NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
Korean Peninsula, as well as hundreds of vehicles (air and ground combat, as well<br />
as civilian) and weapons for even more accurate and realistic simulations.§§§§§<br />
• An emerging trend within content generation is using 3D video game graphics<br />
technology to create animated films known as Machinima. Combining aspects of<br />
film making, animation and game design, Machinima allows users to create their<br />
own film complete with sets, props, special effects, plots and virtual actors at a<br />
minimal cost. Software products also allow users to capture game video to<br />
produce and edit in game events. One of the more popular political Machinima<br />
pieces is French Democracy, a depiction of the 2005 French riots from the<br />
Muslim perspective.<br />
• High costs associated with developing games ($20-30 million per major title)<br />
have led many smaller publishers on a path to leverage user generated content,<br />
harnessing the users' creativity as a resource to 'populate' the virtual space.<br />
Opening scripting options allows users to script events ranging from object<br />
control, to avatar behavior, to mini-games and other complex programs making<br />
imagination the only limitation of what a resident can create in the virtual space.<br />
This provides a unique opportunity for organizations to promote given agendas.<br />
§§§§§For more information on MOSBE, see TSJOnline "A Toolkit for the People"<br />
FOUO -Not for Public Distribution<br />
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