NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
The effectiveness of car11)Jing out terrorist activities through games varies by genre.<br />
Each of the scenarios presented offers the most effective use for its respective type of<br />
game. The following chart gives an overview of each game genre and its effectiveness<br />
for enabling a specific terrorist objective:<br />
Exhibit 3-1: Best Uses of Game Genres in Influence Efforts§<br />
Simulation Monev<br />
Genre of Enable and Launderin~:/ Proua~:;anda Tool for<br />
Game Communication Trainin!! Fund Raisin!! and Influence Recruitment<br />
First-person<br />
Shooter<br />
0 ~ 0 ~ ~<br />
Educational ~ 0 ~ ~ 0<br />
Simulation<br />
Mixed or<br />
Alternate<br />
Reality<br />
MMORPGs<br />
orMUVEs<br />
Strategy<br />
<strong>Games</strong><br />
~ ~ ~ ~ 0<br />
~ ~ ~ 0 0<br />
~ (8) @) (8) ~<br />
0 ~ ~ (8) ~<br />
~ Ideal or good use<br />
0 Could be used but requires moderate effort and would be only somewhat effective<br />
~ Could be used but would not be an effective choice from a cost/benefit standpoint<br />
Note: THE SCENARIOS PRESENTED IN THIS PAPER 'ARE FICTITIOUS. They<br />
represent plausible uses of games for terrorist influence, planning, recruitment and<br />
training purposes.<br />
§ A qualitative assessment on the effectiveness of different game genres in enabling terrorist operations was<br />
based on information gleaned from research, industry conferences, and gaming experts.<br />
FOUO -Not for Public Distribution<br />
Page 27