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NSA Video Games Paper - American Civil Liberties Union

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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />

ciii Castronova, E. (2006). Synthetic Worlds: The Business and Culture of Online <strong>Games</strong> (p. 56).<br />

Chicago, Illinois, United States: University of Chicago Press. (Original work published<br />

2006)<br />

civ Castronova, E. (2006). Synthetic Worlds: The Business and Culture of Online <strong>Games</strong> (p. 56).<br />

Chicago, Illinois, United States: University of Chicago Press. (Original work published<br />

2006)<br />

cv Ondrejka, C. (2006, February). Linden Labs: Second Life. Presentation at SAIC's Cyber­<br />

Influence Conference Series 2.0- Insights from Silicon Valley: Enabling Technologies, San<br />

Francisco, California, United States<br />

Castronova, E. (2006). Synthetic Worlds: The Business and Culture of Online <strong>Games</strong> (p. 66).<br />

Chicago, Illinois, United States: University of Chicago Press. (Original work published<br />

2006)<br />

cvi Johnson, S. (2006, April). When Virtual Worlds Collide. Wired Magazine, 14.04. Retrieved<br />

December 16, 2006, from http://www.wired.com/wired/archive/14.04/collide.html<br />

cvii Tulloch, P. (2006, November 9). Supercomputing's Next Revolution. Wired Magazine.<br />

Retrieved December 19, 2006, from http://www.wired.com/news/technology/1,72090-<br />

0.html<br />

cviii Tulloch, P. (2006, November 9). Supercomputing's Next Revolution. Wired Magazine.<br />

Retrieved December 19, 2006, from http://www.wired.com/news/technology/1,72090-<br />

0.html<br />

cix McLundie, M. (2002, Spring). See Me, Touch Me, Feel Me, Hold Me? A guide to Haptics<br />

Applications in the Digital Realm. Research Issues in Art, Design and Media, Spring<br />

2002(No. 2), issn: 1474-2365. Retrieved January 31, 2007, from Birmingham Insitute of<br />

Art and Design, University of Central England Web site:<br />

http://www.biad.uce.ac.uk/research/rti/riadm/issue2/riadmissue2.PDF<br />

ex Kushner, D. (2006, April). Good Nintendog! Wired Magazine, 14. 04. Retrieved December 16,<br />

2006, from http://www.wired.com/wired/archive/14.04/nintendog pr.html<br />

cxi Fouts, J. (2007, January 11). Discussion with Kara Galles (SAIC), Jeff Berkowitz (US<br />

Department of State), and William May (US Department of State). Interview presented at<br />

Washington, DC.<br />

cxii http:!/nwn.blogs.com/nwn/2006/05/guarding darfur.html<br />

cxiii http://www.fengshuichat.com/sitearm/usc annenberg island selected images.htm<br />

cxiv PriceWaterhouseCoopers. (2006, September). Global Entertainment and Media Outlook:<br />

2006-2010. Abstract retrieved October 13, 2006, from Price Waterhouse Coopers Website:<br />

http://www.pwcglobal.com/extweb/pwcpublications.nsf/docid/5AC172F2C9DED8F5852570<br />

210044 EEA 7 ?opendocument&vendor=none<br />

cxv http://www.kqed.org/weblog/joystick/<br />

cxvi Ondrejka, C. (2006, February). Linden Labs: Second Life. In Cyber-Injluence Conference.<br />

Symposium conducted at San Francisco, Ritz Carlton. Abstract obtained from Cyber­<br />

Injluence Conference Series 2.0 Proceedings, 2006.<br />

cxvii http://www.alwaysblack.com/blackbox/wanderingyaffle 03.html<br />

Other sources consulted:<br />

Leonard, D.J. (2006). Not a hater, just keepin' it real: The importance of race- and gender-based<br />

game studies. <strong>Games</strong> and Culture 1(1), 83-88.<br />

Williams, D. (2006). Why game studies now? Garners don't bowl alone. <strong>Games</strong> and Culture 1(1),<br />

13-16.<br />

FOUO -Not for Public Distribution<br />

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