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NSA Video Games Paper - American Civil Liberties Union

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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />

Competing for Players with New <strong>Games</strong><br />

Another opportunity to focus IC counterterrorism efforts in the game space is new<br />

game or modified game development to compete with extremist groups operating in the<br />

game space. Working with commercial partners, students, and others in the game<br />

space to develop a competitive game and attract the target audience would aid this<br />

effort.<br />

• Market research couldprovide valuable insights into the interests and habits of<br />

game players from a particular target audience. Using focus groups throughout<br />

the game production cycle also would help to identify the strengths and<br />

weaknesses of the story, graphics, and game play.<br />

• Partnerships with gaming industry leaders and a gaming advisory board might<br />

help the IC direct the development of new games with the best chance for<br />

success. An advisory board might be comprised of experts from a variety of<br />

academic disciplines and commercial industries, including public diplomacy,<br />

Silicon Valley, Venture capitalism, NGOs, international relations, game<br />

development, and celebrity game players.<br />

• Student groups also could fuel new game development. Many colleges and<br />

universities now host programs that focus on game design and production. Assetsponsored<br />

scholarships and incentives could be used to encourage students to<br />

develop appropriately-themed game designs. For example, each year the<br />

University of Southern California (USC) sponsors a video game design contest in<br />

which students compete for a $25,000 grand prize. Students are asked to develop<br />

games that could be used for public diplomacy purposes.<br />

• FinallJJ, it is important to highlight that modifying games (or "modding'J is a<br />

popular and cost effective way to produce new games or additional "chapters"<br />

to existing games. Many companies allow the codes of their popular titles to<br />

surface on the Internet because madding tends to increase a game's shelf life and<br />

provides the original game producer time to build a new quality product. An<br />

organization can mod a game in-house or encourage a member of the madding<br />

community to make mods independently.<br />

Exhibit 5-3: USC promotes diplomacy via new media including games.'n"<br />

FOUO -Not for Public Distribution<br />

Page 63

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