NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
Chapter Addendum<br />
Emerging trends in the gaming space will be used to the advantage of groups<br />
committed to terrorizing societies to achieve their goals. They will be an enabler of a<br />
more mature and expanded gaming space, creating a powerful medium analogous to<br />
the internet for terrorist organizations to reach and target core audiences.<br />
• Emerging trends will drive growth in the gaming space across age, gender and<br />
cultural boundaries. Spread of existing technologies like broadband Internet<br />
access and the advent of new technologies like next generation wireless networks<br />
and mobile devices will mean greater access to individuals residing in burgeoning<br />
markets.<br />
• Changes within the gaming space will continue at a rapid pace. While marked<br />
differences will exist particularly with access methods, newer markets are<br />
expected to mirror the experience of more mature markets in terms of growth and<br />
usage patterns. Gaming will become a powerful medium playing an increasingly<br />
important role in a range of ordinary human affairs, particularly in virtual worlds,<br />
providing an extension and a virtual component to supplement their operations.<br />
FOUO -Not for Public Distribution<br />
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