NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
NSA Video Games Paper - American Civil Liberties Union
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<strong>Games</strong>: A Look at Emerging Trends, Uses, Threats and Opportunities in Influence Activities<br />
xivBaertlein, L. (2006, June 9). US <strong>Video</strong> Game Company Seeks Dialogue with Iran. Reuters.<br />
Retrieved September 10, 2006, from Yahoo! News- UK Web site:<br />
http: I /uk.news .yahoo. com/0906 2 006/8 0-91 /u-s-video-game-company-seeks-dialogueiran.html<br />
xv Brachman, J. M. (2006, Summer). High-Tech Terror: Al-Qaeda's Use of New Technology. The<br />
Fletcher Forum of World Affairs, 30(2). Retrieved August 12, 2006, from<br />
http://fletcher.tufts.edu/forum/30-2pdfs/brachman.pdf<br />
xvi Rolston, D. (2006, August 16). Combining Imagery, Narrative, Camaraderie, and Action to<br />
Create Persuasive Virtual Worlds. In SAIC (Chair), Cyber Influence Conference Series 2.0:<br />
Insights from Entertainment and Gaming: The Convergence of Narrative, Imagery and<br />
Cyber Media. Symposium conducted at Los Angeles, California. Abstract obtained from<br />
Cyber-Influence Conference Series 2.0 Proceedings, 2006.<br />
Dille, F., & Bilson, D. (2005, May 7). Persistent Influence of Gaming. In Cyber-Influence<br />
Conference Series: Perspectives and Insights from Entertainment Industry. Symposium<br />
conducted at Los Angles, California. Abstract obtained from Conference Proceedings,<br />
2005.<br />
xvii Brachman, J. M. (2006, Summer). High-Tech Terror: Al-Qaeda's Use of New Technology.<br />
The Fletcher Forum of World Affairs, 30(2). Retrieved August 12, 2006, from<br />
http://fletcher.tufts.edu/forum/30-2pdfs/brachman.pdf<br />
xviii Innovative Minds. (n.d.). The Resistance. In Islamnic Fun CD-ROM. Retrieved August 15,<br />
2006, from Innovative Minds Web site: http://www.inminds.co.uk/islamic-fun.html<br />
xix Bray, H. (2004, December 8). War 2.0: Cambridge firm designs combat simulator to help<br />
soldiers bound for Iraq. Boston Globe. Retrieved August 25, 2006, from Boston Globe Web<br />
site: http :1 /www. boston. com/business/technology/ articles/2004/ 12/08/war games 20/<br />
xxDOD Game Community. (2005). Army. In Department of Defense Game<br />
Developer's Community. Retrieved October 13, 2006, from Department of Defense Game<br />
Developer's Community Web site:<br />
http :1 /www .dodgamecommunity .com/modules. php ?op=modload&name= N ews&file=index<br />
&catid=&topic= l&allstories= 1<br />
xxi Castronova, E. (2005, May). Real Products in Imaginary Worlds. Harvard Business Review,<br />
May 2005, 20-22. Retrieved October 11, 2006, from Thomas Gale database.<br />
xxii Ondrejka, C. (2006, February). Linden Labs: Second Life. In Cyber-Influence Conference.<br />
Symposium conducted at San Francisco, Ritz Carlton. Abstract obtained from Cyber<br />
Influence Conference Series 2.0 Proceedings, 2006.<br />
xxiii Rolston, D. (2006, August 16). Combining Imagery, Narrative, Camaraderie, and Action to<br />
Create Persuasive Virtual Worlds. In SAIC (Chair), Cyber Influence Conference Series 2.0:<br />
Insights from Entertainment and Gaming: The Convergence of Narrative, Imagery and<br />
Cyber Media. Symposium conducted at Los Angeles, California. Abstract obtained from<br />
Cyber-Influence Conference Series 2.0 Proceedings, 2006.<br />
xxiv Rolston, D. (2006, August 16). Combining Imagery, Narrative, Camaraderie, and Action to<br />
Create Persuasive Virtual Worlds. In SAIC (Chair), Cyber Influence Conference Series 2.0:<br />
Insights from Entertainment and Gaming: The Convergence of Narrative, Imagery and<br />
Cyber Media. Symposium conducted at Los Angeles, California. Abstract obtained from<br />
Cyber-Influence Conference Series 2.0 Proceedings, 2006.<br />
xxv Morgan, D. (2006, May 5). Islamists Using US <strong>Video</strong> <strong>Games</strong> in Youth Appeal. Reuters.<br />
Retrieved August 7, 2006, from Yahoo! News- Singapore Web site:<br />
http://sg.news.yahoo.com/060504/3/40kje.html<br />
xxvi Henry, D. (2006, March 22). Kuma Reality <strong>Games</strong> Developing on Source. Blender Magazine.<br />
Retrieved August 26, 2006, from Kuma Reality <strong>Games</strong> website:<br />
http://www .kumawar. com/PressReleases/03-22-2006 .php<br />
FOUO -Not for Public Distribution<br />
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