (SD = 2.4), significantly above the<br />

chance level of 2.5 out of 5, t(15) = 5.6, p < 0.01. These results remained significant even after excluding<br />

children who failed the preswitch phase (averaging fewer than 4 out of 5 correct; n = 4).

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