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User Guide


Contents<br />

What is <strong>RM</strong> Easimaths? .............................................................................................................. 3<br />

Support ...................................................................................................................................... 4<br />

Getting started ........................................................................................................................... 4<br />

Log in to <strong>RM</strong> Easimaths ......................................................................................................................... 4<br />

The Teacher dashboard .............................................................................................................. 5<br />

Topic menu .......................................................................................................................................... 11<br />

Groups ................................................................................................................................................... 5<br />

Adding a group ...................................................................................................................................... 8<br />

Edit group name .................................................................................................................................... 9<br />

Deleting a group .................................................................................................................................... 9<br />

Adding a pupil to a group ...................................................................................................................... 9<br />

Deleting a pupil from a group ............................................................................................................. 10<br />

Getting a pupil’s password .................................................................................................................. 10<br />

Problem skills ........................................................................................................................................ 7<br />

Reports .................................................................................................................................................. 5<br />

Pupil homepage........................................................................................................................ 12<br />

School administrator ................................................................................................................ 14<br />

Teacher setup ...................................................................................................................................... 15<br />

Account creation email ....................................................................................................................... 15<br />

Pupil set up .......................................................................................................................................... 16<br />

Import Groups ..................................................................................................................................... 17<br />

Deleting a teacher or pupil.................................................................................................................. 18<br />

Print details ......................................................................................................................................... 18<br />

Getting the most from <strong>RM</strong> Easimaths ....................................................................................... 19<br />

The teacher’s role ............................................................................................................................... 19<br />

Integrating <strong>RM</strong> Easimaths with other maths teaching ....................................................................... 19<br />

Accessing from home .......................................................................................................................... 19<br />

How <strong>RM</strong> Easimaths works ........................................................................................................ 20<br />

Curriculum design and structure......................................................................................................... 20<br />

Focus on mental methods ................................................................................................................... 20<br />

Curriculum presentation ..................................................................................................................... 20<br />

Help and support................................................................................................................................. 21<br />

Skill attainment ................................................................................................................................... 21<br />

Progression.......................................................................................................................................... 21<br />

Regression ........................................................................................................................................... 21<br />

Success and motivation ....................................................................................................................... 22<br />

Problem skills ...................................................................................................................................... 22<br />

© <strong>RM</strong> Education Plc 2012 Page 2 of 22


What is <strong>RM</strong> Easimaths?<br />

<strong>RM</strong> Easimaths is online maths tuition for 5 to 11 year olds for use at school and home. It is designed to<br />

help students improve their maths skills and capabilities, and is based on the proven and popular <strong>RM</strong><br />

Maths software. <strong>RM</strong> Easimaths combines engaging activities with a personal learning programme for<br />

each learner and detailed progress reports for teachers.<br />

<strong>RM</strong> Easimaths has more than 3,000 interactive activities supporting a ‘little and often’ approach, ideally<br />

with pupils using <strong>RM</strong> Easimaths for 10-15 minutes per day, between three and five times a week.<br />

<strong>RM</strong> Easimaths has its own built-in diagnostics that run continuously in the background, capturing critical<br />

data on individual performance. This data in turn determines which exercises and materials are selected<br />

– the pupil progresses to new and more difficult activities as they succeed, but if they get an activity<br />

wrong, they temporarily regress to a related but simpler skill in the same topic, before returning to try<br />

the same skill again later.<br />

There are nine topic areas which pupils progress through, but they are prevented from getting too far<br />

ahead in any one topic, ensuring that prerequisite skills in other topics have been tackled first. Existing<br />

maths skills are kept ‘simmering’ in the background while pupils move onto new maths concepts,<br />

keeping existing skills alive with continuous practice.<br />

The automatic collection of data on pupil progress also enables meaningful, objective reporting to<br />

provide teachers with all the information and data they need for targeted planning to support specific<br />

learning interventions. Difficulties can be identified and addressed at individual, group and whole-class<br />

level.<br />

A cast of fun characters appear throughout the activities to help the pupils identify with the problems to<br />

be solved and maintain their interest.<br />

© <strong>RM</strong> Education Plc 2012 Page 3 of 22


Support<br />

If you require support using <strong>RM</strong> Easimaths, look through this guide to see if it provides an answer to<br />

your query. For further help and technical support you can visit the <strong>RM</strong> Easimaths website:<br />

http://www.rmeasimaths.com/help.<br />

Getting started<br />

In order to view the <strong>RM</strong> Easimaths activities, you will need Adobe® Flash® Player. If you do not already<br />

have it on your computer, you can install it for free here: http://get.adobe.com/flashplayer/. Only<br />

download Flash Player from the official Adobe® site. (Some browsers, such as Google Chrome, already<br />

have Adobe® Flash® Player built-in.)<br />

Headphones will be required as the activities use audio to provide instruction and assistance.<br />

No reading ability is assumed for <strong>RM</strong> Easimaths and full audio support is given.<br />

Log in to <strong>RM</strong> Easimaths<br />

If you have not been provided with an <strong>RM</strong> Easimaths account, please check with your School<br />

Administrator for <strong>RM</strong> Easimaths.<br />

To set up <strong>RM</strong> Easimaths in a School, please see the School Administration section.<br />

On the <strong>RM</strong> Easimaths homepage, click ‘Log in here’.<br />

Enter your username and password, click ‘Login’ and<br />

you will be taken to the Teacher dashboard.<br />

© <strong>RM</strong> Education Plc 2012 Page 4 of 22


The Teacher dashboard<br />

Frequent use of the Teacher dashboard is a vital part of getting the most from <strong>RM</strong> Easimaths.<br />

Teachers should view the dashboard at least once a week to:<br />

1. Check that pupils are performing their sessions as expected.<br />

2. Monitor pupils’ progress through the curriculum.<br />

3. Discover if there are any skills that pupils have had with, either individually or as a group.<br />

The Teacher dashboard is accessible by all users with a teacher account and allows<br />

teachers to view the topic menu (where they can access activities), groups, problem<br />

skills and reports. They can also update their details by clicking ‘My details’.<br />

Reports<br />

The ‘Reports’ tab is the first screen visible when entering the dashboard. The first drop down gives the<br />

options of ‘Overview’, ‘Progress’, ‘Attainment’ and ‘Usage’.<br />

Overview shows the progress of a class against the skills, with each skill divided into ‘viewed’,<br />

‘mastered’ and ‘problem skills’ according to the percentage of activities completed that fall into these<br />

categories. Rolling over each coloured portion shows the number of skills in each category.<br />

© <strong>RM</strong> Education Plc 2012 Page 5 of 22


To see an overview for a different group, click the group button that displays the name of the desired<br />

group. The graph will change accordingly to display the data for the selected group. (Settings applied in<br />

each tab in the dashboard are independent of each other to allow flexibility in comparing data.)<br />

Progress shows which national curriculum levels pupils have mastered during a selected time period.<br />

Clicking on ‘Compare pupils’ opens a pop-up window, allowing the teacher to select up to four pupils to<br />

compare on the graph. Pupils’ names are shown at the top of the graph with a colour key to identify a<br />

pupil on the graph and an ‘x’ button to remove the pupil from the graph. A node on a pupil line<br />

represents a session – rolling over a node on a pupil line on the graph will show the date of the session.<br />

Attainment shows how each pupil is getting on, listing their estimated start level, their level mastered,<br />

the total time they have spent on the activities and the number of problem skills. The start and end date<br />

can also be selected.<br />

Usage shows the hours spent by each pupil on the activities, and the proportion of skills mastered and<br />

skills viewed. The start and end date, and the pupils shown can be changed.<br />

The reports can be printed or downloaded as CSV<br />

files.<br />

© <strong>RM</strong> Education Plc 2012 Page 6 of 22


Problem skills<br />

If a pupil repeatedly fails to answer a skill correctly a number of times, they will be regressed<br />

automatically to an earlier skill that should aid their understanding of the more difficult task.<br />

Once the pupil has mastered the regression activity, they will then be given the more difficult skill in<br />

their next session.<br />

The regression process occurs a number of times so that a pupil has the opportunity to complete the<br />

activity before the skill is marked as a problem skill. See the section on Regression for further<br />

information on the process.<br />

Once a skill has been flagged as a problem skill, the pupil is progressed to the next activity in the topic<br />

and the problem is flagged in the system for their teacher’s attention.<br />

Regular monitoring of these problem skills reveals areas where a pupil is struggling and allows teachers<br />

to target additional teaching. As the number of pupils who had problems with a particular skill is listed,<br />

teachers are able to target specific teaching to the whole class or a particular group of pupils.<br />

The Problem Skills screen lists the activities pupils have completed where one or more pupils have had<br />

difficulties. Problems are grouped by skill, and are displayed in a list of expandable rows with the highest<br />

frequency of issues at the top of the list.<br />

Click ‘Preview activity’ to run the activity.<br />

© <strong>RM</strong> Education Plc 2012 Page 7 of 22


A pupil can be retested on the skill the next time they log in by ticking the<br />

tick box next to the pupil’s name and clicking on ‘Retest selected’.<br />

Problem skills are automatically added back into the pupil’s sessions after a period of 30 days, which<br />

reduces the need to manually retest skills as <strong>RM</strong> Easimaths will do this for the teacher.<br />

Groups<br />

Groups are managed from the ‘Groups’ screen in the Teacher dashboard. Pupils can log in to <strong>RM</strong><br />

Easimaths even if they are not added to a group, but it is recommended that all pupils should be added<br />

to at least one group. Teachers can create as many or as few groups as required. By grouping pupils,<br />

teachers are able to compare the progress of everyone in the group. There can be one group per class or<br />

several groups, such as ones for confident mathematicians or those who need extra support. Pupils can<br />

belong to more than one group.<br />

Adding a group<br />

1. From the Teacher dashboard ‘Groups’ page, click ‘Add group’.<br />

2. The ‘Enter a group name’ box appears. Type in the name of the new group.<br />

© <strong>RM</strong> Education Plc 2012 Page 8 of 22


3. Click ‘OK’. The new group name appears on the ‘Groups’ page, and the teacher will be taken to the<br />

‘Add pupils’ screen (see below).<br />

Edit group name<br />

To edit the group name, click ‘Edit group’. This will lead to the ‘Add pupils’ screen. Click ‘Edit name’ and<br />

a pop-up will appear. Type in the new name and click ‘OK’ (or ‘Cancel’ to leave without any changes).<br />

Deleting a group<br />

1. To delete a group, click the cross in the corner of the class<br />

button.<br />

2. A warning will appear asking for confirmation of the delete action. Please note that deleting the<br />

group will not delete the pupils’ details and reporting information.<br />

3. Click ‘OK’ to delete the group from the system.<br />

Adding a pupil to a group<br />

1. To add a pupil to a group, click the group button and click ‘Edit group’.<br />

2. An ‘Add pupils’ pop-up containing a list of all pupils on the system will appear (this will<br />

automatically appear when a new group is created). This list can be filtered by age, level or<br />

initial, or a teacher may search by entering the pupil’s name in the search box.<br />

© <strong>RM</strong> Education Plc 2012 Page 9 of 22


3. Click the ‘Add’ button next to the pupils to be added to the group.<br />

4. Click ‘Back to groups’ when finished.<br />

5. The group is updated to show the pupils in their new group.<br />

Deleting a pupil from a group<br />

There are two ways to remove a pupil from a group.<br />

1. In the ‘Edit group’ pop-up, click ‘Remove’ next to the pupils that are to be<br />

removed and click ‘Back to groups’. The group will be updated.<br />

2. In the Groups screen, click in the tick box next to the pupils to<br />

be removed, and click ‘Delete selected pupils’. A warning will<br />

appear asking for confirmation. However, by removing a pupil<br />

from a group, their details and reporting information will not be deleted.<br />

3. Click ‘OK’ and the group will be updated (or ‘Cancel’ to leave the pop-up without any changes).<br />

Getting a pupil’s password<br />

To retrieve a pupil’s password, click the information button in the ‘status’ column next to<br />

their name.<br />

© <strong>RM</strong> Education Plc 2012 Page 10 of 22


Topic menu<br />

The content in <strong>RM</strong> Easimaths can be accessed through the Topic menu from the Teacher dashboard.<br />

From here, the context may be explored outside of the progress tracking system used for learners. The<br />

menu can also be used as a whole class teaching tool to explore concepts before learners practice the<br />

skills through their own login.<br />

The topics are listed down the left-hand side – click on a topic to view the aspects of the maths<br />

curriculum covered and the skills list containing links to the relevant activities.<br />

© <strong>RM</strong> Education Plc 2012 Page 11 of 22


Pupil homepage<br />

When the pupil logs in, they are taken to their personalised page linking to an activity from the level<br />

they have been positioned (see admin section); or, if they have used <strong>RM</strong> Easimaths before, at the level<br />

they had previously reached.<br />

The pupil clicks on ‘Let’s GO’ to open the activity.<br />

© <strong>RM</strong> Education Plc 2012 Page 12 of 22


The activity can be enlarged to take up the full screen by clicking on ‘Full screen’.<br />

At each screen, the pupil hears an audio instruction. When they have completed the<br />

activity, they click the arrow in the bottom right corner of the screen. If the answer is<br />

correct, a new activity appears.<br />

If it is wrong, the pupil gets two more chances. If the third answer is also incorrect, the pupil is told the<br />

correct answer and is taken to a new activity. The activity the pupil is taken to next is determined by<br />

how they do on a previous activity. This is explained in ‘How <strong>RM</strong> Easimaths works’ below.<br />

The pupil can get more information on an activity by clicking the information button in the<br />

top-left corner.<br />

The pupil can end a session at any time by clicking the cross in the top-right<br />

corner of the screen.<br />

If the activity is not used for 20 minutes, the user login session will time out. If that happens, then they<br />

will need to log in again. It is recommended that the user logs out and then closes their browser after<br />

completing a session.<br />

© <strong>RM</strong> Education Plc 2012 Page 13 of 22


School administrator<br />

When first logging in as an administrator, the following pop-up will appear:<br />

There is a ‘School setup’ button on both the pop-up and the Teacher dashboard.<br />

Click this to create and edit teacher and pupil details.<br />

Administrators can also update school details by clicking ‘Change school<br />

details’.<br />

© <strong>RM</strong> Education Plc 2012 Page 14 of 22


Teacher setup<br />

1. In ‘School setup’ the first screen is the Teacher setup.<br />

2. Click ‘Add Teacher’. The button changes to ‘Cancel’ and at this point no<br />

other teacher can be edited.<br />

3. Select a Title, add in the Forename, Surname and email address.<br />

4. Select if they should have admin rights – a warning box will appear explaining what this means.<br />

5. The Status will show as ‘In progress’ until the teacher has verified their account. The ‘Cancel’<br />

button reverts to ‘Add teacher’.<br />

6. To email the account creation details to the added teacher, tick the tick box and click ‘Email<br />

details’. A warning will appear asking for confirmation.<br />

Account creation email<br />

1. The teacher will receive an email containing a link to their account creation page.<br />

© <strong>RM</strong> Education Plc 2012 Page 15 of 22


2. When the teacher has created their account by typing a username and<br />

password, their status will change to ‘Active’.<br />

3. A pop-up appears showing the account details.<br />

Pupil set up<br />

1. In ‘School setup’, select the Pupil setup tab.<br />

© <strong>RM</strong> Education Plc 2012 Page 16 of 22


2. Click ‘Add Pupil’. The button changes to ‘Cancel’ and at this point no other<br />

pupil can be edited.<br />

3. Add in the Forename, Surname and Date of birth.<br />

4. Select a national curriculum level from 1c to 6a. This will determine the level of activity the pupil<br />

will begin on when they log on for the first time. It is recommended that the level is set slightly<br />

lower, so that the pupil starts on easier content to begin with. (The pupil can log in if they don’t<br />

have a level set, but when they click the start button then they get an error message asking<br />

them to contact the teacher.)<br />

5. The Status will now show as ‘Created’.<br />

6. A pop-up appears showing the account details.<br />

If a pupil’s details need amending after they have been added, click on the detail to be changed in the<br />

‘Pupil setup’ page.<br />

Import Groups<br />

Instead of adding pupils individually, a pupil list can by imported by<br />

clicking on ‘Import pupils details’ and browsing to a CSV file.<br />

The CSV file needs to contain a column for:<br />

• Forname<br />

• Surname<br />

• Date of birth<br />

© <strong>RM</strong> Education Plc 2012 Page 17 of 22


It does not matter if the column headings are different<br />

as a ‘match headings’ pop-up allows the teacher to<br />

select columns from their CSV file.<br />

After importing, the national curriculum start levels<br />

need to be added for each pupil.<br />

To get a list of pupil user names and passwords, click ‘Export Groups’.<br />

This CSV file may be directly opened or saved to a computer.<br />

Deleting a teacher or pupil<br />

1. To delete a teacher or pupil, tick the tick box against that user’s<br />

details in the list, and click ‘Delete selected’.<br />

2. A warning will appear asking for confirmation. This is because deleting a teacher will delete all<br />

the teacher’s details from the system, and deleting a pupil will remove all details and reporting<br />

information.<br />

3. Click ‘Continue’ to delete the teacher or pupil from the system, or ‘Cancel’ to stop the action.<br />

Print details<br />

A list of teachers or pupils may be printed by selecting the appropriate tab and<br />

clicking ‘Print details’.<br />

© <strong>RM</strong> Education Plc 2012 Page 18 of 22


Getting the most from <strong>RM</strong> Easimaths<br />

The teacher’s role<br />

Use the Teacher dashboard at least once a week to check that the pupils are spending the required<br />

amount of time using <strong>RM</strong> Easimaths, and to see whether they are having any problems. This information<br />

can be used to improve teaching in the classroom. This can take the form of helping individuals or<br />

groups, or teaching the class as a whole. By acting on the information retrieved from the Teacher<br />

dashboard, the effectiveness of <strong>RM</strong> Easimaths is significantly increased.<br />

Ensure that the pupils use <strong>RM</strong> Easimaths regularly – an average of three or four sessions a week<br />

produces the best learning gains, and 15 minutes is the ideal session time – long enough for a pupil to<br />

settle and concentrate on their work, but without exceeding their attention span. The program is<br />

designed to be used by one pupil at a time, rather than in pairs or larger groups.<br />

Different teachers choose to integrate the use of the system into their daily routine in different ways.<br />

However, a common pattern is that it can take up to a month before most teachers and pupils learn to<br />

accept it as part of the classroom routine − so it is worth persevering!<br />

Integrating <strong>RM</strong> Easimaths with other maths teaching<br />

The system works by ensuring that pupils work on several topics in each session. This ensures that a<br />

wide range of topics are practised and fresh in pupils’ minds. This approach is different to that of normal<br />

classroom teaching, where the focus of a maths session would normally be on a specific topic or skill.<br />

Some teachers have initially been concerned that the pupils’ work in <strong>RM</strong> Easimaths is not synchronised<br />

with their class teaching or other maths schemes. However, they have soon realised that <strong>RM</strong> Easimaths<br />

is designed to work independently and, because a range of topics are kept ‘simmering’ in pupils’ minds,<br />

the pupils are, in fact, more likely to understand new material introduced by the teacher. The pupil<br />

profiles produced by <strong>RM</strong> Easimaths can also be extremely useful in helping the teacher split the pupils<br />

into differentiated groups as part of their whole-class teaching strategies.<br />

Teachers can generate reports of their pupils’ progress in terms of the national curriculum. These<br />

reports can be used to inform their teaching strategy and lesson plans, or to support the professional<br />

assessments of their pupils.<br />

Accessing from home<br />

<strong>RM</strong> Easimaths is easy to use, so pupils can work independently at school and at home, learning at their<br />

own pace. Encouraging pupils to access <strong>RM</strong> Easimaths enables parents and carers to get actively<br />

involved in learning at home.<br />

© <strong>RM</strong> Education Plc 2012 Page 19 of 22


How <strong>RM</strong> Easimaths works<br />

Curriculum design and structure<br />

• The system has been carefully designed by some of the UK’s leading maths experts.<br />

• Finely graded progression means each skill is a small step on from the last, making learning<br />

easier.<br />

• The sequencing of skills has been carefully considered to make sure prerequisite skills are in<br />

place when they are needed.<br />

Focus on mental methods<br />

• The focus is on building mental fluency in pupils’ number work.<br />

• The emphasis is on developing a range of strategies for doing mental arithmetic, and building a<br />

sound foundation for future mathematics development through an understanding of the<br />

structure of numbers. The on-screen and aural approach ensures a focus on mental procedures.<br />

Examples of strategies employed<br />

• Instant recognition of 5 objects as being 5 in number.<br />

• Developing ‘5’ as a key stepping stone to ‘10’.<br />

• Looking for patterns in numbers: 6 + 2 = 8, 16 + 2 = 18, 26 + 2 = 28<br />

• Learning and recalling addition bonds (for example, 5 + 4 = 9) and partition bonds (for example,<br />

9 = 5 + 4) to 10.<br />

• Understanding the significance of the ‘decade barrier’ and that 9 + 4 is harder than 11 + 4<br />

without counting on.<br />

• Performing subtraction by complementary addition (for example, 27 – 23 can be thought of as<br />

23 + ? = 27).<br />

• Use of number lines and number grids as a way of visualising number operations.<br />

• Knowing that if you can do 3 + 2, then 30 + 20 is not much more difficult just because the<br />

numbers are bigger.<br />

• Understanding and applying the commutativity principle (for example, 2 + 17 looks a lot easier<br />

when thought of as 17 + 2; similarly 9 × 3 may be more easily recalled as 3 × 9).<br />

• Building up a real understanding of place value by breaking numbers into their component parts<br />

(for example, 52 = 50 + 2).<br />

• Transforming ‘hard’ problems into easier problems using ‘stepping stone’ stages:<br />

o 44 + 37 is the same as 44 + 30 + 7, which is 74 + 7<br />

o 37 + 8 can be thought of as 37 + 3 + 5, which is 40 + 5<br />

• The importance of estimation in assessing your answers and spotting ‘silly’ mistakes (for<br />

example, 317 + 482 is approximately 300 + 500, so the answer should be approximately 800).<br />

Curriculum presentation<br />

• Topics are selected ‘randomly’ to improve variety and keep all topics ‘simmering’ even if other<br />

classroom maths work is currently focused on a specific topic.<br />

• Each skill has many different contextual variants and may explore a range of number values,<br />

making more than 3,000 different activities.<br />

© <strong>RM</strong> Education Plc 2012 Page 20 of 22


Help and support<br />

There are three levels of response to mistakes:<br />

• The first time the pupil makes a mistake within an activity, they are generally told that their<br />

answer wasn’t correct and asked to have another go. This means pupils who make accidental<br />

mistakes do not have to listen to explanations before having another chance to get the skill<br />

right. Also, being able to identify and correct their mistakes is part of the learning process.<br />

• If their second attempt is also unsuccessful, they may be given a ‘clue’. The clue may be auditory<br />

or visual or both. In some cases this might be a comment about why their answer is wrong; in<br />

other activities, part of the correct solution is given.<br />

• If they still fail to find the right answer after three attempts, the program intervenes and<br />

completes the activity for the pupil.<br />

Skill attainment<br />

• Each skill has an associated number known as its attainment criterion. The attainment criterion<br />

affects forward progress through a topic as follows: if a skill has an attainment criterion of 3, the<br />

pupil progresses to the next new skill only when they achieve three consecutive, first-time<br />

correct answers to the current skill.<br />

• The attainment criterion determines the amount of ‘practice’ the program requires the pupil to<br />

have at each skill. Attainment criteria vary between 1 and 6 – the majority of skills have an<br />

attainment criterion of 3.<br />

Progression<br />

• Progression happens at different rates for each pupil depending on their answers and their work<br />

rate.<br />

• When a pupil has attained a skill, they will progress on to the next skill in that topic when they<br />

are next presented with that topic.<br />

• The program automatically makes sure that pupils progress fairly evenly in all topics. If they fall<br />

behind in one topic, the program automatically adjusts the mix of activities to give them more of<br />

the topic they are struggling in. This ensures that they do not race ahead in one topic and have<br />

problems because they have not covered prerequisite skills in other topics.<br />

• Only first-time correct answers are considered when the program decides to move the pupil on<br />

to the next skill. Second time correct answers neither confirm that the pupil has understood a<br />

concept, nor show conclusively that they have not.<br />

Regression<br />

• If the pupil does not provide the correct response to a skill until the third time they are asked, or<br />

fails to give a correct response at all and is shown the correct answer, this is taken to indicate<br />

that the pupil is having difficulty with the skill.<br />

• The pupil is offered a second attempt at the ‘difficult skill’, and if they still have difficulties, they<br />

are regressed to an earlier skill. This forces the pupil to revise an earlier skill, chosen to provide<br />

help and support for the skill that caused the difficulty. It also moves the pupil back to a skill<br />

that they have almost certainly succeeded at before, thus giving the general impression to the<br />

pupil that he or she is successful most of the time.<br />

© <strong>RM</strong> Education Plc 2012 Page 21 of 22


• When the pupil has succeeded in answering the revision skill successfully a number of times,<br />

they return to the skill they struggled with earlier. If they continue to fail, the regression cycle<br />

above repeats.<br />

Success and motivation<br />

• More able pupils get more activities correct and progress on to new material faster.<br />

• Less able pupils make mistakes and progress more slowly. However, when they make mistakes<br />

they regress to supportive material they have already tackled which they are more likely to get<br />

right.<br />

• The net result is that all pupils achieve a fairly similar ‘success rate’ in terms of the percentage of<br />

activities that they get correct in a session. This maintains the motivation for pupils of all ability<br />

levels, especially at the lower ability levels because they see themselves as succeeding, while<br />

being unaware of how quickly or slowly they are progressing in real terms.<br />

Problem skills<br />

• If the pupil continues to have difficulty with a particular activity, it is flagged as a ‘problem skill’<br />

in the Teacher dashboard, and the program moves the pupil on to the next skill in the topic.<br />

• At the start of each new session, the program determines whether any of the problem skills are<br />

more than a month old. If they are, a maximum of two of these problem skills will be presented<br />

to the pupil before reverting to normal activities. It is hoped that during the previous month,<br />

either through use of the program or through targeted classroom teaching, the pupil has<br />

progressed sufficiently in order to complete these skills successfully.<br />

• If some targeted teaching has been offered, a teacher may want to re-test a pupil sooner than<br />

after 30 days. Teachers can set a pupil to be re-tested on a problem skill at the start of their next<br />

session by clicking on ‘Retest selected’ on the ‘Problem Skills’ screen in the Teacher dashboard.<br />

• The pupil is automatically re-tested monthly on each problem skill from the date the skill is<br />

flagged until they succeed and it is no longer a problem. The attainment criterion of the skill<br />

controls the number of times the pupil has to get the skill right first time, before the system is<br />

satisfied that they have attained the skill.<br />

Adobe® Flash® Player is a trademark of Adobe®.<br />

<strong>RM</strong> Easimaths is a trademark of <strong>RM</strong> Education Plc in the UK.<br />

Copyright © <strong>RM</strong> Education Plc 2012. All rights reserved.<br />

© <strong>RM</strong> Education Plc 2012 Page 22 of 22

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