NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
ciii Castronova, E. (2006). Synthetic Worlds: The Business and Culture of Online <strong>Games</strong> (p. 56).<br />
Chicago, Illinois, United States: University of Chicago Press. (Original work published<br />
2006)<br />
civ Castronova, E. (2006). Synthetic Worlds: The Business and Culture of Online <strong>Games</strong> (p. 56).<br />
Chicago, Illinois, United States: University of Chicago Press. (Original work published<br />
2006)<br />
cv Ondrejka, C. (2006, February). Linden Labs: Second Life. Presentation at SAIC's Cyber<br />
Influence Conference Series 2.0- Insights from Silicon Valley: Enabling Technologies, San<br />
Francisco, California, United States<br />
Castronova, E. (2006). Synthetic Worlds: The Business and Culture of Online <strong>Games</strong> (p. 66).<br />
Chicago, Illinois, United States: University of Chicago Press. (Original work published<br />
2006)<br />
cvi Johnson, S. (2006, April). When Virtual Worlds Collide. Wired Magazine, 14.04. Retrieved<br />
December 16, 2006, from http://www.wired.com/wired/archive/14.04/collide.html<br />
cvii Tulloch, P. (2006, November 9). Supercomputing's Next Revolution. Wired Magazine.<br />
Retrieved December 19, 2006, from http://www.wired.com/news/technology/1,72090-<br />
0.html<br />
cviii Tulloch, P. (2006, November 9). Supercomputing's Next Revolution. Wired Magazine.<br />
Retrieved December 19, 2006, from http://www.wired.com/news/technology/1,72090-<br />
0.html<br />
cix McLundie, M. (2002, Spring). See Me, Touch Me, Feel Me, Hold Me? A guide to Haptics<br />
Applications in the Digital Realm. Research Issues in Art, Design and Media, Spring<br />
2002(No. 2), issn: 1474-2365. Retrieved January 31, 2007, from Birmingham Insitute of<br />
Art and Design, University of Central England Web site:<br />
http://www.biad.uce.ac.uk/research/rti/riadm/issue2/riadmissue2.PDF<br />
ex Kushner, D. (2006, April). Good Nintendog! Wired Magazine, 14. 04. Retrieved December 16,<br />
2006, from http://www.wired.com/wired/archive/14.04/nintendog pr.html<br />
cxi Fouts, J. (2007, January 11). Discussion with Kara Galles (SAIC), Jeff Berkowitz (US<br />
Department of State), and William May (US Department of State). Interview presented at<br />
Washington, DC.<br />
cxii http:!/nwn.blogs.com/nwn/2006/05/guarding darfur.html<br />
cxiii http://www.fengshuichat.com/sitearm/usc annenberg island selected images.htm<br />
cxiv PriceWaterhouseCoopers. (2006, September). Global Entertainment and Media Outlook:<br />
2006-2010. Abstract retrieved October 13, 2006, from Price Waterhouse Coopers Website:<br />
http://www.pwcglobal.com/extweb/pwcpublications.nsf/docid/5AC172F2C9DED8F5852570<br />
210044 EEA 7 ?opendocument&vendor=none<br />
cxv http://www.kqed.org/weblog/joystick/<br />
cxvi Ondrejka, C. (2006, February). Linden Labs: Second Life. In Cyber-Injluence Conference.<br />
Symposium conducted at San Francisco, Ritz Carlton. Abstract obtained from Cyber<br />
Injluence Conference Series 2.0 Proceedings, 2006.<br />
cxvii http://www.alwaysblack.com/blackbox/wanderingyaffle 03.html<br />
Other sources consulted:<br />
Leonard, D.J. (2006). Not a hater, just keepin' it real: The importance of race- and gender-based<br />
game studies. <strong>Games</strong> and Culture 1(1), 83-88.<br />
Williams, D. (2006). Why game studies now? Garners don't bowl alone. <strong>Games</strong> and Culture 1(1),<br />
13-16.<br />
FOUO -Not for Public Distribution<br />
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